For those who think ridiculous is easy...

need your help!

Hey guys, for those who are routinely stomping the AI left and right while on Ridiculous, I have a request: please play on Extreme instead.

Why? Because the AI does not use Fog of War hacks. I noticed that the AI tend to leave their cities completely empty a lot on Ridiculous. Not quite so much on Normal. The AI has a limited amount of time to decide how to move. When they have full fog of war, they have a LOT more information to process, but the same amount of time to do so.

I think what's happening is the AI sees certain priority targets (excellent sites to build cities, or goody huts) and makes a beeline towards them, because it doesn't realize the enemy human threat. Limiting its information makes it have to do things more gradually, which is important.

Basically, imagine a scenario where you have exactly one minute to decide which out of 10,000 cakes is the best cake. That's not nearly enough time! Usually you would make a "good" choice, based on first impressions, but it certainly wouldn't be the best choice available. If you only have to choose between 3 cakes, it becomes much simpler and you actually have time to properly sample them and make a decision (even if the three cakes you are presented aren't as good as all of the cakes in the 10,000).

Please post your feedback and experiences here.

19,584 views 20 replies
Reply #2 Top

Research stone giant (30 turns)-> summon one (1 turn)-> kill some AI peasants -> win the game

Research party (10 turns)-> make one party with peasants (6 turns)-> kills some AI peasants -> win the game

 

Wait for 100 turns before attacking -> best thing AI has is one stone giant... WTF?

 

There are 2 problems...

1. AI can't understand what techs or spells it needs to have for good defense.

2. AI spams nothing but 'soldiers with sticks' etc. and is a pushover.

 

If AI would prioritize its research depending on what resources it has, it would be a challenge. Also immobile high level guardian units in capitals would make a big difference too.

Reply #3 Top

I beat both extreme and ridiculous equally easily... sad, but at this point, my babies never get beyond about 6-10 years old :(

Reply #4 Top

Quoting diamondspider, reply 3
I beat both extreme and ridiculous equally easily... sad, but at this point, my babies never get beyond about 6-10 years old

 

 

your lucky, my babies never reach 3 year old lol

Reply #5 Top

Once you understand the game mechanics, there are just a littany of ways to obliterate the AI.  Deinedez said it best.  There are about 10 ways to win every single time on the hardest difficulty with just forward momentum alone.  Half the time I get so tired of conquering and managing all of the extra cities I'm heaping into my empire that I don't even bother building in them.  So basically to compound the problem of the game being too easy, I have to build up each city I conquer, one tiny square at a time, to make use of them.  Ugh. 

Reply #6 Top

Quoting Demiansky, reply 5
Once you understand the game mechanics, there are just a littany of ways to obliterate the AI.  Deinedez said it best.  There are about 10 ways to win every single time on the hardest difficulty with just forward momentum alone.  Half the time I get so tired of conquering and managing all of the extra cities I'm heaping into my empire that I don't even bother building in them.  So basically to compound the problem of the game being too easy, I have to build up each city I conquer, one tiny square at a time, to make use of them.  Ugh. 

Which wouldnt be so annoying if the game ran at more than 5fps when trying to place those buildings :P

Reply #7 Top

I'm not saying "oh play Extreme! I bet it'll be hella easy!"

I'm just asking the "pros" to play on Extreme and give feedback if it is harder or easier than Ridiculous. Or if it is noticeable at all. You can still stomp the AI.

Reply #9 Top

4 games on extreme so far here, no difference, it's easy like any other difficulty setting.

- sov's self suicide
- enemy factions don't have any defence
- can declare war on all factions i currently have contact with, and i still win with ease
- i only need one stack to wipe out the enitre world
- i can keep lots of citys/settlements undefended, if creatures attack a city then i actually don't even care
- i stop building up my citys quite soon in the game, there is no point

To be honest, i do not notice any difference between normal and ridiculous other than the mass spawn rate of creatures.

PS: I'm not rushing either, i'm a builder, but at an certain point it makes no sense to keep building up.

PPS: more details, i always play on large maps, with all AIs, set to the correct difficulty setting, so if i play extreme world, AIs all are as well set on extreme.

Reply #10 Top

I've tried with all AIs on Extreme as well as Ridiculous and they suck on both. It's a good point that without FOW it's got too many choices to make, but the problem seems to be, even if you give them till turn 100 before attacking (that's twice as long a I normally wait), they don't build units of any substance. Very, very occasionally I see a party, but it's made up of just the basic unit type.

I think the problem may be lack of resources. Whenever I capture cities they haven't even got the basic improvements in them. Sure they've grown to high levels due to the prestige boost the AI gets, but they are mostly empty. I don't think the AI knows how to prioritise resource gathering and research - it probably tries to balance everything out and ends up going nowhere. For a human, the mechanics of Elemental are very simple and it's quite easy to see what order you need to do things in to maximise your output in the first 50-75 turns. Once the AI has been programmed with the same logic, it will be quite challenging. But for now, by turn 50, any good human player has hit a rate of exponential growth that none of the AIs, with their ponderous linear growth can keep up with.

