Ouchie.. wipe out! help!

 

So there I am, taking it slow on my second game about 80-ish? turns in (beginner difficulty or so), spreading my research around fairly evenly, some nice cities coming along, water shard, some nice gold coming in, feeling quite safe on a nice peninsula, transport ships out as scouts in case anyone tries to go around my main army.

I've got my main sovereign guy, 2 adverturers, and a bunch of archers and honour guards, plus a few summoned beasties in this main army.  All battles so far have been cake.  Feeling pretty darn confident.

My enemy to the south is moving a couple of 200 point armies towards me, so I reckon it's time to go kick some, my army leaves the town and I check and see it's over 600 combat strength.. verses 200? hehe. No problem.

Still getting used to the tactical battle so I decide to manual pilot the fight.  Couple of chain lightnings to soften the enemy up and shuffle my forces to a nice defensive footing.

And then... something that looks like a critter and is called (something) Minion casts a spell I later find out from the log is called "Arcane Doom".  Well it lives up to it's name because everything dies.  Everything.  Sovereign, adventurers, archers, guards, summoned beasties. Poof.

I feel like I took the USS Enterprise into battle and left the shields down... anyone care to gently enlighten me without giggling?

ta :)

Oh - enjoying the game and no technical problems so far if anyone's curious.

 

 

7,227 views 10 replies
Reply #1 Top

Those minions are nasty since they can hit the ENTIRE battlefield with 10 points of "true damage" (bypasses defense) in a single cast.

The only option is to basically nuke them from orbit as soon as you see them.  Even if it means ignoring juice AoE damage to just take out one of them since your sovereign and champions are fodder for this kind of nonsense.

Reply #2 Top

That ability is completely ridiculous, yeah. Expect that to get nerfed in a patch at some point in the future. :)

Reply #3 Top

I find this to be one of the weaknesses and imbalances in the game. The leveling up of your sov and his HP. The only ay to add HP to your soverign is to spend points on constitution when he levels. Now being a magic user naturally those point need to go towards INT and Essence to make the spells even worth while in the beginning. So, at least in most of my games, my sov is trying to increase his spell power so he can be useful in battle but it leaves him exposed as bascially a one shot kill when hit with even the most basic offensvie spell.  The only positive seems to be the fact that the AI in general isn't smart enough to target him. I just finished a games yesterday, a long one, where i faced a number of creatures that had offensive spells capable of 30, 40, or even 50 or more damage, and when i won the game my soverign only had a max of 15.5 HP with bonuses??? LOL..they never targeted him.

I'm sure this will get addressed as they improve the AI so something will have to change. I think leveling of heroes and soverigns need to give an automatic bump to constitution or HP. Right now you do not get enough points when you lvl to spread between INT and constitution. if you try to keep up with both before long your HP still isnt great but your spells are extremely weak compaired to the foes you are facing

Reply #4 Top

 

Even if my sovereign had more health he'd have been left looking verrry lonely after that Arcane Doom :)

Oh well maybe I didn't do anything too silly.  Think I'll try and find an autosave and give that one another go.... curse you Stardock and your one-more-turnalicious games!

 

Reply #5 Top

First two things I level is their combat speed, not move, and their health.  Then I go after magic and strength.

Reply #6 Top

Yeah that's a known game imbalance - one of many, but arguably one of the worst, there's at least one thread complaining about it. You didn't do anything wrong, just watch out for those guys and kill them first if possible until they get fixed.

Reply #7 Top

I tried that encounter again and was indeed able to nuke the l'il devil down with fireballs before he could cause any mischief, thanks for the tip.

After that I thought I was in for an epic struggle, me with a ~1000 point army, and my last AI opponent having lots more territory and cities, but a bit behind militarily... but then AI committed suicide by attacking my main force with a sad bunch of soldiers and his sovereign.

The sovereign had some crazy defense, but in the end didn't last too long when surrounded by 6 units of royal guard with big heavy maces :)

Daft thing for the AI to do, maybe that needs tweaking, or maybe it was because it was on numpty difficulty level = poor AI judgement?

All of my settlements seemed to have maxed out as well, not much growth occurring - it wasn't apparent to me whether they'd reached some natural limit or whether there was some important stage in developing them or acquiring more food that I hadn't done.

Still, very interesting for a second game!

Reply #8 Top

Nothing like a bunch of heavy maces to put a crimp in a spell casters day.  :)

I also agree a hp roll per level would be a nice add for the Sovereign. or even just one hit point per level. 

Though I had a funny one the other day - I used some essence potions and then had kids and they had 120+ at level 1, essence each.   Which left lots of points for con and hp.  I'm going to see if it happens again in a new game.  Though it was fun to see how the magic system can work with Sovereign and 2 caster kids at 60ish , 120 ish and 140ish mana and level 9 spells.   think it may have been a interaction of the essence potion and the essence temple - just for reference.  that or 1.7 did some fun stuff i wasn't aware of.

 

Reply #9 Top

Best way to fight these is squads of troops with a couple levels. An unit of 4 will have 20 hitpoints initially, but level it a couple times and their hp's are in the 60's.

But if you don't have those yet and need help fast, use decoys. Simply take one weak guy out of your army and use him to attack the enemy stack. The vigilant minion will blow his arcane doom to kill a single peasant. After you 'lose' the battle, attack with main stack, the minion will be out of mana by then.

Reply #10 Top

The same happened to me. Arcane doom is an obvious candidate to get seriously nerfed.

Also, add the combined spell power of an army to the overall combat strength. Otherwise, combat strength is pretty misleading.