I've been keeping away from Elemental for the last several patches waiting for it to get closer to 1.1 to give it another go.
Wow, this game has come a long way! It actually works now, and is mildly fun to play, which is a big leap from the release. I really like the way the game is heading. Here are a few things I noticed:
Building a sovereign has changed a bit. Instead of choosing elements, you choose schools now. This doesn't make me happy or disappoint me, the change is just a change really.
I don't think I understand all the city changes, but overall building cities seems more fun, more user friendly and it seems to have direction. The level up bonuses are still kinda weird. When would a random sentinel unit ever be worth giving up a percentage bonus? (You have to be careful with % bonuses, they have the tendency to lead towards abusive strategies!)
The game didn't crash to desktop after 50 turns!
Combat is way more fun now. I still don't understand why my sovereign auto resolves combat and dies sometimes randomly, but overall combat is greatly improved.
The only bug I could find is the HP on the monsters cards being different than their actual HP sometimes.
Oh and what is this, my impulse pop up tells me a new version is available as of 2 seconds ago. A busy night for you guys .
Gratz to the Stardock team for salvaging this amalgamate of parts and giving it synergy. It seems like you guys have taken a leap in the right direction instead of just a little step!
Now add some ability milestones for the various classes and some charisma based spells!
Thanks !