Three Tactical Battle Suggestions

I have seen several threads discussing improvements on the tactical battle system withing Elemental.  I have read very little of those threads so some duplication may follow.

 

1.  Pre-battle placement:  Each stack should have an optional pre-battle placement window that Elemental saves between turns and is accessible any time that a battle is not being fought.  Perhaps something like the Dominions 3 battle placement (with better graphics, of course :-)  )  If I outfit my sovereign like a tank I should be able to  put him out front.  If I have some damaged soldiers I should be able to put them in the back before the battle.

2.  Optional larger battle fields.  (Optional because this will cause longer battles.)  With fast units it would be nice to be able to flank units, etc.

3. Optional "We-Go" or simultaneous turn base combat:  Both players enter orders for their units, then one turn's worth of time is simultaneously carried out by the computer.  This would negate several unrealistic strategies that turn based play introduces.  I envision this as being similar to the combat system used by 'Combat Mission Barbarossa to Berlin' or 'Combat Mission Afrika Korps'.  I think this should be optional because there are players who love sequential turn based battles.

 

I look forward to the continuing improvements in Elemental.

 

 

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Reply #2 Top

1. I like the idea for a pre-battle placement map. Return to the Temple of Elemental Evil (RToEE) used this and it worked well, you could place your units on a grid and they used this formation when moving.

2. I would prefer an initiative based approach over a We-Go approach. As 1) its simpler to implement and 2) you don't get the problem highlighted above where a unit could be ordered to attack a tile that is empty because the other side moved there unit. I also think that it - the initiative based approach - is more realistic and more more interesting. RToEE also used this and it made for really interesting tactical battles.

Reply #3 Top

Kadrium:  What happens if your unit has orders to move to an enemy unit and attack it, while that enemy unit has orders to move somewhere else?

 

You don't order a unit to attack a position or "square".  You order your unit to attack a specific enemy unit:  If the enemy moves your unit is 'smart' enough to adjust where he attacks.

 

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