Mating with Dragons

So I married off my kids to a dragon. what good is this. does it create some type of hybrid

10,604 views 22 replies
Reply #1 Top

dont worry about it. Day 0 patch removes the drake leader from the snathu cause they are way way way screwed up stats wise.  AI gets one and it levels your whole kingdom with it.

Reply #2 Top

Dragon food. They keep them around until they get hungry, then "Crunch". Kids are like Doritos. Crunch all you want, we'll make more..lol. It would be cool if there were some dragon/human hybrids though.

Reply #3 Top

I love children. I think they're delicious.

Reply #4 Top

Quoting Frogboy, reply 3
I love children. I think they're delicious.

:frogboy:  <_<

I totally didn't have anything to do with that FBI agent rooting around in your freezer right now...

Update: Those "homemade burritos" are definitely going to the lab.

 

Reply #5 Top

Quoting Frogboy, reply 3
I love children. I think they're delicious.

Lechriodus

Reply #6 Top

Quoting VirtualPal, reply 4

Quoting Frogboy, reply 3I love children. I think they're delicious.

 

I totally didn't have anything to do with that FBI agent rooting around in your freezer right now...

Update: Those "homemade burritos" are definitely going to the lab.

 

Sir, does the red van parked out front belong to you?

Reply #8 Top

Quoting Frogboy, reply 3
I love children. I think they're delicious.

 

I'd be real careful who you say that to...

Reply #9 Top

Quoting strager, reply 8

Quoting Frogboy, reply 3I love children. I think they're delicious.
 

I'd be real careful who you say that to...

 

He'll be here all week. Try the childr... um Veal.

Reply #10 Top

I think you all suffer from a bad case of dracophilia. 8C

Reply #11 Top

basically the Drake-Human hybrids were as gods. Fitting imho ;)

 

they would usually have insane stats (a good chance of +100 in each stat, and around 2-10 combat speed)

also, (and this is really cool) during tactical battles, the hybrids would gain 9 mana and 9 HP every turn.

Reply #12 Top

Quoting Tiberonmagnus, reply 10
I think you all suffer from a bad case of dracophilia.

Hey now, there's nothing wrong with human-dragon hybrids. Some of my best friends are scalies! :)

Reply #13 Top

I'm rather amazed a Stardockian would admit that, takes guts, that does.

Reply #14 Top

No, we prefer black vans, they match our helicopters.
     :)

Reply #15 Top

..I sort of want to not update so I can make Dragon-Human Demigod Hybrids...

Reply #17 Top

Quoting SnallTrippin, reply 15
..I sort of want to not update so I can make Dragon-Human Demigod Hybrids...

I'm going to back-mod them in... Someone else probably already has, honestly.

Probably create a "back-mod" and a half-way balanced version with some humorous lampshading.

 

... just realized this could be taken in a terribly twisted way. >> not what I meant when I typed that. >>

Reply #18 Top

Quoting awuffleablehedgie, reply 17

Quoting SnallTrippin, reply 15..I sort of want to not update so I can make Dragon-Human Demigod Hybrids...
I'm going to back-mod them in... Someone else probably already has, honestly.

Probably create a "back-mod" and a half-way balanced version with some humorous lampshading.

 

... just realized this could be taken in a terribly twisted way. >> not what I meant when I typed that. >>

hehe, I've already got a Drake minor faction in my game ;)

Here's the code:

