I think the way they've split mods in the reactor makes it absolutely useless. It's useless because 95% of the mods released so far DO NOT FIT INTO EITHER CATEGORY.
First, Maps - completely understandable, the only real category.
Second - Tiles - wtf? Who's going to upload single tiles? Tiles aren't even end-user, so what is the point of using the reactor for that? There is NO point.
Quests - Admirable, but I have my doubts. Will people be interested in downloading single quests? Quests that, quite possibly, require you to download a separate tile as well? Quests also require a huge amount of bug-searching. How will quality be maintained?
Campaigns - effectively a scripted map, as far as I can tell. Is ANYONE working on a scripted map that ISN'T also part of a mod?
This is how I'd like to see it
Maps - obvious
Tidbits - smaller mods that add a couple of weapons, a new urxen skin, some bugfixes, new spell effects. Maybe quest packs.
Races - complete race mods, like undead rising (I think this category will be very popular, since the original races are so fucking boring and generic - yes, an undead race is LESS generic than what we have!)
Conversions - mods that completely change the game, such as Dragonlance, Airbender, LOTR.
Mechanics - python mods that alter, or add to, the way the game functions
THEN I'd like to see TAGS for each mod. Very basic tags, such as - "weapons", "spells", "skin", "quest". These should be clickable, and when clicked on should display ONLY mods with these tags.
As for what each mod should have; thumb up, thumb down, comments from users (that can also be thumbed). Last updated. Clickable link to webpage.
Edit: I've thought about it, and it seems the reactor is just meant to add content to the parts that the game fell short on (too few quests - too few maps - too few campaigns). Not accomodate mods at all.
I also understand that the categories listed by reactor are all "compatible" with each other - ie, you could download all of them and it wouldn't be a problem. That's a good thing, and also completely different from how "real" mods work.