[suggestion/logic] Horses and wargs

I see no reason why a kingdom person couldn't ride a warg, while an empire person (particularly those of Kraxis) couldn't ride horses.

 

Given how rare mounts are is as, it makes even less sense. 

 

My suggestion: move wargs up the tech tree to be a better mount, make horses available to all factions.

 

 

14,461 views 35 replies
Reply #1 Top

Kingdom can ride wargs.  Buy them in the shop for your hero.

Reply #2 Top

Or perhaps divide them into two techs, and make warg riding a rare tech for Kingdom factions and horse riding a rare tech for empire factions (with the exception of Kraxis perhaps).

Reply #3 Top

I agree.  I usually play as Kingdom, but decided to play Empire instead.  I have never had horses as kingdom, then when I switch to empire, I get three horses within 10 squares of my capital.  It'd be nice to be able to utilize these resources, even if as a food bonus for the opposing faction  }:)

Reply #4 Top

I agree that factions should be able to *something* with the Horse or Warg resources.


EDIT: I mean, of course, Kingdom should be able to do something with Warg resources, and vice versa.

Reply #5 Top


I see no reason why a kingdom person couldn't ride a warg, while an empire person (particularly those of Kraxis) couldn't ride horses.

 

 

Is there any difference between the two anyway?

But if a Warg is just a "horse in wolf's clothing (fur?), and of course vice versa for horse -> warg in equine clothing (fur?) - then that should be addressed too. That would make for another point of difference between the two (what are they called anyway? Factions are the subgroups of Kingdoms and Empires) I guess I'll call them cultures.

Maybe let horses be faster but wargs give an attack (the warg can bite or something). Something like that.

Reply #6 Top

To add, in a land of magic and fantasy, where are the rarer mounts?  The Pegasus (Pegasi? pl?)?  Nightmares?  Phoenix?  Water-mounts?  If there can be Dragons, why cant there be other types of mounts to use for the races to acquire?

Maybe utilize the use of particular nodes in combination with rare research discovery to find unique/rare finds of magical beasts to use as mounts.  Just a suggestion to maybe use in a future expansion or mod or something.  /twocents

Reply #7 Top

more imprtantly, i'd like to see a combat advantage for taking a mount other than just speed. there should be hit point increases and a massive attack bonus on the turn you charge. cavalry ruled medieval warfare.

Reply #8 Top

Pfft...I want Flying Dragon Mounts!!!! Horses and Wargs....how pedestrian... :P

I also agree with the OP btw.

Reply #9 Top

Quoting Sethai, reply 7
more imprtantly, i'd like to see a combat advantage for taking a mount other than just speed. there should be hit point increases and a massive attack bonus on the turn you charge. cavalry ruled medieval warfare.

No, they did not. The pikemen did.

Reply #10 Top

"No, they did not. The pikemen did."

Correct, although this contributes very little to the thread. The OP's point remains valid, mounts should really be more powerful than they are currently.

Reply #11 Top

Quoting Raven, reply 8
Pfft...I want Flying Dragon Mounts!!!! Horses and Wargs....how pedestrian...
.

 

Perhaps it would be something good to add to the end of each element's spell book. For example, Air could get Pegasi, Fire could get Red Dragons, Earth could get a giant spider, water...well that might be a challenge. Maybe water would get a sea serpent and be THE way to travel on water.

Require ownership of a node as well.

Reply #12 Top

Quoting JSJ101, reply 10

"No, they did not. The pikemen did."


Correct, although this contributes very little to the thread. The OP's point remains valid, mounts should really be more powerful than they are currently.

They should be more powerful, but also then have counters. Spear/Pike could make horse/wargmen lose their combat bonuses while archers might do some extra damage (I would say higher to-hit chance, but you always hit, so only thing left is damage).

 

Reply #13 Top

Agree completely, I didn't really mean to imply otherwise. My personal opinion is that a game should model the real world to a degree that remains fun. As spears (and pikes) were developed as a counter to cavalry, so should they be in the game.

Reply #14 Top

Considering the wider variety of mounts that could be available, it might be better to generalize mounts rather than try to tie them into specifics like pikemen and archers. If, at some point, we get spiders for mounts or golems or dragons or whatever, some of these things might not really work in the traditional cavalry sense. I would say it might be worthwhile to consider mounts more like companions - granting additional unique attacks and special attacks rather than adding pure modifiers to a units attack and such. More options rather than more power. As well, we need to be sure that mounts don't become so useful that there's no reason -not- to have them. They might be better against pikemen and archers, only to ends up powerful enough that that advantage is eliminated; stacking modifiers makes this a little more easier.

Reply #15 Top

I like the idea of specific mount for specific races.. However I would like more variety in mounts.. I do support the idea of the cross race mount (IE warg for kingdom and so on) being a  very rare tech or a very rare quest reward, just to toss  little variety in the mix..

Reply #16 Top

Horses should be at least gatherable for Empires and vise versa, so captured resource would not be THAT useless (so you could trade horses for gold/wargs for example).

Kingdom/Empire-only resources are very annoying.

