[WIP] Demo for combat flow/mechanics
Well, I posted a lot of thoughts about what I think combat "should" be like in Elemental. I described how I think the statistics can change HERE and HERE, and then went on to describe how the combat flow should change HERE.
NOTE TO STARDOCK: I'll be happy to share my (very much uncommented) source code or discuss any parts of this system. Just shoot me a PM.
And then I thought, "Who's actually going to read any of that? Is my idea really going to make sense in a few quick blurbs?" I decided the answer was "probably not," so I put a little extra effort into it - and that's what this post is about. I've been building a working model of my combat system in a small demo application. There aren't any fancy graphics, but I've built a (dare I say) elegant engine that allows customizeable units, abilities and effects (standing on the shoulders of what SD did with Elemental). Now, I'm trying to figure out how/if I should "put it out there" for evaluation and further discussion. But first, questions:
1. Is there any interest at all from the community/SD in a project like this?
2. Which forum should I post a download link in?
I'm looking for some feedback before moving forward. Thanks in advance.
NOTE: The mechanics in my model work very much like the posts I linked to at the start of this post.
Here's a screenshot of the main interface:
And a closeup of the "combat log" while you're "playing:"
"Playing a game" is a little different for everyone.
Gnilbert