I Tried Very Hard to Like This Game
Hi guys, sorry if this post is going to sound like a rant, but I am really very frustrated with this game. Hopefully from my observation something positive will come up for the developers.
First of all, we know what is good in this game: personalization, the general concept of mixing a wargame a RPG and a city developing game.
But the result so far is still very bad. While I feel we have passed the stage where the numebr of bugs was beyond ridiculous, I feel we are now in the phase where all the weaknesses of the gameplay start to surface.
he first 100 turns of the gamealways feel hopelessly boring. Players need monsters to kill and things to do that are at their size.
The poor AI still gets swallowed by players, the fact that the AI has units with a value of defense 37, while my units only have about 10 at the most, makes the computer invincible, while it is still quite dumb. THAT IS NOT FUN: it only means we cannot attack the AI, in fact we can do nothing at all and the game is incredibly boring.
The map is so huge, the pace is terribly slow mostly because units move so slowly that even I thank the presence of teleport. Oh My God, teleport is the only way to make something happen. Of course the game becomes an arcade and the poor AI that has been waiting for my cities to be empty still manages to get its leaders killed when I jump around with the only half decent stack that I managed to put together. The only enemy leader I managed to kill so far was by teleporting around.
What is particularly annoying in this version of the game (1.11) is that I don' feel at all that I am like the other players. They manage to make armies,with a monumental number of hitpoints and huge defense skills, while I can only rely on the few units I managed to get while choosing to spawn random defenders for my cities. Obviously the other main difference is that I jumpity jump around the map with teleport, while the AI is carefully avoiding that obviously powerful tactics, because that would make even more obvious how teleport is an exploit impossible to prevent for the enemy. Players don't complain so much when they use exploits, but if the AI was doing it ... OMG!!!
This pretty much sums up why I am not having fun at all with this game, the most obvious fix that I can suggest would be to always give the players things to do ALWAYS and give them things to do that are useful (make decent money) and give them things to do that are doable at the level of the player (ruins to enter and interesting battles to fight each turn).
My other suggestion would be find a way to scrap teleport, by making units faster, because as things are now teleport is the only way to get things going. I suggest everybody to play Age of Wonders Shadow Magic, without teleport in order to have a feeling of what the right pace for games like this should be.
Sorry if I am not happy at the moment, hopefully yo'll get something out of this complaint.
cheers
BK.