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PCGamer warning

PCGamer warning

I think this article at PCGamer is a little slanderous and overtly malicious. Gratefully the problems he complains about I don't even experience myself. And I have usually been a skeptic here. Articles like this one are only designed to hurt and not help. The article is disguised to help buyers by steering people away through blown out of proportion accusations and statements. I believe the game needs work but not on par with the writers complaints. I don't believe its a disastrous launch. That statement is overblown and an outright a lie in my opinion. I am not a fanboy but I know a good game with potential when I play it. It just saddens me that there are players out there with chips on their shoulders or vendettas.

http://www.pcgamer.com/2010/08/25/elementals-disastrous-launch-stay-well-away/

 

1,246,241 views 333 replies
Reply #251 Top

Quoting JamesMoriarty123, reply 235
It's funny because I've played for hours on end and have yet to experience one crash or even one major bug. Nothing described in the PCGamer article has occured for me.

 

The only bug I can think of that HAS occured is a loss of sound/music after about 3 hours play, restart the game and you're good to go, only a minor bump in an otherwise awesome game.

Yep, same here. Personally I've reported lot of CTDs while I was betaing EWoM, and all of those have been fixed, so basically I don't have any CTDs now. + I never had any problems with the tactical battles. [White screen?] The problems mentioned in the PC GAMER article are specific hardware related issues. [My system: E8400+GTX260+x64 Vista]

Reply #252 Top

The problems mentioned in the PC GAMER article are specific hardware related issues.

Agreed. ad such problem ALWAYS happen on release, in many cases it's drivers or user hardware to blame, however, in this case problems (different levels of severity) happens at more then 50% of users which is not acceptable.

And it just emphasize my argument that game was not tested well enough.

Reply #253 Top

Quoting Lord, reply 253

The problems mentioned in the PC GAMER article are specific hardware related issues.

I wouldn't say that.

Agreed. ad such problem ALWAYS happen on release, in many cases it's drivers or user hardware to blame, however, in this case problems (different levels of severity) happens at more then 50% of users which is not acceptable.

And it just emphasize my argument that game was not tested well enough.

Normally I would agree that the wide variety of hardware and drivers cause problems, however, look at the change log here http://elementalwarofmagic.wikidot.com/change-log and search on the word "crash".  I see 5 bug related crashes, 1 caused by certain hardware (video cards), and 1 that could go either way.


# Fixed a crash related to city tiles on DirectX 11 based setups with a game within a game

# Fixed a crash related to children being born during a reloaded saved game that could cause a crash on 64-bit machines

# Fixed a crash related to reference counting on the Dynasty screen that happens on 32-bit Windows XP machines

# Fixed a buffer overrun issue that caused random crashing on SSD SATA drives while saving a game.

# Fixed crash related to very very fast machines loading up data.zip before initialization causing data to not be fully enabled which would result in a crash when the object in question was accessed.

# Fixed some crashes on load from if a unit type was retired while a unit of that type was in a training queue, since the unit type would be removed from the global vector but some things would still be looking for it on load. Now the function to remove a retired unit type checks the training queues of all the cities, too, and when the AI retires a unit type, it removes it from its list of designs.

    * I think this also fixes some crashes on load from the testers downstairs, where I would see units looking for AI designed unit types that weren't in the unit type list anymore, as well as the loading in of the AI designed unit type vector, but I'm just making an educated guess based on the fact that the AI automatically retires unit types it designs itself. This does fix a reproducible crash related to training units at least, though.

# We finally found and killed a battle engine related crash that we think was the cause of virtually all end of turn related crashes.


Anyhoo, a lot of this would have been found with a good beta, hence why I'm waiting to buy until things are sorted out.

 

Reply #254 Top

Quoting Sethfc, reply 236
I don't understand all of the people here. I apologize but i have never suffered through any issues or glitches. Only one time on the pre patched preorder version of the game *the day before release* did it crash. After the release. Not once. And no errors loading. had some slowdowns but otherwise i've had no issues.

I've personally seen some of the crashes (and some of the fixes to reduce it), as well as the slowdown and the bug where some AIs just won't do anything all game. That was last night, with the most recent version.

The crash issues are very much hardware, driver version, and even what you do dependant (alt+tab can trigger a crash).

It's how imbalanced the combat system gets in late game that really bugs me.

