Does anybody remember the original Xwing and Tie Fighter games

This footage may take you back a little

[quote=Sigma One] 

TIE Fighter. 

Being young and into Star Wars was probably the best catalyst for this. I remember getting it and my buddy would come over and we'd double-team it, one would pilot and one would manage targeting, radar, etc.  

It actually had a bunch of extras if you searched for them, a great storyline, and some awesome graphics for its time. 
[/quote] 


I agree. If you include the original XWing. Those two were probably as perfect as it gets. Top quality production and video, enough complexity to keep things interesting and a little cerebral. The power distribution control was a stroke of genius giving many tactical options to the game, transfer power to the engines at the cost of guns and shields and you can make a fast get away but are completely defenceless for instance. When going into a mission their is a genuine story that makes you care. A star destroyer is not just a star destroyer, it has a name and you really feel like it has a history and feel to it. Its one of the few games where I felt like their were people manning the enemy ships that were thinking about what they were doing, but that was probably my imagination running away.     Certainly in later missions when the "new" calamari cruisers joined the alliance and we (notice how I identify) finally got something to go up against the imperial heavies. I had that great feeling of giving a punch back and being on the up and up.  
Talking and ordering other pilots around or vice versa had a lot of character, each pilot had a voice. If they died you did not hear it anymore. These days most games have random voices. Making the decision to send the rest of a squadron home so that you meet a mission objective, but it makes the mission harder for you was usually met with a voice response.... one that made your heart wrench. The voices were so similar to the movies.  In a lot of cases you did not simply have to destroy the enemy, but identify, scout or capture. Their were always more things arriving on the field and usually several stages to the mission.... a corvette you might be told is coming in at +5.00 mission time to do X. The mission briefings were superb and very animated. The voice briefing combined with the graphical representation gave each mission sooo much character. The in mission music was synchonised with events and gave a sense of elation, dread or any other number of emotions. 
The game even had pilot assignment!!! .... I mean sheez. Where is all of this today?      
http://www.youtube.com/watch?v=2qICmNZeYuM&feature=related  

Tie fighter mission background. The music is AMAZING. This shows a lot of the features that made the game ooooze with character. 
http://www.youtube.com/watch?v=dsDv3j_9sko  
  
Hyperspacing into a mission area was such a thrill, assessing the situation and determining what orders to give wingmen. Sending Y-Wings into assault a ship and choosing which target to sick your X-Wings against which was the most threat. Get it wrong and the mission went pear shaped. Split seconds counted and could be calculated.... because of distance and speed figures displayed. 
 It had an excellent storyline, putting you right in the middle of a serving x-wing squadron, making you feel like you were part of the fight and making a difference. It felt really good when you made it to a cut scene after a mission you did five times to get past and perhaps being transferred to a different mount like an A-Wing. I mean each different ship really did have a character of its own. The differences seemed huge, unlike a lot of games today where its really just a skin job. It was a real challenge for me finishing it on keyboard.  Like some sort of regimented training a lot of the game is seared into my memory, again unlike most recent games.   
 Like you said though, rose coloured glasses. 

When I finally got my hands on tie fighter, I had a bit of trouble coming to grips with playing the "bad guys". But once over that hump again felt the pure magic of the quality that goes into the series. You felt a little cold, a little too black and white. You felt like you were inside a star destroyer and part of the crew. The little cut scenes between some missions of the emperors fiends and agents giving you special side missions and the deviousness of a lot of missions gave tie fighter a different feel to x-wing, while also showing that it is almost possible to perceive the Empire as the good guys.   

Subsytem targetting was a great feature aswell.... the ability to disable craft went down especially well in some missions. Killing their engines, flying off to take care of threats and coming back before they repaired them to capture.                 

It was all so sureal..... but those feelings and that realism was all torn down by laughing droids and coughing generals ;) 
I had always intended to get into xwing alliance, but I simply cannot get into star wars any more.... it does not excite me since the new movies turned the universe upside down.    

