Sins of a Solar Empire: Trinity/Diplomacy v1.21 Change Log

Ironclad Games and Stardock Entertainment are happy to announce the release of version 1.21 for Sins of a Solar Empire: Trinity/Diplomacy today.  We've spent the last few weeks delving into the Alloy network code for the game to address lag in multiplayer games, as well as making some other minor tweaks to gameplay.

The update is now available via the Impulse client for all registered customers.

NOTE: THIS UPDATE WILL INVALIDATE YOUR SAVE GAMES AND RECORDINGS


Multiplayer:

  • Tweak to the Alloy network code to try and keep clients from running ahead of the server, and to catch up better when clients lag behind. Our testing shows this should significantly improve overall multiplayer performance over ICO when Alloy is used. 
  • Players who flood the ICO chat system will now be kicked from the server.
  • Additional validation checks added to the ICO server.

Gameplay:

  • Fixed range on scout ships' mine detection ability to properly be 6,000.
  • Maximum level capital ships will no longer "leech" experience points.
  • Anti-very heavy vs. capital ship armor damage reduced from 0.75 to 0.6 (i.e., bomber squadrons will no longer do as much damage to capital ships).

AI:

  • AI players should now place mines with a higher priority nearer to structures.

Interface:

  • Research tabs with no research subjects should now be properly hidden.
  • Added an option to allow users having trouble with the cursor to switch to the Windows system cursor.

Sound:

  • Old sound effect for the Vasari Kortul re-added.
118,428 views 72 replies
Reply #1 Top

Most excellent. Thank you!

Reply #3 Top

As an FYI - we're in the process of updating/rebooting the ICO server, so things may be offline for a short period (in case you can't connect).

Reply #4 Top

Culd you fix Kortul pulse beam banks? :)

Kortuls attacking frontal targets using it's side beam banks look ugly...

Reply #5 Top

zomg bomber nerf!

which, means... also skirantra, and carrier cap in general nerf.

 cant wait to see how this plays out.  

The no leeching thing is intresting... hopefully it will get some more cap ships out into the battles.

Awesome multiplayer stuff.  

 

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Reply #6 Top

Love the bomber nerf...this will effect the skirantra the most as they currently still field hordes of bomber ;)

Also the spam kicker thing is awesome, DEATH TO SPAM

Reply #7 Top

Quoting Arthanis, reply 4
Culd you fix Kortul pulse beam banks?

Kortuls attacking frontal targets using it's side beam banks look ugly...

 

Who cares haw does it look

 

What importand, they adresed a spamer problem and, i was so wrong, i thought they dont care about us.

Now please  switch hoshikos back  to pre-buff state as they are now insanely more oped then subs.

Reply #8 Top

Great patch again :grin:

Will we get any news/more info about the new stand alone soon ?

Reply #9 Top

Next month. ;)

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Reply #10 Top

:beer:

Thanks!

Reply #11 Top

Just finished making a post on the 1.2 thread. Loved this recent update. Best game of Sins I ever played came out of that last revision. Looking forward to this one!

 

 

Reply #12 Top

Tweak to the Alloy network code to try and keep clients from running ahead of the server, and to catch up better when clients lag behind. Our testing shows this should significantly improve overall multiplayer performance over ICO when Alloy is used.

I sure hope this works.  Will it also reduce out-of-game lag in ICO chat rooms and general non-game ICO lag (joining games, etc.)?

Players who flood the ICO chat system will now be kicked from the server.

Awesome, I hope this works.  What about also implementing something like a 2 minute ban so they can't get back on for 2 minutes?

Additional validation checks added to the ICO server.

What's this about?  Is this an anti-piracy measure?

Research tabs with no research subjects should now be properly hidden.

???

Reply #13 Top

Awesome!  Thanks for the tweaks.  It all sounds good.

I've logged on to Ironclad Online, and can already tell that it is better.  Log in and chat listing was instantaneous again.  Thanks again.

Reply #14 Top

Much appreciated.

Reply #16 Top

Chat and deleting/adding new player names seems faster.  I just did a 5 on 5 and there wasn't any lag at all.  I wonder whether we'll discover that much of the late-game lag is based on computers being ahead or behind other computers and not really CPU lag (maybe that's the same thing).  So far so good.

Reply #17 Top

What's this about?  Is this an anti-piracy measure?

 

Probably anti-spammer measure.  Flood kicks are a bad bandaid on the horror that is the mighty bot crawler.  If it has to own the game though, that makes the bot a little less problematic to deal with, especially since they can flag them and disable their account even if they do.

Reply #18 Top

.The Anima Are Freaking pissed off!!!! Don't see how this specifically benefits a race dependent on strike craft.

Reply #19 Top

Quoting justblazz3, reply 18
.The Anima Are Freaking pissed off!!!! Don't see how this specifically benefits a race dependent on strike craft.

The Advent are not dependent on strike craft. Vasari bombers are much better than their Advent counterparts thanks to phase missiles. Besides, it only effects damage to capital ships, were too easy to kill regardless of which races are involved. Hopefully this will somewhat solve that problem now.

Reply #20 Top

One could equally argue that this is a huge boon to Advent, since they value their capital ships more highly than the other factions and preserving them is more critical.  The bottom line is that bombers were too strong against capital ships period, regardless of which factions were involved.

Reply #21 Top

I really hope this patch fixes the lag issues, Im so tired of playing a long game and not being able to finish it because it lags down so badly.

Reply #22 Top

Quoting Darvin3, reply 20
One could equally argue that this is a huge boon to Advent, since they value their capital ships more highly than the other factions and preserving them is more critical.  The bottom line is that bombers were too strong against capital ships period, regardless of which factions were involved.

 

Guess your right..i still feel a  little Nerfd but it will pass.

Reply #23 Top

Who cares haw does it look

I care, many modders care (kortuls pulse beams issue was fixed in multiple mods, like skinatra siege beams firing from hangars...). If you don't care of unit design it's your problem. Most of people cannot ignore ugly and illogical animations, unit design is integral part of the game.

Reply #24 Top

I've played a couple games today, and I am very impressed with this new patch.  From what I can tell it has greatly reduced the lag.  Lag is still possible, but just not as common and nowhere near as bad as it was before.

It's a shame that we didn't have it two years ago, but it's very good news that it's available now for us to enjoy and for testing and further tweaking before Rebellion comes out.  It fixes what I think is the biggest complaint people had about online multiplayer.  The online multiplayer user interface could certainly be improved and could use some additional features, but with this lag fix it almost feels as though it's polished.

If the online multiplayer in its current state had been this way when the original game was released back in early 2008, I bet we'd have far more players online today than we do now.  (I'm not talking about the content of the expansions, but things like the ability to host games, minidumps, desyncs, lag, etc.)

This patch has really increased my enthusiasm for Rebellion.  I almost view Rebellion as a Sins-2 since it will be a stand-alone game.  It sure would be nice if the sequel to an all-time favorite game of mine were actually an improvement over its predecessors (as opposed to being a major disappointment that kills the game's franchise).

 

Reply #25 Top

:)