Reply #255 Top

Quoting cwg009, reply 146



Quoting Bellack,
reply 141


However in this day and age of PC gaming the masses will not forgive a 'botched' release. 
 



This is patently untrue. Some games with horrid releases go on to be massive successes, the most famous being WoW - their release was a real stinker, but the game was fun and addictive once they solved all the server issues and inital game-breaking bugs. While other games that release without any problems go on to be failures because at the core they aren't very fun or have any lasting appeal and replayability or a whole host of other reasons.

Ok but the WOW release problem was the server issues (holding times) the game itself was pretty polished once you were able to log in. And yes this is one of the exceptions. But I have seen far more where the games were released in a terrable state and they never really recovered.

Reply #256 Top

Quoting Lord, reply 253

The problems mentioned in the PC GAMER article are specific hardware related issues.
Agreed. ad such problem ALWAYS happen on release, in many cases it's drivers or user hardware to blame, however, in this case problems (different levels of severity) happens at more then 50% of users which is not acceptable.

And it just emphasize my argument that game was not tested well enough.

It's hard to argue with PCG's article. My hardware isn't that exotic, and I know the importance of stable drivers and so on, but it just doesn't seem to cut it.

The one and only reason why I bought this game in such early state, although  one could argue that games should be stable when released in the first place, was the impact that Sins of Solar Empires gave me. I started to think that Stardock equals intuitive UI, great ideas, good quality control and fascinating games.I also agree with the policy of no copy-protection, which makes life easier for those who actually buy the game. I might emphasize it too much, but Ubisoft EA and others really gained nothing with their "fuck you" attitudes towards paying customers. The pirated versions are out there regardless.Regrettably I'm starting to feel like the schmuck I was when I bought Fallout3. Maby I just should try it again after six months or so and propably be satisfied with it, but it still doesn't take away the feeling that I've been had.

My message to the developers would be: Take your time, and don't cut corners. There is a pot of gold awaiting.

Reply #257 Top

I'm not recommending this game to friends until I see more stability.  I'm fine with waiting around as the patches are pushed and looking forward to things, but I'm not going to tell a bud to pick this up not knowing how MP will work in action and knowing they will likely get random crashes or suffer performance issues like me.  I think I'm going to try to resist the urge to play elemental (it is fun and full of potential) until another patch comes out and see if that improves things for me.  I think PC gamer was a bit harsh, but I actually think its good of them to wait to review the game.  Imagine the review it would have received on their magic, crashing every 10 minutes systems... it would be like a 50 out of 100... so - good of them to at least hold off on the review for now. 

Reply #258 Top

Quoting rossanderson48, reply 160



Quoting rpanic,
reply 151
Since when is it ok to release a game in this shape? The article is correct I have told my friends the same. I was shocked when they released this game in this shape, makes it look like they have no respect for their customers, it was all about selling the game and making a buck, I guess they don’t care about the future. I have been a loyal Stardock customer since GC1 first came out and it’s sad to see that they did this. They have no excuse and I don’t see how anyone can defend them. A bug or two ok but this game just wasn’t ready for prime time -period-.  



You're a troll and very wrong. You are just jumping on the complain about any little thing bandwagon and it's very apparent. I bet you don't even have the game. I would bet many that are complaining don't even have the game. I would wager it's all those nasty elitist multiplayers who are mad that this game doesn't have MP or is going to have minimal multiplayer that are doing all the complaining.

The game is great. I've played it for 2-1/2 days now and it has no more bugs than any of the rest of the games out there like HOI III and Rome Total War just to name a couple of games that were released and got 90% reviews.

This is one of the best games I've played in a long time. Right up there with the enjoyment of Master of Magic (after it's 1.31 patch of course) and Heroes of Might and Magic II & III after their PATCHES.

Most of you moe's act like this should be a perfect game out of the box. I've yet to run across a game breaking issue since 1.0 and certainly not since 1.05.016

So stop your exxagerating and copycatting threads and start actually playing the game all the way through. You'll find it's a great adventure. )

Ok as I have said before I like the game but your blindness to the flaws of the game speaks of extreme fanboism which hurts the company more than helps.  Please stop defending SD it makes them look bad 

Reply #259 Top

Quoting Austinvn, reply 207



Quoting Yalbik,
reply 205
 
Quoting enigma691, reply 196
Another game with a inflated review, just starcraft with a facelift, not such a bad thing but did they really need 12years to do it?