A briefing about 1min in: You can see how not many games have this much character anymore. 
http://www.youtube.com/watch?v=r87Wz0GjdbI&feature=related    


The intro
 

http://www.youtube.com/...p0lI&feature=related 


Tie fighter intro 
http://www.youtube.com/watch?v=puvD_FDS_jE&feature=related 
A cut scene... so much character.... very midi  
http://www.youtube.com/watch?v=FjS1RMNrEtU 
http://www.youtube.com/watch?v=RO5sEUxuk-I  

 

 

 

 

 



 





















125,719 views 40 replies
Reply #1 Top

Lol--I rmember the wire frame game version--was a blast.

Reply #2 Top

You know I don't think there was a game before Tie Fighter that let you properly play as the bad guy.  I couldn't believe being bad could be so fun!

These kids today take killing goody two shoes for granted!

Reply #3 Top

I played XWing Alliance myself. Never got around to the older ones, but Alliance was amazing.

Reply #4 Top

X-Wing vs. TIE Fighter box art    Star Wars: Tie Fighter box art

Which one, take your pick....

Reply #5 Top

Epic/ Loved Tie Fighter

Reply #6 Top

Epic, loved 'em all. I'm such an old fart.

Reply #7 Top

the question is... what game is their that does this these days... I mean klingon academy comes close.. but its not playable anymore. Mechwarrior was another one of those games that came close. 

In general I find games very simplistic these days. You just cannot get into them like you could a game like xwing\tie fighter. There is no feeling from the developers.

Sins of a Solar Empire could learn from this. Sins is a great game. It incorporates some features like the musical changes. But thats as close as you get to your chosen faction. I don't feel excited or like I am ever rewarded.

Sins should give us some tactical options that matter. Perhaps shield settings for the fleet. Perhaps this affects weapon power and speed. How great would that be. Some involvement in how you use your fleet once you determine what its make up is. 

Side missions that involve perhaps chasing visiting alien ships as they make their way through and buying tech off them. Trading a bit. That would be cool.

Perhaps a 3D insert scene when a city changes or a tech is completed. Showing what the effect is.

There is an old game called conquest frontier wars that has some great features Sins could take hold of. Fleet commanders for instance. Supply ships and ammunition levels. Take enough supply ships and your fleet can last a few large engagements without having to return home or to a supply station.

Reply #8 Top

Tie Fighter is to this day probably the best game of its type ever made. I'm speaking of course about the DOS version.

This is a genre that needs to make a comeback.

Reply #9 Top

I was always fond of Wing Commander but if I had to choose it was this series. If memory serves I think Alliance allowed you to LAN it up. Oh, the LAN parties with the coaxial connections. Those were the good old days.

I remember a BBS game called Trade Wars...

Reply #10 Top

I played X-Wing, TIE fighter and X-Wing alliance. I honestly don't remember the screenshots looking that bad though, my have times changed. Now if any series needs to be revived, it's this one (though I'd be somewhat scared if it happens because Lucas Arts hasn't done any particularly good games since the Kotors and Battlefront II).

Reply #11 Top

Supposively there is a way to get the old Xwing games back online and sort of updated. PC Gamer posted up something for it a while back on their website. I never tried though. Too much to do as is.

Reply #12 Top

I never really played these, but I would love to very much. My joystick must be defective, so I was barely even able to play the X-wing Alliance demo.

Reply #13 Top

tie fighter is my #2 game of all time. i can't guess how many times i played through it. was the game that inspired me to enter the soundcard age. can still remember all the controls and could play it again and it would feel completely natural. is the number 1 game i'd like to see a proper sequel to (never did like XvT very much).

i think of this dead genre on a daily basis :(

Reply #14 Top

I've heard about those games but never played them. But then again I gotted my first computer in 1998 so was a bit late to the party.

Reply #15 Top

Loved them all. I probably play Xwing vs Tie fighter the most.

God Lucasarts needs to get off its ass and make a new simulator game... SERIOUS EVERYWHERE I READ PEOPLE WANT IT!

Reply #16 Top

I was disappointed when I went from XWing Alliance to the console games "Rogue Squadron" etc. It would be awesome to see them recreate one of the original games at the least. I'd love to see X Wing and Tie Fighter tied into a new game on one of the current gen consoles. Playing X Wing over Xbox Live would be something - I can't think of any decent space based simulators on XBox anyway.

