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The Official Post your Save Game Thread

The Official Post your Save Game Thread

For those of you who are late game feel free to post in this thread a Dropbox link to saved game adn I'll try it out.

From your saved games, I can see how other players play the game and use this information for everything from game balance, AI improvements, performance optimizations.

Most of the reason why Galactic Civilizations II has good AI is because of players sending me their saved games and explaining their strategies.

49,263 views 56 replies
Reply #26 Top

Hahah I hear ya.

As the game went on I actually saw a few good things... like Kraxis sending me a warning "Stop hanging around my border with a huge army" after my Sov had spent ~20 turns sitting there with a 1500 power army just because I was watching to see whether Kraxis and Altar would actually fight each other after I leveled the playing field between them (literally) ...

 

Also, AI really needs to learn to use food. Frogboy, look at Altar's cities in this savegame ... there's some that make no sense. I can't remember which but there was some '-16 food' city that sat on a Mine and had pretty much *ZERO* value. AI needs to know when not to grow a city. Similarly, Kraxis' level 1 city in the middle of the map (the one spitting out umberdroths) should be prioritized for growth since it's near multiple great resources, but Kraxis is out of food and can't make more apparently.

 

Reply #27 Top

Hey Frog,

Throw us a bone here...

"Dear Elemental Players,

I've looked at some of your saved games and frankly, you all suck!

Love,

The Frog"

Give us something!

Reply #28 Top

http://www.mediafire.com/?v6gv6gkwg82q884

 

Turn 1021, just before alliance win (didn't know that but just finish my game). In this game, I was exploring what can be done (learning the game). I'm a turtler so no big army but I just finished the Sarag Egg's quest so I'm wandering with my dragon and my sovereign. I love to build and research, peacemonger by nature. Nealy all my city are lvl 5, those who aren't is because I can't build hut (need more space) or are building the hut rigth now to be a lvl 5 city. AI on normal. Don't research the house tech because the game will freeze for no reason... first time experiencing this bug. That is all.

Reply #30 Top

http://www.mediafire.com/?72212la6cdyopah

A Turn 162 Epic speed save game just before entering the ancient fortress to complete the forge of the overlord. Seems there is quite a bit of dislike towards heroes and hype of stacks but as usual for me I usually play heavily focused on Heroes not least because they are free of wage over time (still one time recruitment price at the start of course...). Rushed a few neibhbors in this game and could have actually won by other means but wanted to take a look at the tier 4 and 5 notables and quests (Tier 4 Quests on such a small map where not plentiful neither very impressive. Have to try a bigger map...)

Ridiculous difficulty. Ranged combat mainly. 1.09 if I'm not mistaken.

Reply #31 Top

Now stickied.

Reply #32 Top

Quoting Blackmantle_, reply 30
http://www.mediafire.com/?72212la6cdyopah

A Turn 162 Epic speed save game just before entering the ancient fortress to complete the forge of the overlord. Seems there is quite a bit of dislike towards heroes and hype of stacks but as usual for me I usually play heavily focused on Heroes not least because they are free of wage over time (still one time recruitment price at the start of course...). Rushed a few neibhbors in this game and could have actually won by other means but wanted to take a look at the tier 4 and 5 notables and quests (Tier 4 Quests on such a small map where not plentiful neither very impressive. Have to try a bigger map...)

Ridiculous difficulty. Ranged combat mainly. 1.09 if I'm not mistaken.

There's only 2 tier 4 quests, Sarog's Egg and Destiny's Tutor.

Reply #33 Top

http://dl.dropbox.com/u/12725289/sad.EleSav

 

This is a long game on the Ember map, I created a huge road that goes from the eastern cont to the Black Isle and then connects to the western cont at where Port hope would be.  Kraxis declared war on me sa soon as I met them, so I had to hurt them.  I tried to send a boat over, but that took forever.  I also put a city on the Black isle and then one near the port hope area to invade.  Well, I then preceded to ethnically cleanse the western continent of both the Krax and the Wraiths, capturing and raising all but a few of their cities, then leaving.  My own continent has two other kingdoms that are in a constant war. 

