Design a Trait Contest - Crowd Favorites?
(For some reason, text formatting options haven't been loading in Chrome lately for me) I've spent the better part of two hours reviewing the current 40ish entries to the new contest, and I've come up with a list of favorites and reasons I like them. They're all great so far, which is why I've got so many picks, but here they are:
Wrathful Conduit - Kadrium
This trait would make it more viable for sovereigns to step forth into play on a tactical level. It would help alleviate the issues with both AI sacrificing their sovereigns (Well, with good AI coding) and it would make it easier to level up those heroes and sovereigns by making them useful in more difficult encounters.
Blooded - Tydorius
Obviously, I have to love my own submission. I submitted it because it builds upon the previous entry I'd made, adding more lore to a world that will hopefully have a lot more in Fallen Enchantress, though I'm hoping 1.3 fleshes out WoM as well. It also allows for a nasty surprise - Someone less attentive may think they've destroyed a hero in a close match, and then have them spring back and cause the balance to tip. Surprises are fun in tactical battles.
Shapeshifting - nitey47
It's cool, and it adds a great mechanic into the game. It would allow for the creation of more specifically modded traits, like demons that walk the earth as humans until confronted, sovereigns able to call upon their dominant elements and become elemental lords during tactical confrontations, etc.
Wild Heart - unacomm
I demand a random chance for a giant frog to eat people regardless of this trait being in the game or not.
Equipment Linked Traits - Lomion Agarwaer
This would be an excellent trait. It would also be good if they impliment action-based trait increases where inflicting so much damage with a particular weapon grants access to these traits. I.e. prerequisites being - "Caused 100 damage with sword/blade type weapon" etc.
Warmaster - Sareln
Having traits that are more generelesque would greatly contribute to the feel of the game. I often times have hero units travelling with armies, as the hero unit can act as a quick response unit as the travel buff items are easier to acquire with gold than to hunt over the world. Warg + traveler's cloak + agility necklaces mean they can move up and down the line to anywhere they are needed. They are, effectively, generals, buffing and helping units wherever needed. These types of traits would make for a more Total War feel to the game. Maybe even having trait negatives added such as if the "Warmaster" falls, the army loses morale and/or routes entirely.
Precognition - mposko
Espionage and intelligence related traits would add to the game without forcing the creation of new UI interfaces. Such a trait would mean that additionally modded options may be available. Right now, I can see whatever my enemies are building or training. But I can't see where they are going, but neither can I see the routes my troops take. To be able to see enemy movements, whether they be lines, their destinations, the entire route, or maybe just their next turn's move (I.e. unit is orderd to move across the map but I can only see that they are moving two squares closer to my territory, causing me to make a false pre-emptive strike and hurt myself diplomatically, etc.) would greatly add to the game.
Elemental Bloodline - Jean=A=Luc
Many of the current traits are passive. I know mine is. Specifically for the fact that we can already mod and add abilities, so why worry about making traits that do the same thing? But I like the idea of having some small spells that can be used as a last resort and aren't standardized like the E:WoM spells.
Righteous Path - Berserkben
This branched tree based on the starting traits is excellent, and the options look good to game changing.
Guardian - xStarfirex
This trait reminds me of Cecil's actions during (US)FF2 where he would cover weak allies by shielding them himself. It would allow for shield wall formations and the creation of units that specifically cover spearmen, etc.
Sacrificial Vengance - McNegro
Another close call type trait, similar to Blooded except that instead of just surviving a mortal blow, they are benefiting their allies and inspiring them to continue the battle for their cause.
Anyone else got any favorites thus far?