 

I'll always prefer it on PC, but since they're focusing on games that can cross PC and consoles simultaneously, that's my desire.

Reply #17 Top

I'd love another TIE Fighter or X-Wing.  Hopefully it is set in a newer timeframe (Thrawn Campaign anyone?) so we get to fly new ships like the Scimitar bomber, plus newer versions of the old favorites (shielded TIE fighter would be sweet).

As to a cross-platform game LA could make, another Republic Commando or Jedi Knight would be epic.  That however, would have the approval of fans and critics everywhere and make George Lucas another pile of money, so it won't happen.  He's far more interested in things like pacifist Mandalorians.

Reply #18 Top

I remember that I was maybe eight years old when I last got to play any of these, and sucked pretty badly at them. :'(

 

:fox:

Reply #19 Top

yeah, a new game of that kind would be really sweet. too bad they don't make them any more. not good quality anyway.

I also enjoyed freespace series a lot, though it was slightly different.

Reply #20 Top

yeah, I cannot think of many games with the same heart and production quality anymore. It seems games are like movies. If you want one with heart you go look for indy or small companies. Thats why I like ironclad and battlefront.

Its also why I like the PC. PC lets anyone just start. No strings attached.

Reply #21 Top

Quoting SpardaSon21, reply 17
Hopefully it is set in a newer timeframe (Thrawn Campaign anyone?) so we get to fly new ships like the Scimitar bomber, plus newer versions of the old favorites (shielded TIE fighter would be sweet).

I remember the ships of X-Wing Alliance the most since that's what I played online with, but I know it had TIE Defenders (oh good times |-) )and Darth Vader's TIE Advanced. Or do you mean you want the original TIE fighter with shields for some reason?

Reply #22 Top

Original TIE with shields.  A bit slower and less maneuverable, but still better than an X-Wing and less explosion-prone.  Grand Admiral Thrawn realized he didn't have the sheer industry and manpower of Palpatine's Empire, so he refit TIE's with shields so both they and pilots would last longer.  Higher costs per-fighter but fewer costs for replacement, repair, and training of new pilots.

Reply #23 Top

Quoting Tydorius, reply 16
I was disappointed when I went from XWing Alliance to the console games "Rogue Squadron" etc. It would be awesome to see them recreate one of the original games at the least. I'd love to see X Wing and Tie Fighter tied into a new game on one of the current gen consoles. Playing X Wing over Xbox Live would be something - I can't think of any decent space based simulators on XBox anyway.

 

I'll always prefer it on PC, but since they're focusing on games that can cross PC and consoles simultaneously, that's my desire.

These games always played best with a proper flightstick, but it'd be reasonably playable on a gamepad so they could probably make a cross platform version that works.

Maybe we'll see someone try again if Black Prophecy is a success.

Reply #24 Top

Quoting SpardaSon21, reply 22
Original TIE with shields.  A bit slower and less maneuverable, but still better than an X-Wing and less explosion-prone.  Grand Admiral Thrawn realized he didn't have the sheer industry and manpower of Palpatine's Empire, so he refit TIE's with shields so both they and pilots would last longer.  Higher costs per-fighter but fewer costs for replacement, repair, and training of new pilots.

I remember changing some of the game files on XWing Alliance so I flew the TIE Defender. I loved that ship so much. Tie fighter with shields, torpedos, speed to match an interceptor/A Wing (If you changed power properly), four blaster cannons and two ion cannons, if anyone's not familiar.

Reply #25 Top

Quoting Tydorius, reply 24

I remember changing some of the game files on XWing Alliance so I flew the TIE Defender. I loved that ship so much. Tie fighter with shields, torpedos, speed to match an interceptor/A Wing (If you changed power properly), four blaster cannons and two ion cannons, if anyone's not familiar.

I'm pretty sure it had all of that without changing the files. It was my favorite starfighter as well. So my so my inner 10 year old got jelaous at kids these days when I ran into this in the store.