"party" strategy working well for me.

I'm having lots of luck with a new strategy that I call the "Party" strategy.  and it's also a good way to keep my units organized and updated with the newest equipment. 

 

Basically I create "Parties" of units that I keep together fairly strictly rather than just organically moving units around.  Each party consists of the following:

1) A caster 3-4 MP
2)  A custom designed scout unit with a Club, Shoes, and the Scout pack (The one that gives visibility)  3MP
3)  One Or More "Army" units consisting of either: 
     A)Most armored custom unit possible
     B)Sand Golem
     C)A low Intelligence Champion Loaded with Armor and Weapons
     D)Familiar or Guardians
4)  A pioneer

They all travel no more than 3-4 tiles apart with the Scout leading.  If they have no pioneer they don't go too far from the city.  If they do have a pioneer they can go wherever they want.  Every once in a while they head back to the city to pick up equipment and heal.  The scout draws enemies near (keeping in mind their max MP) and then the entire party stacks together to fight, including the pioneer.

My First major upgrade to the party is to get everyone to 3MP if I can, including the pioneers.  That means sending all 2MP custom units back to the garrison, exchanging them for ones with with shoes, casting Movement on the sand golemn, and dispelling the Familiars.  Eventually the pioneer gets shoes too.  Everyone who can't easily upgrade to 3MP Becomes garrisons, with the other useless champions.

If I have extra cash I hire all the champions I can.  If they will not be one of my chosen few champions, They will get shoes and move back and forth between the party and the nearest city, shuttling potions, shoes, armor, weapons, etc....  If they are around the party during combat they will join and stand in the back, alwasy upgrading their CHARISMA on level up for extra prestige when the go back and garrison the cities.

The pioneer is the cool thing.  Once the party gets inured and it's too far to walk back, just have the pioneer drop a city.  Heal your units, send a caravan back with your "messenger" and build a new pioneer.  Use the new city to buy and sell stuff.  Once the caravan has made a road,  and you have built a new pioneer for your party, you always have the option of disbanding the city.  In this way you can control the map quickly.

Eventually I promote a champion to a second caster and give him/her their own party, creating a second.  Making sure they are always replenished with scouts and pioneers immediately. 

I know it sounds kind of unoriginal, but always having a scout and pioneer handy makes the game much easier to play, and knowing that many champions will just be garrisons and messengers keeps the clutter down.  Also I don't really see the point of exploring too much further than I can send my party so I don't have a lot of scout spam.

Let me know if this idea helps anyone.

6,543 views 6 replies
Reply #1 Top

I've just been going with one caster/two meat shields (both heroes - no regular units in my parties).  Caster gets anything the helps extend vision; everyone gets movement upgrades (when possible) as a priority; meatshields upgrade defense first, then attack.  Additional heroes make up a second party with the same configuration.  I'll rarely combine into a party of six (2 casters/4 meat) when facing some more difficult enemy, but that's rare.

Regular units are only used to a) garrison cities and b) augment the above when I need to soak up more damage while the caster(s) obliterates the enemy with spells.

Reply #2 Top

This might seam a bit slow witted to most, but how do you disband a city?

Thanks in advance

Reply #3 Top

Disband a city requires hitting the x button on the city screen.  Supposedly, you must research appropriate techs to do this.  But a bug in 1.09 and earlier allowed players to "x' settlements without the tech.  Don't know if this is fixed in current version.

Reply #4 Top

It's fixed. You need to take the time to research up the appropriate tree.

Reply #5 Top

Once it has been researched, you can also raze it by visiting the hiergammemomn entry of that city (clicking on it, then clicking on the portrait in the middle bottom of your screen).

Reply #6 Top

The most complex parties I've assembled are usually expeditionary ones, which I set off by ship. They usually hold little more than a royal family member (or hero), a few guards and a pioneer. And that's really just for fun.

But your idea definitely seems worth a shot. Seems practical.