UI Issues: More informative Tech Text

My main issue is the Notable Location Level/Quest Level. I still to this day, am not really sure what techs I need to research to increase those things.

 

Can anyone else think of more entries that could be more informative?

 

-Shards display mana gained per turn

-Troops display what they will cost in wages

-Maintenance actually displays a gold value rather then some mysterious arbitrary integer. (At least I don't -think- a workshop costs 1gildar per turn)

-Hero techs actually tell you what level/hereoes you might be able to recruit

-( Probably too tough) caravan tool tip shows you what cities have what caravans, if the city you select already has a caravan, and what value that route would have, how long it would take to develop.

-Route calculator tells you how many turns a certain route might be.

-Charisma stat tells you how much prestige your cities will get, how reduced your hero costs are, and how much prestige you get for stationed heroes.

Of course, I think this ought to be secondary to things like say, making awesome magical spells that makes things explode or raise the dead and things.

 

5,837 views 3 replies
Reply #1 Top

Better description in general are needed before the next release. "increases health" umm how dose it increases health. About 40% of them ned to be done, they read like place holders.

 

Now of course I don't recommend doing this, until we are left only working on bugs, and have finalised most of the combat systems etc..

It is entirely understandable why it hasn't been done since the 1.0 realise.

Reply #2 Top

Yeah I don't mind flavor text, but I want to know what the darn thing does. It should be like a magic the gathering card or somthing:

"flavor flavor flavor"

"This is exactly what you get for a benefit."

Reply #3 Top

Better descriptions for all stats too! I'm not even sure if adding to a stat does anything unless one of the numbers below increases when I level :)

 

Personally I think there are too many stats to keep track of on a character, but since there are so many stats its even more reason to detail what they mean.  I'd like to know what 12 dodge does, or how 8 strength affects my damage, etc.

 

Seconded on the Adventure techs, I almost pick between the 2 types that aren't resource spawners randomly XD

 

 

Edit: also better description of shop gear. The only thing I really understand that well without poking through game code is attack and defense stats. Also something changes by my character when I select a weapon, which is great. I understand that 7 is greater than 5 and if something gives more defense, though there are triangles and other things that pop up and no hover text for anything to understand what all the symbols mean.