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The Official Post your Save Game Thread

The Official Post your Save Game Thread

For those of you who are late game feel free to post in this thread a Dropbox link to saved game adn I'll try it out.

From your saved games, I can see how other players play the game and use this information for everything from game balance, AI improvements, performance optimizations.

Most of the reason why Galactic Civilizations II has good AI is because of players sending me their saved games and explaining their strategies.

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Reply #51 Top

Here is another game for you to check out. With your special Frogboy executable version of 1.1 of Elemental. (just updated to 1.11 hope you still got a rig with your special version available...)

About Season 200 if I'm not mistaken (maybe also about turn 250). Before entering the ancient fortress for a forge of the overlord win (which I did to deliberately finish a game I had no further fun playing as fast as possible. Could have reached that point way earlier. As should be visible in the save...).

World Difficulty and All AI difficulty set to ridiculous. Map size large, pace epic.

Worked nearly only with heroes geared up mostly with ranged weapons (and other nice trinkets. The 2 Raids of augumented Archers have just been completed with the call to arms spell a few seasons prior to the end of the game.).

Highlights some problems with the ability to trade heroes. Probably will make a post in the thread Corbeaubm so kindly created with my own impressions / exploits and balance-problems found ect. ...


Hope it will give you some insight into what is possible by trading heroes... (essentially the AI is willing to give insane sums for champions and after a certain point in Charisma / having enough bards in your empire ect. trade them back to you even for free as can be seen in the save just below... No need for any other source of money really...)

http://www.mediafire.com/file/qfhq7tqe2miakho/17.EleSav

Reply #52 Top

Savegame from my latest game, which I abandoned due to a new patch. Found it a shame just to delete them so I thought I might aswell post them here

most notible things are a really early exit of one faction (probably due to monsters ) and my fairly easy destruction of Umber

http://dl.dropbox.com/u/10491696/Elemental1.19mBugreports/WiekeElemental1.19mSaves.zip

 

Reply #53 Top

http://dl.dropbox.com/u/16706254/Jim2_66.EleSav

 

I been playing this game since 1.2 came out.  Not a test of strategy because I'm playing on easy.  I just wanted to see how much I could discover.

If you want to see how the game runs when 1 player max's just about everything out this is that game.

I really tried to play as magic user.

Reply #54 Top

repost from elsewhere:

save game located at: http://www.filedropper.com/3_102

Thought I'd do another play through and make some notes as I was going along. I respect the fact that no more work is being done, so I guess this is more intended for fallen enchantress and any more general interest.

Teleport seems obscenely expensive for it's level and the point in the game it appears. I know that it was open to abuse (especially by the player) at it's previous cost, but surely it would have been better to have limited it to the caster ONLY, rather than their whole army. Or, if it's going to be so expensive, shouldn't it at least be a higher level spell?

Playing the game from the cloth map, I keep running across goodie huts that weren't visible before I stepped on them. Thank god they're usually positive!

When I alt tabbed out to write this post, I got a DV error: invalid call on the way back in. Never had this on previous versions.

You know, i've always thought those little pubic stubble forests looked kinda lame. Looking at the screens I've seen of FE, it looks much more fantastical and interesting. I've really tried to get to love the wasteland idea of WOM, but I really can't. It's all just endless, depressing brown (I hated fallout for the same reason).

I find some of the recruitment dialogue slightly confusing as regarding which response corresponds to accepting the offer. For example “Your greed amuses me” could be seen as the positive response couldn't it?

You know, even after a year of playing this game, I still don't fully understand which technologies spawn monster lairs, which technologies allow me to build on them, which technologies spawn notable locations, which technologies raise my notable location level and which technologies spawn new resources. Can the descriptions of these finally be made clear? I always want to go down the route of recruiting monsters instead of units, but when I inevitably get some lairs they are usually far away from the front lines. My view is for monsters to be worth it, I either need to be able to recruit them easily where I need them (as easily as training) or they need to be sufficiently better than trained units to justify lugging them around the map.

Fire Shrine looks like THIS

When I fought the battle against the alpha wolf for the maggie's key quest, I got an odd bug where it was my sov's turn, but it wouldn't let him attack or move or cast a spell (even though the squares around him were highlighted blue), so I had to quit. As an aside I never understood why the quest spawned a wolf at the lost key location, who you had to fight, and then when you entered the location, you had to fight another battle against wolves. Shouldn't there just be one battle?

I keep thinking about founding settlements to grab all the odd little wolf dens and refugee camps around, but it doesn't seem worth it for the food costs of developing them properly. I try not to go beyond 2 or 3 settlements per food resource. But that just leaves loads and loads of dead space between my settlements, and whole sub continents of land that might as well not be there, that the influences of my towns will never be large enough to cover. I'm never really sure whether this game is supposed to be encouraging me to build settlements all over the place, or only where there is good stuff. Visually, it just looks weird with all these patchwork areas of fallen territory separated by random areas of wasteland brown or winter snows.

So anyway, after a while the nearest AI declares war. He has a strength of 400 and I have one of 50. Nothing happens. He has an army of lurks and trolls (how?) hanging around, but they don't do anything. After a while I train 2x guardian groups and 2x peons (next tier). I take my sovereign and beat the lurk army. Then I take the nearest settlement of his, with the aid of an ice elemental. He has two or three depleted units of lord hammer guys, and I kill most of them with blizzard (I have three water shards) and finish them off with archers. So far, pretty familiar.

I still enjoy making my units, even if they are the same every time. I'd prefer to have some sort of meaningful strategic choice when doing so. Ie, one game I might think “this time I will raise an army of disciplined but tactically inflexible pikemen” or “this time I will train an army of hard hitting berzerkers,” but it's never like that, just “best current weapon.” I remember brad saying unit design was included because people enjoyed the GalCiv2 ship builder so much, and there's a lot of sense in that idea. But it currently neither has meaningful strategic equipment choices for playing styles or ingenuity, nor the aesthetic options for personalisation. It surely would not be massively difficult to get some different aesthetic cloaks to choose between (with personal symbols) or banners or armour style variations, or personalised colouring, would it?

At this point I gave up with the game, and I think I'll leave it now until FE. I'm in a situation now where I just can't afford the food to take any more settlements from the faction to the west. I still haven't made contact with anyone in the other directions. I've done some exploring further east but not run into anything worth a settlement, and I don't have the food really to afford one. I can't really afford to take my sov from the front line to do any adventuring or exploring. Normally I'd use teleport, but as mentioned, it's completely prohibitive. I have a bunch of goodie huts constricting the growth of my cities that it will take me the best part of 50 turns to reach on foot.

I'm running on Windows 7 64, GeForce 9600 GT.

 

 

Reply #55 Top

You see the new Beta preview? No need for thread necromancy.

Reply #56 Top

Quoting cpl_rk, reply 23
Guess I'll try starting a completely new game again.

been there. There is usually a point where i just start anew. Happens more often the higher I play. I know you play Squad Leader and therefore must find some of the AI maddening. Elemental shrills that don't use their inherent power, nearly no magic used by opposition, and WHY when the Opfor goes first--and knows I can cast a spell that covers 9 squares, do they stay in formation so that I can maximize magic use?? It's like mindless revolutionary/civil war tactics. I'm no professor Falkan, but......at any rate, I still find the game fun.

Glad to see you are still around, Cpl.