When the 1.000.000 Bugs are Fixed Let's Speak About EXPLOITS Before Putting the Game Online for Multiplayer!!

Let's suppose the game was bugless and worked (HAHAH) ...Hey I love this game so forgive the irony please :p - and start talking about its strategic faults:

It's just full of exploits of all sort!

For example:

One of the sovreign I created has the ability intimidate. Well In 90% of battles the enemies are scared shitless (even elementals) and they just stand there waiting to be killed, dopn't move, don't even react when attacked. I even won the last battle like that, the one related to the forge that brings one of the victory goals)

Familiars: they are the strongest units in the game and so easy to have relatively soon in the game and in large number if you have a wizard with a lot of essence. Just imbue a bunch of guys with essence, each one of them can have a minion, make an army of those guys and be certain that each of them (when their stack attacks) can make 20 hit points of damage on turn one before the enemy even breaths. no parameters are considered they just make that damage to ANYONE!! No enemy will survive turn one of your battles. The world should be ruled by familiars, not dragons or knights!

other exploits anyone?

 

 

 

 

 

5,411 views 6 replies
Reply #1 Top

Are you sure its 1,000,000 bugs I think its at least 999,967. Don't be so mean.

Reply #2 Top

I feel you are exaggerating.

Please provide a list of these one million bugs.

Reply #3 Top

Com'on be on topic, I'll make my 1000 000 posts later... (but maybe more)

Reply #4 Top

Well the basic exploits are these (who knows what's changed in 1.08, and what's updated for multiplayer)

 

- house cheat - delete old houses to save food.

- trade cheat - trade resources with Ai until they progressively value what they don't have much higher

- raise land - can destroy resource nodes (pretty strong for a low-mana level 1 spell everyone has from start)

- instant unit production - trade cities between empire and kingdom allies, build garrisons and such, and make cities that produce units in 1 turn

 

To be honest, I wouldn't worry about the familiar thing since tactical battles won't be in 1.08 if I understood it right. Those guys get stomped in auto-resolves.

Reply #5 Top

Let's suppose the game was bugless and worked (HAHAH) ...Hey I love this game so forgive the irony please - and start talking about its strategic faults:

I see no irony.  I dosee what appears to be malicious sarcasm.  That's how I read your title and opening sentence anyhow.  If you just wanted to talk about exploits, why the disrespect?

Reply #6 Top

Quoting Heavenfall, reply 4
Well the basic exploits are these (who knows what's changed in 1.08, and what's updated for multiplayer)

 

- house cheat - delete old houses to save food.

- trade cheat - trade resources with Ai until they progressively value what they don't have much higher

- raise land - can destroy resource nodes (pretty strong for a low-mana level 1 spell everyone has from start)

- instant unit production - trade cities between empire and kingdom allies, build garrisons and such, and make cities that produce units in 1 turn

 

To be honest, I wouldn't worry about the familiar thing since tactical battles won't be in 1.08 if I understood it right. Those guys get stomped in auto-resolves.

 

Huh? raise land(level 1 spell everyone has from start)? never seen it.