Vigilant Minions Way overpowered
I checked the forums and have never seen this specific issue mentioned, but it really needs to be.
Vigilant Minions are a lvl 3 death book summon for the Empire faction, and are ridiculous overpowered considering how easy they are to summon. They have an ability called "Arcane Doom" which deals 10 damage to all enemies on the tactical battlefield for a measly 3 mana. This damage appears to be "true damage", as it always does 10 damage, regardless of defense value.
What else can I say but Wow. Using a couple of those how can the AI possibly stand up?
Compare that with the familiar the Kingdoms get, which actually seems appropriate for the cost of the summon.
What do people think? I know what I first saw the spell cast against me I though the AI had build a mighty wizard; I only found out later it was a starter summon ![]()