To be fair, I seem to recall Blizzard releasing a couple of other games between Starcraft 1 and 2.  I think one was some sort of monthly pay multiplayer fantasy thing. 

It's a little like asking...did Stardock really need 16 years to make a sequel to MoM?  


I guess a better criticism is - after 12 years of new RTSs coming out, and all the accompanying innovation and advancement of the genre (and gaming in general), do they really think Starcraft with a facelift still measures up?

I'm not saying that SC2 is merely SC with a facelift (enigma's words, not mine). Just saying that after 12 years of change and innovation have passed, fans have a right to expect a lot more from a new game regardless of how much of those 12 years were actively spent developing it. So, "Did you really need 12 years to make that game?" could be interpreted to indicate: "In the past 12 years we've come to expect more from games like that."

The best way to improve a RTS game into something superior is to make it into a TBS game.

Reply #260 Top

Well... Unfortunately, I really have to agree with PC Gamer at this point. I don't think Elemental was ready for launch. I say this as someone who bought it and has been in it since Beta 1.

The idea of the game is great, and the foundation is wonderful. It is a solid engine that is really modifiable which is my #1 concern with TBS games since I find the mods people make for them are as interesting as the game itself, certainly was with Civ 4 at least. Also I really like some of the creative choices like the graphics style. The hand painted look is great, and it is a nice change. I get tired of every single game going for photorealistic looks when graphics cards do such a good job of more fantasy looks.

Thing is, it just isn't ready for launch. Based on the original beta timeline, this should be beta 3 or 4 maybe. It is coming together, but still has bugs and too much is missing.

I was concerned when some of the later betas were released and they committed to a street date. It didn't seem to me like there was enough time to get the game up to spec. However, I did understand that not everything was necessarily being shown in the beta, that maybe there was a whole lot more that we all weren't seeing.

However it seems that really isn't the case. The game just isn't ready. It is a late stage beta, but still a beta IMO.

The problem with that is I think it means it is really going to get creamed in the reviews, and creamed by Civ 5. The game will probably be solid in 3-6 months, but by then it will have been written off by most people.

Reply #261 Top

I think the top half of the review is fair. I won't comment on the personal back-and-forth that goes on at the bottom.

Elemental, in it's current state, isn't worth buying (for me), since I'm still experiencing the white screen/game slows to a crawl every tactical battle after the first. The author isn't trying to convince people to never buy Elemental, and he's obviously a fan Stardock's previous titles. He's generous to delay reviewing the game until the stability issues are fixed rather than immediately after the day-0 patch was released. 

The best way to improve a RTS game into something superior is to make it into a TBS game.

>_>  

Reply #262 Top

I really think that you guys and the PC Gamer writer are over reacting.  I have had virtually no problems with the game since the last beta and to claim that the majority of people are experiencing game breaking problems is just wrong.  Maybe the majority of people who post in these kinds of threads legitimately experience problems, but the vast majority of people have little to no problems.  People who have problems, even rare ones, are vastly more likely to post about it, giving the illusion that the game has many problems.  I have seen this before in other game releases.

From what I can see most of the problems mentioned by the article writer and others are hardware issues, which is only partially in Stardock's control.  Brad posted before that he had been contacted by AMD to say that some of their drivers had memory issues, causing slowdown and crashes (so always update your drivers!) and not all computer configurations can be tested.  Once release comes Stardock has access to even more configurations than available before, even with all the beta testers, so I have confidence even these hardware issues will be ironed out.

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Reply #263 Top

Quoting Star, reply 246

I was agreeing with you up until your FOX News comment. HELLO CNN, ABC, CBS, NBC are nothing but liberal propaganda rags. They wouldn't know real news if it hit them in the face.


*ROFL* FOX "News" isn't news at all. It's opiniotainment. That's why on my agenda the station is called FOX Opiniotainment.

And CNN, ABC, NBC, CBS are not?   Yea right.

Reply #264 Top

I really think that you guys and the PC Gamer writer are over reacting...

I agree with most of what you wrote, but disagree about it being an overreaction.

Not everyone experiences game-breaking problems. However, they clearly aren't one-off. It's not an overreaction to make other potential customers aware of these problems so that they can make informed decisions about whether to purchase the game in its current state.

