Breaking a truce should be easy (easier)

In GalCiv if you made a truce and then wanted to break it all you had to do was attack an opponent.  I put off the other kingdoms with truces until I had my army big enough but then I was ready and couldn't go back on them.  Grr!

Is there a way to break a truce?

Sadly, I decided to get the alliance victory just to get the game over with.  :(

11,714 views 11 replies
Reply #1 Top

The issue is not that you cannot break a truce. Simply that it is too long. 99 turns is far too long. 20-30 would be fine. 

Reply #2 Top

Quoting awuffleablehedgie, reply 1
The issue is not that you cannot break a truce. Simply that it is too long. 99 turns is far too long. 20-30 would be fine. 

 

I'd prefer variable length treaties you could decide upon with a minimum of say... 10 turns.

Reply #3 Top

I like the idea of different length treaties say 10, 25, and may be 50 turns max.. I hope to see the AI evolve to a point where we can allow breaking treaties.. IE the AI needs to smart enough to see a troop build up with in x squares of its boarders and threaten to end treaty.. When we break treaties the word needs to spread so that other AI Sovereigns do not trust us.. and other such nuances that add a lot of spice to diplomacy. I know some of this may come over time ... So here's to the future of diplomacy!

Reply #4 Top

I'd accept variable length as an option . . but I'd rather be a no good, rotten, untrustworthy son of a sovereign and see how many people I can whack before I cared about what the other kingdoms thought of me.

Reply #5 Top

Quoting Zubaz, reply 4
I'd accept variable length as an option . . but I'd rather be a no good, rotten, untrustworthy son of a sovereign and see how many people I can whack before I cared about what the other kingdoms thought of me.

You sir are Eeeeevvviiiiil!

I admire that :thumbsup:

Reply #6 Top

In GalCiv if you made a truce and then wanted to break it all you had to do was attack an opponent.  I put off the other kingdoms with truces until I had my army big enough but then I was ready and couldn't go back on them.  Grr!

Is there a way to break a truce?

Sadly, I decided to get the alliance victory just to get the game over with. 

Last I checked it's very easy to break a truce as long as you don't have any adult kids... just click on the dynasties button then suddenly you will have the option to declare war.  There's also a design flaw when negotiating WARS:

Step 1:  Target the next enemy(X) you'll attack, but you're currently not at war.

Step 2:  Speak with one of their neighbors and pay them to declare war on this enemy(X).

Step 3:  Speak with this same neighbor and agree to declare war on their new enemy(X) for whatever gold price is listed.

Step 4:  You'll recognize you've just earned a serious amount of gold for going to war and they might have a neighbor fighting them too.

Reply #7 Top

Quoting NTJedi, reply 6

Last I checked it's very easy to break a truce as long as you don't have any adult kids... just click on the dynasties button then suddenly you will have the option to declare war.
Yeah.  That's easy.  ;)
 
Quoting NTJedi, reply 6

There's also a design flaw when negotiating WARS:

Step 1:  Target the next enemy(X) you'll attack, but you're currently not at war.

Step 2:  Speak with one of their neighbors and pay them to declare war on this enemy(X).

Step 3:  Speak with this same neighbor and agree to declare war on their new enemy(X) for whatever gold price is listed.

Step 4:  You'll recognize you've just earned a serious amount of gold for going to war and they might have a neighbor fighting them too.
I don't think that's a flaw . . shit like that goes on in the real world too.

Reply #8 Top

I don't think that's a flaw . . shit like that goes on in the real world too.

I'd actually like it if AI would try to pull that on me. Would be much better then removing it, that's for sure.

Reply #9 Top

Or the easy solution to break a treaty: Talk about dynasties when not eligible (i.e. you don't have old enough kids), and the "declare war" option will light up again.

Reply #10 Top

Uhh, that is a flaw, Step 3 and 4 in his list should never happen. And no they don't happen all the time in the real world. In the real world people remeber what happened yesterday or last year (i.e. what happned in the previous turns in game terms).

Example:

USA to Britain: Saddam Hussein is evil, I'll give you $1 Billion dollars to bomb him back into the stone age.

Britain to USA: Sounds good, time for war!

Britain to USA: Hmmm, these Iraqi's are tough, we could use some help! We'll give you $10 Billion to help us in our war against the evil Sadam Hussein!

USA to Britain: War profiteering is fun! We accept your generous offer! Thank goodness you guys forgot we're the ones who dragged you into this sorry war in the first place.

(Edit: I had fun with this so I thought I'd continue this example to show how it's possible to exploit the AI further. All references to real countries are for fictional and humourous purposes only, so please no one take offense! :grin: )

Britain to USA: You know, now that we are both at war, we could really use some help against the evil Sadam Hussein. How come you aren't sending any troops to help?

USA to Britain: All our forces are needed for homeland security and our military deployments are none of your concern.

Britain to USA: But we could really use some help!

USA to Britain: Well, we could sell you this (level 1) medic we just hired for $100.

Britain to USA: Great, how much?

USA to Britain: $100,000.

 

 

Reply #11 Top

Sorry. I missed a word that changes everything.   Moving along.