GrampsMMO

One Reason To Limit Item Stacking

One Reason To Limit Item Stacking

First off, I have been playing this game a lot over the past few days, and I am having fun with it.  However, as most posts will also share my opinion, it seems to have no adhesiveness to it.  In other words, no boundaries or limitations.  I mainly speak of the item stacking, as others have pointed out as well.

Stacking attack and defense and easily winning the game is one thing, but in my opinion, there is a much larger game changer if this ever does go multi-player.  I am talking about the Band of the Eagle Eye.  It takes very little to unlock this ring, which gives +1 sight when equipped and only costs 10 Gildar per ring.  I am playing a game at the moment and started at the very top (North if the map was turned directionally).  So i decided to see how many rings it would take to unlock the entire map by staying inside the starting city.  The total was 137, which allowed me to see every single thing on the map, including what kind of troops were guarding the enemy towns.  So, if one were inclined, they could go straight to the tech that unlocks the ring and only spend 1370 Gildar (even less I bet depending on where you start on the map) to map out a plan to win the game.  Of course this would lead to everyone doing it, so it would change the face of the strategy altogether.

I'm not a programmer, so I won't pretend to know the best avenue, but something like this could definitely be a game breaker.  please consider limiting the equippable items.  To me, it doesn't matter if it's realistic or not, as long as it isn't overpowered and a must in every game.

17,650 views 39 replies
Reply #26 Top

How about implementing a ring/amulet limit option for multiplayer. This would give the game hosts more options without taking away an amusing mechanic from single player. Seriously who cares if there arn't ring limits in single player? If you think it is cheating then don't buy insane amounts of rings and have some self control.

Reply #27 Top

Quoting Sarudak, reply 25
This was intentional not an exploit or a bug. When asked on irc Brad said he hated ring limits.

Clearly because in real-life he has 1337 different rings he wants to wear but he can't due to the ring limit! :D

Reply #28 Top

In order to abuse rings and such you need to spend 10s of thousands of gold on it.  If you instead spent the same amount on units you would crush the champ with all those rings no problem.

Reply #29 Top

well i favor a limit as well, you should just be able to create of find a ring that opens the whole map up.  powerful artifact or something.  i do like the cleverness in this though.

Reply #30 Top

meh i say 10 rings... don't forget that champions are already under powered and 10 rings would make for some interesting choices. Do you go for 10 rings of sight or plus 10 rings of movement? choices.

Reply #32 Top

dont forget nose rings, nipple rings toe rings. etc. no reason what so ever to build scout towers just add another ring.

Reply #33 Top

Quoting pmaura, reply 32
dont forget nose rings, nipple rings toe rings. etc. no reason what so ever to build scout towers just add another ring.

Hey they're magic rings, who says you cant just put them in your pockets :p.

What? Who doesn't carry a mountain of enchanted jewlery in their backpack? ....shiny :drool:

Reply #34 Top

But stacking the same ring over and over feels very exploitative.  Especially the line of sight one... you can spend 200 gildar on some level one Researcher and leave him parked in the middle of the kingdom.  The whole map is completely revealed to you.

 

I think ring and amulets make a lot of sense from a game balance perspective.  A simple fix would be to not allow identical items to stack with themselves.  You can wear every single ring and amulet if you want to, but wearing twenty of the +5 HP ones won't give you 100 hitpoints.

Reply #35 Top

Quoting Delmoroth, reply 28
In order to abuse rings and such you need to spend 10s of thousands of gold on it.  If you instead spent the same amount on units you would crush the champ with all those rings no problem.
  Not with the +1 Line of Sight ring.  That's chump change.

Reply #36 Top

How about 4-6 points on level up and 1 point in Con=5HP instead of 3. problem solved!

No more pockets full of rings needed.

 

you're all welcome :grin:

Reply #37 Top

I wonder if the ring and amulet abuse was acctually added into the balance thought process when they decided to only give you one stat at levelup? So that accessories tie your sovereign strength to how well your kingdom is acctually doing, because if your kingdom's doing badly or the AI is handing you your ass on a silver platter then you're hardly going to have the cash to power-up your sovereign with trinkets are you.

Reply #38 Top

I wonder if the ring and amulet abuse was acctually added into the balance thought process when they decided to only give you one stat at levelup? So that accessories tie your sovereign strength to how well your kingdom is acctually doing, because if your kingdom's doing badly or the AI is handing you your ass on a silver platter then you're hardly going to have the cash to power-up your sovereign with trinkets are you.


If that's the idea, can't they just let me buy +10 rings and amulets instead of +2, because buying 50 amulets and rings and equipping them is a huge chore when you make 1,000 gold per turn.

Reply #39 Top

Quoting Dethedrus, reply 20

Granted and I hate that it's basically required to make champions anything but really sucky cannon fodder.  Without massively abusive overuse of rings, amulets and packs all but a heavily min-maxed melee sovereign is in big trouble later in the game.  Ya know, when you can easily be hit for 100+ damage by wandering packs of jerks.

Seen a LOT of posts like this up till now and want to respond: Why do you use your champions in the wrong way then? Champions are for the early - medium range as fighters. One is used as spouse, you should keep him/her safe anyway. Some give bonusses sitting in cities, don't bother fighting with those. Oh and then the way i use the others so they ARE useful:

Spellcasters! Basically every levelup of my sovereign nets me a new spellcaster, they can reign down heavy damage spells and summon good units. They can all cast '...'(forgot the name: the spell that makes a unit untargettable by enemy spells) on each other, and they are safe enough (haven't seen the AI make use of many archers, plus if you start you can maybe take enough of them out anyway). Of course you should watch that pesky arcane doom ability. Heck, if things get too hard just use them to enchant and summon, or teleport armies.

be creative with them :)

 

Just saw the post above this one: you get 2 stat points from level 9 upwards, and 3 from level 12, and a special bonus at level 15 (max).