Custom Sovereign builds
With the removal of organized, I’ve changed my custom build quite a bit. Wanted to discuss what everyone goes with. I ended up doing the following:
- No weapons. Just buy a club at the first city, the goodie huts provide enough gold to cover the costs. Later can get spears and bow without too much hassel. (8 points for a staff just seems high).
- Royalty. The added prestige helps the city growth, getting me to level 3 earlier and more gold. (god I hope they add taxes)
- Adventurer. For the extra moves, with a mount (and maybe the boots and cape) I can cover a lot of ground, but have to go solo without organized. Going solo isn’t a problem till later in the game.
- The biggest batch of points for me seems to be getting all the spell books. This way I can direct my spell research based on what shards are nearby at the beginning of the game. Only thing is all the spells are basically the same. (God it sucks picking fire, air, and earth, only to have two water shards 5 spaces away).
- I get the technology and arcane bonus talents, just to get that going early game. I try to justify it by saying over the entire game length it's like a 20% bonus. I notice that I never actually check, just in case.
- I generally don’t take the weaknesses as even those little reductions seem to have big impacts over the longer term. (Fewer children> who would pick that? My children usually turn out to be demi-gods regenerating mana and health in every battle. I basically put my sovereign and spouse away and let the kids wreak havoc upon the land).
Wanted to see what some other strategies are? Am I missing anything big?