Interesting things with this save.

*The Black Road, the great road from the East to the West.

*Several bugs that involve wives.  many of them have doubles.

*Notice that I have a Empire faction made of Asomething humans with white hair...and they can't create Sions even though they have built the buildings.

*Check out the family tree, its huge.  When you pull it up, it will look completely blank, so you have to scroll a bit and then see that it has well over a hundred people, including great-great-great grandchildren.  Also, I named one after Frogboy!  Not the one I named "Monster Cock" that was named affter my creepy uncle who taught me about love and the importance of keeping secrets.

Reply #34 Top

Well, I certainly didn't see that last bit coming.

Reply #35 Top

I like to throw a few random, crazy things in my post, it makes them worthy of reading I think.

Reply #36 Top

*golf clap*

Reply #37 Top

Game I have been playing lately, waiting to try out 1.1 build

http://dl.dropbox.com/u/5899818/109E%20sandbox.EleSav

Reply #38 Top

So frogboy, have you played a little of these save?

Reply #39 Top

Frog is a total tease.  I name my child after him, and still nothing!  What more do I have to do to make you love me!   :S

Reply #40 Top

I just found out this thread after already posting the save elsewhere also ^^

So I will just Quote it again: :)

I know many of you have been furstrated in ,been able to check how the game is at late stage.

Also most of you tried trial and error methods to find out how the game works, their mechanics, the equipment to experiment with, designing units, learning spells and how those spells work, having dynasties build up, dress up heroes, check what cities improvents to build, where and how, which place to teraform to bring space to a town and many other things etc...

 

I have been working up to a late game lately, all spells learned, all teches learned, an army build, cities fully growned and all AIs in challenging difficulty still alive, as well as quests not yet done etc.

So you can actually experiment and see how the late game works, check out the spells, design their own units with all tech available so they test all their trial and error situations, test many heroes and different kinds of army formations, as well as check out the world with a high speed soveriegn and pretty much work out any game mechanich you have long been wondering how it works and whats available next.

 

Game Save available here: Late Save Game

Just place it yo your Saves directory, usually found at: C:\My Documents\My Games\Elemental\Saves

Also you would need the created faction and sovereign to get the appropriate benefits out of it too ^^

Here you can download the faction Faction

and place the xml file at C:\My Documents\My Games\Elemental\Race

and also download Sovereign in use Sovereign

and place the xml file at C:\My Documents\My Games\Elemental\Units

 

and then load and Enjoy :)

Achilles__

Reply #41 Top

http://dl.dropbox.com/u/10701954/Quest%20Win-%20Challenging%20Difficulty.EleSav

 

Quest win in season 248. Challenging difficulty. Tarth. Probably took me much more time than necessary to win. I wanted to play around with everything before finishing it up.

First off, Elemental is coming along great. 1.09p is showing real progress. This is really the first time I've wanted to play through an entire game.

Basic Strategy:

Units-

I rarely ever build any units. Almost all of my units are recruited champions. Only time I ever build a few is for city defense so I can send my champions off to do other things. As my units level up i pick a few too focus on Intelligence- these become my channelers. All others focus only on strength and constitution. All other areas will focus on gildar, in order for this to work all champions must have upgraded equipment which means lots of gold. 

Techs-

Focus on equipment, weapons and light armor. Use spears for all my champions, then upgrade to war staffs as soon as they're available. Other techs based on need. Pull down adventuring techs to pop more goody huts, especially treasure chests. Get and sign economic and tech treaties early. Went up to get dragons as well on the diplo tree. Did not focus much on the warfare or civ tree, ended the game with light plate and broadswords/battle axes.

