Hey Derek you realize that AIR magic is overkill right?
I have spoken several times against teleport, maybe you missed it because it was way before you started working with the team. To make a long story short, this game is becoming more and more like Age of Wonders Shadow Magic (personal, strategic, tactical spells... a common mana pool...). Personally I don't mind it a bit, because AOW is one of the best video game ever made... But I already know the feeling of this kind of gameplay, and watch it because there was a revolution going on in the AOW forum at some point, a rebellion against all forms of teleport, which eventually convinced the developers to make it optional.
Of course you can do whatever you like, but unless all forms of teleport are optional, you'll lose a large chunk of fans, those who like a more realistic wargaming approach: most of the AOW fans who have been waiting for 8 long years for a new game like that one and who are used to customizing at least that rule.
Ignore me, if you like, but as soon as you start testing the game you'll realize that those player who are using air magic will soon be unbeatable. Those spells alone will win you the game (and make a game that could be realistic, look and feel like an arcade, IMO... not to speak about the new landscape that will be made useless by moving through hyperspace.
Please consider make those spells optional.
BK.