Elemental 1.2 still equals bland
I've stayed away from Elemental now for a few months to try and re-look at it objectively and from a fresh perspective. Unfortunately, the game is still 'plain salted' rather than 'spicy mexican'. That is, its game-play is still bland - and with major holes in its game-play mechanics and balance. On the other-hand there have been UI and improvements to stability which make it at least not the chore to play it was at release.
When I start a game it still doesn't matter who my neighbours are. They are all the same dull grey races from release with no discerning characteristics between them. The only real difference I can see between kingdom and empire races is that basically they change the colour of the map and their buildings are called different names. Other than that there is still not a real lot of difference. They all churn out the same sort of troops and follow the same sort of path. One of the great things I was expecting from Elemental was that the races would have individual personality and AI. I guess I was expecting more from the people who made Gal Civ in this regard.
Magic and Technology are still wildly unbalanced in terms of their game mechanics. The steps between tech levels are DRAMATIC! Which means that troops from one level to another will be superseded. Tech advances should be tweaks - not sledge-hammers. Magic on the other hand is much much better but when looked at from the aspect of 'levelling' game mechanics - they really aren't balanced with reference to each other. So what do you build in your cities? I build about 10 studies to every temple because tech is how you win the game. This is so so wrong for a game like Elemental. Tech should be subtle. And it should be controlled through different buildings rather than all lumped under 'study'. This game mechanic in Elemental is so broken it isn't funny. Each advance in tech should give 5% increase in advances rather than the current 90% leaps.
Age of Wonders got these aspects so right yet Elemental is still miles off being the great game it should be. I haven't given up on Elemental yet but I am very worried about what Fallen Enchantress will bring. I really wish Stardock had fixed Elemental properly before using the game to model another game.
I know this is a negative post, but I am very disappointed in the gap between Elemental's potential and its reality. I don't hate the game - but it doesn't inspire or capture the imagination.
Please, someone convince me I'm missing something. I really want this game to be great. But for me right now it is just ho-hum.