[1.05] AI Quicks

I meet a fellow kingdom (Capitar). Dude says "beware of Kraxis, they wish to kill us all! bla bla bla". Kingdom proceeds to declare war on me. Really? There is some evil upon the world and you want to weaken yourself + allies instead of gangbangin the evil dudes? Idiot.

About 50 turns later, Capitar has yet to do shit. I haven't even seen a single soldier headed my way - oh wait, THEY SENT A CARAVAN AT ME. WTF? Was it going to be delivering some small-pox infested blankets?

Kraxis declar war on me despite me being NO WHERE NEAR THEM AT ALL. Why even bother? They have no forces near me what so ever. For over 50 turns I don't see shit from them. (still haven't seen any army dudes at all).

My neighbor who has up to this point been friendly. He is also a kingdom dude. For some reason I can no longer discuss research or magic treaties with him - only non-aggressive ones. Weird. Then he demands 23 gold (oh my, I have hundreds of gold coins, what's only 23 right?). So I pay the bastard cause I'm already at war.

End turn.

Bitch neighbor declares war on me (I'm not complaining about this in reference to them getting 23 gold from me. more that the kraxis are still alive and being evil). So I take my brand new force of crazy tarth monk chicks + my sov + my familiar and a fire giant. It was a bit of a close battle but I capture one of my neighbors 2 cities. He then proceeds to warn me about the Kraxis the following turn. Wtf.

 

So yeah - the AI desperately need some work.

 

6,694 views 15 replies
Reply #1 Top

The AI behauviour is totally base on your Strenght vs his strenght, its multiplied with the + or - you have as a base standing with them.

 

And what i have seen, some of the other factions have hidden + - things ( aims for X thing etc ( or it feels like it )).

 

/BL

Reply #2 Top

I'm having the same experience. I'm not really sure WHY the AI declared war on me other than they wanted my shinies.

 

The problem is they never sent any troops. Some soldiers did enter my territory but they never attacked anything. They also left one of their cities precociously unguarded!

Reply #3 Top

Quoting petriruoho, reply 1
The AI behauviour is totally base on your Strenght vs his strenght, its multiplied with the + or - you have as a base standing with them.

And what i have seen, some of the other factions have hidden + - things ( aims for X thing etc ( or it feels like it )).

/BL

I don't care if the behavior, is based on how perky the enemy sovereign's nipples are the morning he wakes up. The behavior is not logical and is not fun.

If the AI are going to declare war on me at least have a spare army or two standing by ready to raid my cities. Don't give me 100+ turns to build up an army of my own.

Reply #4 Top

I'm not a big fan of the AI focusing so much on relative strength. I can see why they would declare war on you because you're weaker than them if the AI was trying to simulate other humans playing the game, but if we want AI designed to immerse us in the world it should only be the aggressive civs who act like that. I'd like to see more variation in AI 'personalities'. A good kingdom should try to ally and make treaties with its weaker neighbours, not just declare war on them because they're statistically weaker in military strength. It should try and protect them even.

Reply #5 Top

I'm not positive but I'm fairly certain at the point I'm at in the game (~turn 100ish or so) I could just mass produce mace wielding soldiers and wipe everyone out.

Reply #6 Top

This sounds so disappointing.

Reply #7 Top

I just had a strange scenario where the gildar had built a city next to what seemed like each resource tile (without over laps at level 1) and defended each with a single level 1 champion. Sufficed to say i just walked in with a couple of peasants and my sov and took over and razed every single one of them, so yes the AI is a little inefficent right now.

Reply #8 Top

Quoting Qyth, reply 6
This sounds so disappointing.

Hopefully the AI is drastically improved soon. Until then there is little point in playing if there is going to be no challenge.

I should have mentioned all opponents were on ridiculous and extreme.

Reply #9 Top

Well, I haven't played enough to truly evaluate the AI but I am noticing a few AI idiocies that are holdovers from GalCiv2.

For ex, in GalCiv2 if you send a constructor to a resource and the AI is going for it too, if the AI gets there first your constructor will stop and you'll end up doing something else with it (you'll notice you got beat to it when you're cycling thru units).  If YOU get to the resource firs the AI keeps plowing towards the resource, gets to the resource, and will just chill out next to the resource for a long, long, long time.  Same with warships when war/peace changes or a planet the intend to invade gets invaded by someone else.  Sometimes ships just sit in space for turn after turn for ages rather than move on to something else useful.

I'm noticing the same stalling in Elemental.  One of my opponents has had 2 pioneers sitting in the same spot for most of the game.  I think I beat them to a spot they were looking at, and now they're they've just been sitting there for 100+ turns.  The same AI has had his sovereign with army parked on my borders for about the same amount of time.  We're buddies, he's not looking to attack.  And now he's kinda pinned in by my influence expanding.

Critters that would jump my sov seem to ignore AI sovs a lot too, which seems kinda odd but that's a different issue.

Reply #10 Top

Quoting TheProgress, reply 8

Quoting Qyth, reply 6This sounds so disappointing.
Hopefully the AI is drastically improved soon. Until then there is little point in playing if there is going to be no challenge.

I should have mentioned all opponents were on ridiculous and extreme.

 

Well that's your problem right there.  Or are you trying to say the AI is not acting extremely ridiculous?

Reply #11 Top

Quoting bman654, reply 10

Quoting TheProgress, reply 8
Quoting Qyth, reply 6This sounds so disappointing.
Hopefully the AI is drastically improved soon. Until then there is little point in playing if there is going to be no challenge.

I should have mentioned all opponents were on ridiculous and extreme.
 

Well that's your problem right there.  Or are you trying to say the AI is not acting extremely ridiculous?

I'm going to assume you are joking / being sarcastic. So hard to tell these days when text can be so easily read with an incorrect tone in mind.

In case you're not familiar with English or were being serious: extreme and ridiculous are the 2 most difficult levels for the AI.

Reply #12 Top

I was poking fun.  Your description of the AI actions exactly fit with the names stardock gave to the difficulty levels.  /me hopes Brad can work some AI magic in the coming weeks.

Reply #13 Top

I'm with bman654...  though extreme should just be renamed "extremely silly" or something along those lines :)

I just love when a one town "empire" that *NEVER* expands declares war on me early in the game.  They just sit there with minimal troops waiting for someone to come and squash 'em.  Is this some form of tacit approval of masochism or the like?

Reply #15 Top

Yeah that irritating to say the least, I get a lovely greeting from a kingdom I just meet then the next turn they declare war on me... luckily I managed to curbstomp them with my channeler and wipe them off the map but still its annoying especially since I wanted to be allies with this particular faction.

 

I don't care if the behavior, is based on how perky the enemy sovereign's nipples are the morning SHE wakes up. The behavior is not logical and is not fun.

Fixed for more appeal. :D