Reply #17 Top

Quoting RhetoricalSun, reply 3
I agree.  I usually play as Kingdom, but decided to play Empire instead.  I have never had horses as kingdom, then when I switch to empire, I get three horses within 10 squares of my capital.  It'd be nice to be able to utilize these resources, even if as a food bonus for the opposing faction 
Quoting agio, reply 4
I agree that factions should be able to *something* with the Horse or Warg resources.


EDIT: I mean, of course, Kingdom should be able to do something with Warg resources, and vice versa.

I agree...  Kingdom should be able to use Wargs for training soldiers to fight and archers to shoot.   While Empire should be able to use Horses for food.

Quoting VR_IronMana, reply 5


Is there any difference between the two anyway?

But if a Warg is just a "horse in wolf's clothing (fur?), and of course vice versa for horse -> warg in equine clothing (fur?) - then that should be addressed too. That would make for another point of difference between the two (what are they called anyway? Factions are the subgroups of Kingdoms and Empires) I guess I'll call them cultures.

Maybe let horses be faster but wargs give an attack (the warg can bite or something). Something like that.

There's currently two horses and two wargs... and they are all exactly the same.   :(     Very sad stuff.

Quoting Fuel68, reply 6
To add, in a land of magic and fantasy, where are the rarer mounts?  The Pegasus (Pegasi? pl?)?  Nightmares?  Phoenix?  Water-mounts?  If there can be Dragons, why cant there be other types of mounts to use for the races to acquire?

I agree we need more mounts... the lack of fantasy depth and strategic gameplay inside Elemental is painful.   I have faith Stardock will be able to fix these weaknesses with time.

Quoting Raven, reply 8
Pfft...I want Flying Dragon Mounts!!!! Horses and Wargs....how pedestrian...

I also agree with the OP btw.

Flying Dragon Mounts should be one of the easter eggs inside the game.  Extremely super rare yet still possible.

Reply #18 Top

Quoting NTJedi, reply 17

Quoting Raven X,
reply 8
Pfft...I want Flying Dragon Mounts!!!! Horses and Wargs....how pedestrian...

I also agree with the OP btw.

Flying Dragon Mounts should be one of the easter eggs inside the game.  Extremely super rare yet still possible.

Actually I'm just wanting them so we have an animation of a guy riding a dragon to save me and my mod team from having to make yet another asset...lol.

Reply #19 Top

Quoting NTJedi, reply 17

I agree...  Kingdom should be able to use Wargs for training soldiers to fight and archers to shoot.   While Empire should be able to use Horses for food.
.

 

Dang, the Kingdoms use wargs as bait and the Empires are a bunch of horse eaters - what a cruel world! :D

Reply #20 Top

Quoting agio, reply 4
I agree that factions should be able to *something* with the Horse or Warg resources.


EDIT: I mean, of course, Kingdom should be able to do something with Warg resources, and vice versa.

 

Horse meat for food and warg fur for gold? :)

Reply #21 Top

Mods <3

https://forums.elementalgame.com/396235
edit the values (mount income rate, cost of the building, city level requirement, etc) to your own liking!

I put em on req city lvl 4, 100 gold cost, 8 turns build time. 1 mount per 4 turns, 1 stable per faction allowed.
Does exactly what i wanted from the vanilla game, have some mounts available for me in the midgame, and more in the late-game if im lucky enough to actually capture an actual warg / horse resource in the wild. It basically acts as a backup, a slow trickle of mounts, while the resource in the wild is what allows you to have big mounted armies :)

 

Reply #22 Top

They should just combine it into one resource node, e.g. pastures, which automatically give the faction appropriate mount, i.e. horses or wargs, if you get it into a city influence zone and develop it.

Reply #23 Top

Quoting cwg009, reply 22
They should just combine it into one resource node, e.g. pastures, which automatically give the faction appropriate mount, i.e. horses or wargs, if you get it into a city influence zone and develop it.

pastures does not wok well for wargs.. But some general term rather then a specific one, Mounts for example or perhaps simply have the same tile display the proper name for the faction that mouses over it.. IE pasture for horses dens for wargs.. this may be harder to code but allows for future resources that may mean differing things to different factions.. just food for thought..

Reply #24 Top

Quoting cwg009, reply 22
They should just combine it into one resource node, e.g. pastures, which automatically give the faction appropriate mount, i.e. horses or wargs, if you get it into a city influence zone and develop it.

Exactly, it works for farms (kingdoms get cute flowers, empires get nasty fungi), so there's no reason it couldnt work for mounts too.

Reply #25 Top

I definitely think there should be a difference.

In general ... horses should be faster ...

but a racing warg might be about as fast (or faster) than a heavily armored war horse

...

and then a racing horse would just leave everyone in the dust.

(this is why combat speed != run speed)

 

I mean, I realise that MoM just used a single combat speed, but come on ... if we are using Action points, then we should rly have a Run Speed and an Attack Speed (and just have everyone and their mom use 2.0 Action Points) ... and Run Speed lets movement use less AP, and Attack Speed lets attacks use less AP.

Although we could still copy MoM in that a ranged attack uses all AP regardless. ( or make "Archer Speed" purely Dex based )