Magic-

Only use a few spells throughout the entire game. Arcane Arrow, spell blast, heal, teleport, summon earth elemental, alchemy, greater alchemy. Cast magic hammers on one of my cities, might use it more often in the future.

Issues-

1) Got very lucky early, got a blacksmith quest early and already had a few stones. This netted me a 10 Attack sword within the first 20 turns. My Sov with this along with another champion with just a staff were able to capture an enemy capital as soon as we encountered them. After this I was never seriously threatened throughout the entire game. I always had almost double the score of any other faction, simply because of the huge boost from essentially an extra capital. Similar thing happened in previous game, got a sand golem and was able to wipe out the nearest enemy with just him Sov and another champion, no one ever touched me after that. Many others have made similar comments- basically its way to easy to steamroll early, especially if you happen to get a lucky draw on a goody hut.

2)Magic is in general overpowered, during the quest of making I was able to destroy the entire army defending the last piece of the forge within the first two turns. Had 2 dragons plus two casters pulling down just arcane arrows and spell blasts, WAAAAAY too easy fight. Never even got into hand to hand combat. Personnally, you shouldn't be able to complete this quests unless you have an ARMY with full plate armor with high level weapons, multiple powerful casters and heroes, siege equipment, and a couple dragons backing it all up. I would have been able to do it with just the dragons and my SOV, which I probably could have had about 100 turns earlier had I focused on it.

3)Dragons are overpowered as well, I actually could have have had them much earlier if I had simply rushed this one on the tech tree, this was actually the first time I had ever researched it. Basically, once I had a few dragons churned out I could have taken just about anything on the map with just two dragons and my SOV.

4) Game is still way too much about lucky resource grabs. I lucked out initially and pulled down two ancient libraries relatively near my capital. After that I don't think anyone could have ever caught up with my in tech, 10 research + bonuses from my capital overwhelmed anything else for most of the game.

5) AI does not specialize and grow cities properly, captured one city constructed by the AI near a ancient library, he had built arcane labs there and then had never even attempted to level up the city. AI also doesn't grow cities very well, I have four level four cities, nearest AI doesn't even have a single one.

6) Unbreakable non-agression packs. Has been mentioned in other places. We need some way to break non-agression packs before 99 turns have passed. Let us take a hit in some way, but completely tying your armies hands is a bit much.

However, overall I think its coming along great, and I'm looking forward to seeing what else is in store.

 

Reply #42 Top

You can also try docs.google.com

 

You can host files here for free up to 1GB

Reply #44 Top

This game is a more scenario to test out the soon to be popular idea of starting every player out with some good, consistant resources and letting them build faster because of it. The AI is very different in this game compared to what others have said. I have been playing Prirod since the map editor came out and have almost always found the AI to be decent, given its current build state. Monsters are more abundant here because I made certain areas into massive forest and made sure the whole map was defending itself. NPCs used to be plentiful, but since changes have been made to the editor functions, they don't seem to be as plentiful as I would like.

I like to play zone defense for this build, expanding settlements only when gold or magic warrants a new pioneer. This one is in the early stages where I made the mistake of upping the creature level before I was ready. Still, I have lots of gold and parties are starting to be produced. This may be a good chance for you to test out: (effectiveness of AI x amount of resources)

http://www.mediafire.com/?6d3c44kfl16lc35

Reply #45 Top

What constitues a late game save? I have a saved game that is over 300 turns in, but I have only 5 cities, none higher than level 3, and practically no army to speak of...

That's a good point. I've had games at 300-500. My strategy always varies. i have had little as  5 cities up to 14 in the current beta series. The newest seems the most challenging. It is the first time I have really had to focus. I would imagine late game is when you know you've won but a have some things to research. Maybe you do or don't. I feel the late game reference is like chess---open/mid/end. There are so many variations.

It is different for everyone. Anybody have a different interpretation?

Reply #46 Top

I haven't been keeping my finished games, otherwise I'd be all over this with dumps. I'll have to be more diligent with my future games.

