I've been thinking about this for a bit today.
Essentially, I reached a point in my current project where I completed everything that I could do at the moment. I'm working on a new race for empire. Specifically, background story, tech tree conversion, new resources and city tiles are all complete. For all intents and purposes, the race is playable. But it lacks everything that makes it special, which is everything I CAN'T do with the current modding system. Right now, it's barely more than a re-skin. Since there's no depth to the mod tools at hand, there's no depth to my project. It's boring.
So I started looking at other projects, and I thought to myself - what would I like to see in the game?
Personally I think custom races are the future of Elemental. Undead Rising 2.0 is a perfect example.
So let's say I post a thread tomorrow that basically calls for everyone to contribute a city tile to a race - let's say elves. The basic attributes are that it looks like they're living in a wood, but not in tents. It should be a city and feel like a city, but it should also be elven and feel like a forest. I will also include the colour codes.
So the deal is that everyone who feels like it contributes one city building tile (and one more which is the same, but building in progress). That way we can spread the load a bit, and we can hopefully push some races out to the users. It's a decentralized way to mod.
Maybe we can even get some unit skins, and some weapon models in to replace the standard weapons. They'll look different but play the same.
Maybe it takes a week, maybe it takes two. There's no rush, but we should slowly be filling up on the necessary things.
Then, when we're done, we start the next one.
How does that idea sound?