Why on Earth does moving diagonal cost 2 instead of 1.5?

Basic math. You have a square. The corners are the nodes you can be on. Moving horizontal and vertical take 1 Move. Then diagonal should take the square root of a^2+b^2(pythagorean) moves.

 

1^2+1^2 = x^2

2=x^2

x=1.414212356

Ok, we aren't gonna get that exact. So let's let x be 1.5

We can already have half moves(training moves it up by .5). There is absolutely no reason for it to be 2 instead of 1.5. This is absurd.

27,273 views 5 replies
Reply #1 Top

Um, doesn't moving diagonal cost 1 at the moment?

Reply #2 Top

Quoting Corbeaubm, reply 1
Um, doesn't moving diagonal cost 1 at the moment?

I think it was either changed, or bugged. I noticed my moves costing too much. I have photos of it bugged. Reloaded save, it moved fine. I noticed it again and it seems to be counting two for diagonals only. Maybe it's a bug. But then the move should cost 1.5  :P

Reply #3 Top

I think maybe he hit some forest or other difficult terrain that restricts movement and came to a false conclusion. Damn easy to do at the moment. It's not like it's clear how movement penalties work in the game yet.

Reply #4 Top

The difficult terrain is pretty much impossible to foresee without mousing over every tile and/or using the cloth map.  I'd put money on that being the culprit.

If it changes when you reload the game though, I don't know what to do other than facepalm and head for the support forum to file another bug report.

Reply #5 Top

It's dead easy to tell actually.

It had previously irritated me beyond belief but then I figured it out:

The tooltip that shows tile defense values - if it's 25% around the edge of a forest - you'll still get hit for 2 movement points.

(Or you can spot the 3 sprouting shrubs in the ground.)

 

Now we just need the pathing to calculate the shortest distance.

When I click 3-4 turns away - I don't want them to go through the forest taking 6-8 turns!!!!