M. Agrippa, looks like you are being outvoted on the storehouse, sorries! I definately see your point though, I was undecided with dome vs. domeless version for a reason . No go on more colored mushrooms either, I am afraid. The ones I have provide the best contrast unless I start using flower/spike plants, which I'd rather not, since they are already in orchad/apiary and may make an appearance at the refugee camp and oasis when I get to those. Other available mushrooms are bland brown. Didn't like the look... I have 5 versions of darn storehouse tile sitting in my tiles folder now too, haha.
The more I think about it though, the more I like the idea of domes being more of a function rather than a decoration. Greenhouses, contamination chambers, etc, etc. In relation to food-producing tiles especially. Not to say they don't look good, but its nice when form follows function.
Winn, take another vote for the house here, not that it matters, hehe. I mean, if it was a hut, it'd have to upgrade to a full blown palace . And thank you for encouragement, it's nice to know people like the way the tileset is shaping up! I'm not exactly sure any of that stuff is worth a tutorial since it's mostly about selecting 1-2 objects and carefully rotating it around the planes while matching the alignments. Just takes patience... I could send you a couple of tiles to deconstruct and look at if you like.
Speaking of tiles, here's Apiary: I retextured the apple trees for winter appearance there. I think the result is nice, even though I don't want them inside of the city. It'd make it too lush. The ever-invading pines from the wallset/winter surroundings are already more than enough, hehe.
Huh. Looking at screenshot looks like I forgot to fix the height on the beams. Grr. Those irregularities on the circles, they shouldn't be there. And... the building elements are doubling up... ugh. I took a lazy way out and overriden the default empire tile improvement in the program files for quick demonstration sake. Maybe I shouldn't have done it!
Well. I think this will be my last update untill friday. I've 2 non-hobby related project deadlines creeping up on me and those need to be dealt with . Enjoy a couple of days without my spam
Arc, when I come back I'll put up a small illustration on how the different parts of the wallsets align. You basically have a variety of stright (long lines in game), inner (kinda diagonal connector section) and outer (outside corner in game) wall section tiles that repeat themselves over and over (there can be a lot of versions of each, but they should have a certain connecting point to avoid creating gaps and jagged edges). Oh, and there is a gate tile. Gate is 2x2, if I remember correctly while wall sections are 1x1.
The easiest way to do wallsets is to open up default kingdom or empire tiles and take a look how they done them, though. Making them from scratch takes a lot of time.