Quick Newbie Questions

1) What makes the border grow and how do I predict when it will grow so I make sure I can plan the capture of new buildings in advance by having enough resources right when the building is ready?

2) Is it just me or does the game give you WAY too much metal?

3) How do you cancel the casting of a spell such as teleport when you have selected the spell and are about to choose the location?  Escape brings up the settings menu.  That's super annoying.

4) If I set a destination for a soverign that is like 20 squares away, is there a way to have him make progress BEFORE the end of the turn?  Like "Continue toward destination" or "All friendly units with orders move now" or something like that?  I keep feel like I'm losing the ability to react to things that happen along the way and/or wasting a turn.  Right now I need to find the green x and right click on it again.  That's a pain.

5)  In the beginning of my games all sorts of awesome recruitable heroes show up, but I only have one prestige :(.  WIll they still be around when I get far enough into the game to have more prestige?

6)  My heroes run out of quests a lot.  Besides raising and lowering terrain, what useful task can they do or how can they get more quests?

7) Why shouldn't you just plop a pioneer/outpost next to every resource that's more than 4 squares away from your border?

8)  When your hero levels up, do you find it hard to select the correct attribute + sign because of that weird treasure map looking cursor left over from combat?  Woudn't it be better if that were just a normal pointer?

9)  Is charisma the most useless attribute ever?

10)  How does the defensive Value of a piece of terrain work?  Does it just give all your party members your character a defense boost throughout the entire tactical combat?

 11) Is there a way to generate mana faster than 1MP per turn?  I got a lot of mountains to lower!

Thanks in advance.

 

 

 

2,091 views 2 replies
Reply #1 Top

1) It's based on population. I don't know the particular thresholds off the top of my head.

2) Maybe. 

3) Right click maybe?

4) Not that I know of.

5) I believe so; they wander around just like creeps and get into fights (just like creeps).

6) Raise your quest level to find more quests. Other than that, they have bonuses they can give and equipment they can use. Mostly though, I just use them as powerful troopers and use them to train units. I haven't gotten into enough fights or played significantly to say how else I might use 'em. In one game before I restarted (experimenting), I basically used them in place of normal troops. In a stack, they can be very powerful in the early game.

7) Maintenance cost. Also to get posts past level 1, you need food. It's not huge but if you're not paying attention, you can get into trouble.

8) I think the UI is small in general though I also play on a big screen.

9) Maybe. It depends on how much you like to hire champions.

10) No idea.

11) Tech and other stuff later on. Magic is more low fantasy in this game.

Reply #2 Top

1. Population grows it, as does a Town Hall. At least, that's what I've found. I'm not really sure how to predict it yet.

2. There's not much to spend metal on, and those things are deep in the warfare tree. A surprising amount of equipment takes materials and gold, but not metal.

3. Right click seems to cancel some things for me, not sure if it'll work there.

4. Not that I know of.

5. I've seen heroes still wandering around much later in, yeah.

6. You get quests by going to various locations on the map. If you're running out, do some adventuring research. That opens up higher level quest areas.

7. Because you won't have enough food to grow them past level 1, so they won't really do much of anything. The city level bonuses stack, so they get really powerful at higher levels.

8. Sounds like a bug. :)

9. I'd use it if I had more points, but points are scarce and things like essence are just so much better.

11. There's a building in the magic research area that boosts it.