Why are people so against a deep campaign?
Campaign discussion/ideas thread
As the title states why are people more in favor of a "sandbox" game? At least thats the feel I got from the 1.08 ETA thread.
I love games that have a fairly indepth storyline, the C&C series(until EA took it over) The first battle for middle earth game, some of the various star wars games. I just cant wrap my mind around simply playing in a sandbox with no over all objective so to speak. And if I recall Elemental was also marketed as having deep lore and backround which would be illustrated in a campaign. Which was another reason I bought the game hoping for a deep story line. Yes sandbox is fun, up to a point, and I have spent many hours playing it but the over all lack of a decent story line is hanging over it.
Now granted the other two books are not out yet so I cant be sure about their content but if the campaigns are anything like the first book then it will be a real letdown IMO. As you can guess I want something engrossing, that pulls you in and keeps you submerged in the world of Elemental for more than just three hours. I want more plot twists, more outcomes that are dependant on your choices, I want more background on the main characters in Elemental.
This thread can be a request thread for a better deeper storyline, and to add various ideas to possibly help make the next two books better. And lets keep it constructive and civil. :) And yes I know currently there are greater issues than a good storyline to be taken care of first and rightfully so, however when the time comes and all major issues are fixed I dont want to see the single player storyline get shafted.
Sorry in advance for any major spelling issues, my spellchecker does not work on this forum for some odd reason... ![]()