Anyone else taking issue with the number of points needed to research spells/techs?
I've noticed the following:
At the start of the game, when you earn that first tech or arcane point, it takes around 8 turns to learn a tech, and about 25 turns for that first spell.
Later in the game, when you have a lot of research points being generated every turn, knocking out spells or techs in 2-3 turns isn't that hard to do.
I think the tech points for 1st level techs is about right, but I think you should be able to learn 1st level spells (utilizing a lone Arcane Laboratory) in 8-12 turns, not 25.
Ancient Temples of course skew this a bit, but as long as the higher spell levels cost more points, I have no problem with getting 1st level spells more quickly (every 1st or 2nd turn).
Conversely, I think the higher spell/tech levels need their research costs increased, so they take longer to acquire. 5th level tech/spells should be a big deal to get to!
Opinions?