First strike way too important?
It seems to me that a first attack can be extremely devestating. It's a good thing that the AI is dumb enough to approach you any old way, or else combat would never resolve. The first person who moves into attack range dies. This gets alot worse when parties and squads are involved, because taking a big hit reduces your ability to retaliate.
Multiplayer's gonna be great fun, as the players each wait and wait and wait for the other guy to move in range...