Reply #47 Top

There's been some discussion regarding heroes, the item shop, armor, and general balance (link).  Here's an example of how quickly this gets out of hand.  I've pretty much won at this point, in 182, it's just a question of when.  The start is slightly above optimal (usually one fewer food resource), but my play was definitely sub-par (and my sov non-optimized).  Note the city spam for trade routes, and the fact that I'm ready to start equipping effectively un-killable heroes: one now, and additional uber-heroes at a rate of 1/30 turns or so (a rate that will rapidly accelerate).  Note that I didn't even bumrush my neighbor - all the infrastructure that I've built was mine alone, no conquest thus far.  And my income is achieved without a single gold mine - getting some of those turns this type of strategy completely ridiculous extremely fast.

 

World difficulty is set one step below Ridiculous, I believe.

 

http://dl.dropbox.com/u/16960898/CashGame.EleSav

Reply #48 Top

I played a game on Challenging going for a Magic win.  Once I managed to get Equipment and a few troops, I had no trouble dealing with any of the monsters around me.  I was fortunate to wind up reasonably near to all the Shard types except one, which meant I only had to go to war once (which I won quite quickly using just my sovereign and an Earth Elemental, as the AI only had the one city and was quite weak.)  There was one tense moment in early expansion where I managed to snag an important settlement location to grab a +5 Library resource, but otherwise the game was fairly uneventful.

I made extensive use of Teleport to perform cleanup duty for the few random monsters that wandered in.  The spell is a bit overpowered, as you can attack without using an action, plus you can cast without using an action, so you can easily Teleport from place to place and have five battles in a single turn.  I did some Military and Adventure research, just to keep things interesting, but none of it was really necessary.  I ignored Diplomacy completely except for Trading and ignored all requests for arranged marriages.  I did negotiate some non-aggression pacts to explore and visit a few adventure locations.

On the whole, it wasn't very challenging.  There was some initial challenge when first getting to Equipment, as you're forced to use Peasants, but once I built some fully armored units (even with the most basic armor), few of the monsters could even touch my troops.  From there, expansion went smoothly and the AI never tried to attack me.  By the middle of the game, I was just going through the motions: building, researching, growing, occasional monster cleanup.  I never did get a city to level 5 before I finished casting the Spell of Making (which didn't take the 100 Intelligence that it originally said it did, thankfully.)

One thing that did bug me was that I completed an adventure series to get some new special spell book, but I never saw any new spells available as a result.  Did I simply need to learn a higher spell level first?  By that point, learning the Spell of Making only took 10 seasons, which was substantially less than the time to get to the next spell level.

http://dl.dropbox.com/u/7106056/Power.EleSav

Reply #49 Top

I've got a game from V1.1 that consistently crashes about 3 moves after season 481.  Thought you might want to work with it.  I running a Dell 64 bit Studio XPS with 6 Gigs memory using 64 bit Win 7.  It has an ATI Radeon HD 3400 adaptor with 256 Megs memory.  I posted the save to Dropbox.

http://dl.dropbox.com/u/17046109/Buck.EleSav

Reply #50 Top

There are some extremely exploitable mechanics in 1.1 - none of which have so far been addressed by dev comments on mechanical alterations or on the AI.  To illustrate some of these problems, I've gone and busted the game using a sovereign with 92 unused points during sov creation.

 

World difficulty and AI difficulty are set to Hard.  I've made this strategy work consistently all the way up through Ridiculous, when using all my sov points.  Actually, I wouldn't be surprised if this sovereign and strategy would still win on Ridiculous, but I expected to do worse given my massive point wasting.