Reply #265 Top

I'm really tired of people making excuses for these companies releasing broken games at $50 a pop. "Long term support" is not a given, and small companies--like Stardock--are known for shutting down at a moment's notice. The product should be in working condition as soon as you pay for it; no waiting for the developer to get "some rest before activating and supporting that feature."

Raise your expections and stop being satisfied with shotty work!

Reply #266 Top

Everyone knows that The Daily Show and The Colbert Report are the more informative than the actual news networks!!! xD

Reply #267 Top

"Long term support" is not a given, and small companies--like Stardock--are known for shutting down at a moment's notice.

Didn't galactic civilizations 2 get an update a couple of months ago?  It was released in Feb 2006 and was developed and published (?) by Stardock.  I'd say that track record alone should provide some insight as to the level of support and patching we can expect from SD on elemental, a game they personally develop and publish.  Re: all of your other points, I expected more at launch as well and was disappointed, BUT - I have no doubt in my mind that the game will receive the support it needs.  There's no third party involved here. I expect we'll see alot of patching for the next 2-3 months followed by monthly or quarterly updates.  Should it need that many patches after being released?  Should MP be available at launch?  Etc etc.  I think those questions are rhetorical. 

Reply #268 Top

Quoting wynams, reply 266
I'm really tired of people making excuses for these companies releasing broken games at $50 a pop. "Long term support" is not a given, and small companies--like Stardock--are known for shutting down at a moment's notice. The product should be in working condition as soon as you pay for it; no waiting for the developer to get "some rest before activating and supporting that feature."

Raise your expections and stop being satisfied with shotty work!

It might nto be as polished as alot of other agmes but its way more ambitious and its tons of fun to play as is.

I would spend 100$ on thsi game to be honest. Its just a perfect game for me.

Reply #269 Top

It'd be cool if PC Gamer had the balls to issue a retraction now that most of the major issues have been patched. 

Reply #271 Top

To be fair, that follow-up is considerably less acrimonious than the "Stardock just killed my dog" tone of the initial article.

Reply #272 Top

PC Gamer is a great mag...while the tone of the initial article was more emotionally charged than I would like, it's hard to argue that the majority of what was said isn't true.  I think the author felt the same sting of disappointment as most everyone else, and that found it's way into the article.

Anyways, been reading the mag for like 10 years (maybe longer?) and it's the only gaming related material I read while I'm on the shitter :P

Reply #273 Top

Quoting Renevent, reply 273
PC Gamer is a great mag...while the tone of the initial article was more emotionally charged than I would like, it's hard to argue that the majority of what was said isn't true.  I think the author felt the same sting of disappointment as most everyone else, and that found it's way into the article.

I think what annoyed me about the first article is that writer apparently thought his experiences and opinions were universal, which is not the case.

Quoting Renevent,
Anyways, been reading the mag for like 10 years (maybe longer?) and it's the only gaming related material I read while I'm on the shitter

I stopped reading when Greg Vederman left.  In my opinion the quality took a huge dive when he left.  Though arguably it had begun its downward slide before he took over as editor in chief, and he was given the thankless task of trying to hold back an avalanche, which to his credit he largely succeeded, but there was nothing to stop it once he resigned.

Reply #274 Top

I think the mag is relatively the same as it's always been, though admittedly for a while it was sliding somewhat.  Even then it was still a good informative magazine to read.  In recent months they seem to be recapturing the magic of the older issues and better editorials and are even giving space to some indie titles too.  I was REALLY surprised to see Din's Curse in an issue couple months back.

Regarding the initial article...I think the problems were severe and widespread enough that it's warning was warranted.  A game having 5% of it's user base experiencing sever bugs is one thing...when you start getting 20...30...40% or greater that's a pretty big deal.

I won't pretend to know what percentage it effected, but judging by these forums and the forums of other sites it's gotta be really high...

 

Reply #275 Top

Quoting Mtn_Man, reply 270
It'd be cool if PC Gamer had the balls to issue a retraction now that most of the major issues have been patched. 

 

Dude, seriously?

 

Shards still don't work. The combat system is utterly mangled. People are whomping maxed out AI with all factions due to game crushing imbalances. There are a million other gameplay issues.

 

People are still reporting serious issues with 1.06 even for tech stuff? You think the major issues are addressed? Not even close.

 

We just entered the Gameplay Beta. The reviews I have seen are extremely generous.