Reply #11 Top


Hey guys, for those who are routinely stomping the AI left and right while on Ridiculous...

 

Now, you all do realize that setting the difficulty to ridiculous only effects wolves and spiders and such?  and NOT the AI?  Right?

Reply #12 Top

my only grip I am starting to have is having Civs die out trying to take out a minor civ. Their sov dies and they die...I play to have fun but that particular bug is starting to irk me a little. I play on Large worlds and only 150 turns into the game Kraxis has died to a minor kingdom. Tarth has died to Monsters and ruffians somehow, and Capitar died in a "war" it didn't even say who or how they got killed. So far I haven't met anyone but one minor civ. I think all the ones that were near me died already.

Reply #13 Top

the problem i am having in my game is that the AI just puts masses of troops in its border towns.  i had a 220 CP stack and the closest kraxis city had 280 CP stack in it.  i looked just past it(i could see what was in all the cities even the ones in fog of war, bug i think, or atleast hope it is), they had maybe stacks of about 20 CP each.  i just walked on past this settlement and took the next one.  easy as that.  i look forward to when the AI gets better, i know it will.

Reply #14 Top

Quoting charon2112, reply 11


Now, you all do realize that setting the difficulty to ridiculous only effects wolves and spiders and such?  and NOT the AI?  Right?

That's map difficulty (the one you choose on the first screen). When you add AIs into the game you can choose their individual difficulty.

Reply #15 Top

Quoting Stmorpheus, reply 13
i look forward to when the AI gets better, i know it will.

 

There's a lot of room between better and good here, however. But yeah, hopefully over the year or so there'll be a lot of improvement.

I still regret preordering for £35 when I'll be playing barely any of it.

Reply #16 Top

I still prefer ridiculous for the hp boost. Otherwise you can just use stone giant (like posted above) and blizzard to destroy everything. When the (ridiculous) enemy spawns units with 300+ health after 100 turns, it's a very different story.

Edit: AI only has shitty units if it started with a shitty spawn. Half the AI spawns have one fertile field and nothing else.

Edit2: Whenever I play on extreme, I think I'm playing on normal. Maybe it's just unconscious damage from playing too much ridiculous, but it's WAY too easy.

Reply #17 Top

Quit rushing and using tactics which will be nerfed in a week and try to have some fun.

You don't have to rush or use anything but basic tactics (build troops, move them towards enemy, obliterate enemy), and I personally don't use any known exploits, like loading up troops with tons of jewelry or kits (stuff that should get nerfed).  I build entirely normal troops.

And I do have fun beating up the AIs - it's just way too easy.  If I chilled and built up even more before finally attacking, it would be even easier because my troops would be exponentially more devastating.

At some point, AIs must be thrashed.  Either they declare on you, poach something you want, demand something ridiculous, look at you funny - whatever it is - they must be punished, usually by me exterminating them like vermin.

4 games on extreme so far here, no difference, it's easy like any other difficulty setting.
PS: I'm not rushing either, i'm a builder, but at an certain point it makes no sense to keep building up.

I'm a builder too but there just isn't that much to build.  I can get thru the tech tree pretty quick, to the point of having the end of tree techs in several trees and branches (some branches don't have much to them or much point to them either, but I still research the crap!), and be researching/learning level 10+ spells.  Once you get rolling in Elemental it's like a runaway freight train.

I usually have so many resources rolling in that there's not much point in bulding anymore, except to build troops, which leads to "hey, my troops look pretty kick ass and designing parties/squads of uber troops is actually kinda fun - now to try them out on something," which leads to, wow, I just rolled an entire AI empire in 10 turns and now have all these new beefy cities producing even more resources.  What next.  I wonder.  Rolling the wandering monsters isn't all that interesting because all you ever get out of it is gildar you don't need - and after slaying everything in sight just to have repops almost immediately, you start thinking, maybe I'll wipe out some mobs where there is a point - the AIs....

The builder side of the game just isn't compelling enough for me to want to sit around and build for ages like I would in GalCiv2 or Civ.  In those games, I want to colonize every possible planet or build cities in every empty space, build them up, tech up, THEN finally get around to figuring out how I'm going to win.  This is missing in Elemental to me.  In elemental I wanna build a tight, defendable empire, build up a little, then expand thru violence.  Totally not my style at all.

Reply #18 Top

I have stil to win a game. Maybe is too easy for the experts of this type of games, but is not easy for everybody.

Reply #19 Top

Quoting Voqar, reply 17

The builder side of the game just isn't compelling enough for me to want to sit around and build for ages like I would in GalCiv2 or Civ.

This is what disappoints me the most. The AI will eventually be fixed, but the strategic, empire building part of the game is much too shallow compared to Civ or GalCiv. I hope they add a lot more features to the strategic aspect, because I'm a builder and I hate going to war until absolutely necessary. But right now, going to war is the only thing fun in the game.

Reply #20 Top

The largest problem with the AI, in my opinion, is that they will suicide their sovereign right into my base, 600 combat rating army vs my 800 combat rating army. But that's just one small problem, really. It's just the most disappointing.