 

It's Winter in year 180.  I have a cash income of ~35 gildar per turn and research of ~25 points per turn (both outpacing the AI).  The only map resources I'm using are two farmlands and a gold mine (the latter of which spawned from the first adventuring tech, not from random map generation).  I am completely secure militarily, as I outclass the neighboring AIs in every way - and though I might need to grab another level of combat equipment to fight mobs, that would take approximately 6 turns given my research curve.  Oh, and I've never built a single military unit.  Soon my cash curve will explode into the hundreds, and I'll roll over the AI using my heroes.

 

The save is available from the following link:

http://dl.dropbox.com/u/16960898/92_points_wasted.EleSav

 

To reach this point, I've exploited four major mechanical flaws in Elemental.  The first is that certain sovereign abilities are completely overpowered relative to other options - specifically, the resource granting abilities (Green Thumb, Attuned, Brilliant, Meditative, and Merchant) allow for an enormous head start compared to anything else you can buy (and I didn't even use them all with this sov - remember, 92 points free after sov creation).  The second is that heroes require no resources but gold, so I don't really need to worry about any map resource spawns.  The third is that trade routes give flat bonuses to gildar (road development, which governs trade route bonuses, is based on distance, but is so slow as to be totally irrelevant), meaning that spamming tiny cities across the map produces enormous cash multipliers in my home city (which I configure for maximum population growth, and thus maximum taxes).  This extremely productive city spam strategy, when combined with heroes that require only gildar for hiring and equipping, allows me to support a military while simultaneously building and supporting a super-powered research engine (just build studies in all those hub cities - you can non-stop build studies and your net cash income will still increase due to your capital growth modified by ever-increasing trade modifiers).  At first, that research goes into basic equipment techs, housing techs, economic techs, and hero recruitment techs.  Later on, my research and cash curves rapidly permit a final exploit that inevitably ends the game: armor invincibility.  Use your research to snap up the tech for Legendary Plate and magical weapons (one could also do conventional armor and weapons, but that's actually slower), and use your cash to equip a hero or two.  Because higher level armor makes a unit totally invincible to lower level weapons, your speedily equipped heroes can single-handedly obliterate every AI and win the game by conquest.

 

I wish to emphasize that the problem is not that powerful, game-breaking strategies exist.  The real problems are twofold.  First, this one strategy completely outclasses all others (with the possible exception of Arcane Arrow + Blink, though that's not mutually exclusive with this strategy).  There are no other crazy busted strategies that can compete - this is it.  This is Elemental, as it exists now, and it doesn't help that the AI doesn't realize it.  The second problem, which exists independantly of the other issues that make this particular strategy work, is that sovereign creation lacks competitive options: you can either be good (take the resource granting abilities, and then stats and background according to your preference of fighter or arcane arrow abuser), or you can suck (take anything else).  There is no real variety aside from choosing clear inferiority.  Don't get me wrong: discovering this strategy and these mechanical imbalances was fun, but now that it's known, there's really nothing left - currently, neither random situation nor opponent strategy can force me to adapt this one winning strategy.

 

I firmly believe that unless the following four problems are addressed, Elemental will ultimately remain one-dimensional:

1) Resource-granting sovereign abilities are overpowered relative to their cost (or perhaps the alternatives are under-powered - these abilities mostly eliminate the slow paced start that I read many starting players complain about)

2) Heroes require only gold.  This allows a player to totally ignore resource requirements.

3) Trade Routes are flat-rate boosts to gildar only, no matter the development level of the connected city.  This means that it's more productive to spam undeveloped cities without regard to map resources, rather than carefully placing and developing a few larger cities.

4) Armor doesn't just grant survivability, it grants total invulnerability.  I remember when attack was far too powerful relative to armor and made all battles about the first strike, but this was the wrong solution.  Instead of making one or two levels of armor advantage provide total invulnerability, HP totals should be higher to mitigate the swing factor of a single additional strike.  The only alternative would be a total reworking of the attack/defense system.

I really hope that demonstrating these problems will convince someone out there.  Someday I hope to record a multiplayer game to show, step by step, how various strategies interact (IE, this one wrecks them all).