Worth it?
Is this game worth buying? I have heard that theres lots of issues but it seems that patches have fixed them... Im a huge fan of civilization series so this game may be something i might enjoy.
Is this game worth buying? I have heard that theres lots of issues but it seems that patches have fixed them... Im a huge fan of civilization series so this game may be something i might enjoy.
I bought it and I would say its worth buying (very entertaining and somewhat addicting)
not to mention the standalone expansion that will come out this summer will be at a discount... but ultimately its up to you.
Nope, wait for the expansion, that one will be worth it.
Well it tends to bore me. The tactical battles (combat) I find rather bland. The whole games seems more like a Total War game with some large differences, and minor grievances than say Civ or MOO or AoW or MoM. One thing to keep in mind though is a budget for a TW game versus the budget for Elemental. I suspect there is a large difference.
Items I find in common:
Things I find different with Elemental (not cosidering art or sound)
My minor (mostly) Grievances:
Now I probably come across as rather negative. I don't necessarily mean to. There are things I like. The music, and at times the art. I seem to be able to play my sovereign as I like - magic versus a melee centric sovereign. I like the open sandbox approach. Elemental has a lot of basics to play with. I just find the items present basic. There is a huge amount of background material and even a book written by Frogboy it's just that these items really don't seem to touch the game beyond a name drop now and again. Note also, dungeons, adventure, and treasure chests aren't really dungeons. You move over one on the global map, and it may drop you into a, "tactical," battle, otherwise it's just a one shot resource node. Like a goody hut in Civ. Those are some of my present opinions any way.
I would wait and see how the first expansion is received. It's a stand-alone game, so no reason to purchase E:WoM before it.
While E:WoM has come a long way since it's release, it's still not near other Stardock games in quality.
Funny actually I would say it's much higher quality than the usual Stardock game. Meaning that it is an attempt to get into a different league than the usual "fun but low budget strategy game" (at least that's the perception I have always had of Stardock games).
Problem is that it is just not quite there yet. It will be eventually (unless they run out of money while trying) ![]()
I guess it's a matter of defining what 'quality' means for each of us. I definitely agree with you that Elemental is aiming high, although I wouldn't call the final Galciv II as lacking in depth either.
For me, quality means the level of enjoyment I'm getting from the game, all things considered. I've got two machines I use regularly, one regular laptop and the other a high-end tabletop PC. Even with the latest patch, I haven't been able to complete 30 turns on my laptop without crashing. And the high-end tabletop is suffering from serious UI slowdowns which are not there on the laptop.
Technical issues aside, like you said, the game just isn't quite there yet in other aspects either.
Can't play well due to technical problems + other aspects lacking = quality? Not for me. It may be in the future, but not right now. Hence my words "it's still not near other Stardock games in quality".
I have played this game in it's many versions since release, and feel that I have a good understanding for the overall "feel" of the game.
The city building and research part of the game feel fine to me, especially due to the bonuses given to cities based on their size and the constraint of dealing with food as a limiter to empire/kingdom size. There aren't enough spells yet, and the fact that you have access to research every spell of a given spellbook at your current spell level makes for a "rut" like research tree. If the spells you could research were more randomized like MoM or techs in MoO, it would be a little fresher and more challenging. The tactical AI is simply not fair to the AI opponents, and if you want to play the game fairly against the AI opponents, you should "auto resolve" all battles, otherwise you will annihilate the AI in tactical battles every time. I have only been able to play on small or medium maps, so by the time the Ai and I have to fight for space, they normally have not produced units in groups of four. My grouped units easily outlast the stronger but individual AI units, making taking over the AI cities nothing more than a grind. The only magic the AI uses against me ( including the 1.19c build ) are embedded magical attacks in summoned units like the Demons attack. I still haven't faced AI archers unless it's a hired brigand or a hero equipped with a bow, despite how powerful they could be against my units sitting and waiting for the AI to bring itself into melee attack range.
I'm still waiting for the game to live up to what it's hiergammon alludes it is capable of. Maybe that will occur in patched versions here, or maybe that will occur in the add-ons, I'm not really sure which it will be.
No. Wait to see how the expansion turns out first.
Welcome Guest! Please take the time to register with us.