Code: xml
  1. &lt;RaceConfig InternalName="KingdomOfDrake"&gt;
  2.     &lt;DisplayName&gt;Kingdom of Drake&lt;/DisplayName&gt;
  3.     &lt;Capital&gt;Skyrim&lt;/Capital&gt;
  4.     &lt;ShortName&gt;Drakians&lt;/ShortName&gt;
  5.     &lt;LeaderName&gt;Drake&lt;/LeaderName&gt;
  6.     &lt;PopulaceName&gt;Drake&lt;/PopulaceName&gt;
  7.     &lt;Description&gt;..&lt;/Description&gt;
  8.     &lt;BonusesDesc&gt;
  9.     &lt;/BonusesDesc&gt;
  10.     &lt;Alignment&gt;Good&lt;/Alignment&gt;
  11.     &lt;FactionAllegiance&gt;Kingdom&lt;/FactionAllegiance&gt;
  12.     &lt;RemCustomizationPts&gt;0&lt;/RemCustomizationPts&gt;
  13.     &lt;SelAbilityBonusOption&gt;GreatWarriorsBonus1&lt;/SelAbilityBonusOption&gt;
  14.     &lt;MusicTheme&gt;StoneAndSoil&lt;/MusicTheme&gt;
  15.     &lt;DefaultCityWallSet&gt;CityWalls_Fallen_Fence&lt;/DefaultCityWallSet&gt;
  16.     &lt;CapitalHubType&gt;NPC_NeutralFortress&lt;/CapitalHubType&gt;
  17.     &lt;NewCityHubType&gt;NPC_NeutralFortress&lt;/NewCityHubType&gt;
  18.     &lt;CapitalImprovement&gt;K_Mine&lt;/CapitalImprovement&gt;
  19.     &lt;!-- Of Stone and Soil --&gt;
  20.     &lt;!-- Race Stuff --&gt;
  21.     &lt;RaceClassification&gt;Men&lt;/RaceClassification&gt;
  22.     &lt;RaceDisplayName&gt;Men&lt;/RaceDisplayName&gt;
  23.     &lt;RaceInternalName&gt;Race_Type_Ironeers&lt;/RaceInternalName&gt;
  24.     &lt;MaleUnitType&gt;Trog_Sovereign_Male_Basic&lt;/MaleUnitType&gt;
  25.     &lt;FemaleUnitType&gt;Trog_Sovereign_Female_Basic&lt;/FemaleUnitType&gt;
  26.     &lt;GenericUnitType_Male&gt;Trog_GenericBaseUnit_Male&lt;/GenericUnitType_Male&gt;
  27.     &lt;GenericUnitType_Female&gt;Trog_GenericBaseUnit_Female&lt;/GenericUnitType_Female&gt;
  28.     &lt;TraderUnitType&gt;TraderTest&lt;/TraderUnitType&gt;
  29.     &lt;StartingUnitType&gt;Fallen_Soldier&lt;/StartingUnitType&gt;
  30.     &lt;StartingUnitType&gt;Fallen_Pioneer&lt;/StartingUnitType&gt;
  31.     &lt;ShopkeeperUnitType&gt;Trog_Shopkeeper&lt;/ShopkeeperUnitType&gt;
  32.    &lt;!-- &lt;AccompanyUnitType_One&gt;RecruitedDragon&lt;/AccompanyUnitType_One&gt; --&gt;
  33.     &lt;AccompanyUnitType_One&gt;RecruitedDrath&lt;/AccompanyUnitType_One&gt;
  34.     &lt;AccompanyUnitType_Two&gt;RecruitedDrath&lt;/AccompanyUnitType_Two&gt;
  35.     &lt;!-- &lt;AccompanyUnitType_One&gt;RecruitedShrill&lt;/AccompanyUnitType_One&gt;
  36.     &lt;AccompanyUnitType_Two&gt;RecruitedDrath&lt;/AccompanyUnitType_Two&gt; --&gt;
  37.     &lt;ChooseFactionBack&gt;BG41_FireShrine.png&lt;/ChooseFactionBack&gt;
  38.     &lt;UnitScale&gt;1.00&lt;/UnitScale&gt;
  39.     &lt;UnitSkinColor&gt;212,185,163,255&lt;/UnitSkinColor&gt;
  40.     &lt;UnitHairColor&gt;113,28,28,255&lt;/UnitHairColor&gt;
  41.     &lt;UnitClothing1Color&gt;150,150,150,255&lt;/UnitClothing1Color&gt;
  42.     &lt;UnitClothing2Color&gt;166,28,28,255&lt;/UnitClothing2Color&gt;
  43.     &lt;BuildingPrimaryColor&gt;150,150,150&lt;/BuildingPrimaryColor&gt;
  44.     &lt;BuildingSecondaryColor&gt;97,24,15&lt;/BuildingSecondaryColor&gt;
  45.     &lt;BuildingRoofColor&gt;103,32,16,255&lt;/BuildingRoofColor&gt;
  46.     &lt;ZoneOfControlColor&gt;103,32,16,255&lt;/ZoneOfControlColor&gt;
  47.     &lt;BuildingStyle&gt;
  48.     &lt;/BuildingStyle&gt;
  49.     &lt;UnitStyle&gt;
  50.     &lt;/UnitStyle&gt;
  51.     &lt;EnvironmentTerrainType&gt;3&lt;/EnvironmentTerrainType&gt;
  52.     &lt;NonBuildableEnvironmentType&gt;DeadEnvironment&lt;/NonBuildableEnvironmentType&gt;
  53.     &lt;PreferredLeader&gt;
  54.     &lt;/PreferredLeader&gt;
  55.     &lt;PreferredLogoType&gt;GenericCrest18&lt;/PreferredLogoType&gt;
  56.     &lt;WorkerName&gt;
  57.     &lt;/WorkerName&gt;
  58.     &lt;Spellbook&gt;FireSpellbook&lt;/Spellbook&gt;
  59.     &lt;SovereignUnitType&gt;RecruitedDrath&lt;/SovereignUnitType&gt;
  60.     &lt;PreferredLeader&gt;Archoys&lt;/PreferredLeader&gt;
  61.     &lt;TechTree&gt;TechTree_Amarian&lt;/TechTree&gt;
  62.     &lt;KnownStartingTech&gt;K_Civilization_General&lt;/KnownStartingTech&gt;
  63.     &lt;FactionType&gt;Minor&lt;/FactionType&gt;
  64.     &lt;A_Health&gt;10&lt;/A_Health&gt;
  65.     &lt;A_Diplomacy&gt;-10&lt;/A_Diplomacy&gt;
  66.     &lt;A_Rations&gt;-5&lt;/A_Rations&gt;
  67.   &lt;/RaceConfig&gt;
  68.  

I doubt it's perfect as I was just messing around and testing things... but it works.

Reply #19 Top

Bring back human-dragon marriages! Pass proposition 8 now!

Reply #20 Top

Well, if Stardock doesn't put in Human-Dragon hybrids, everyone should be aware that the Dragonlance Mod has a Race of them called "Draconians". Once we have the plugins to get them from Blender to a format the game will recognize we'll be releasing them as a stand alone race for people to download as a taste of what's to come in Dragonlance. ;)

 

Reply #21 Top

Quoting Raven, reply 20
Well, if Stardock doesn't put in Human-Dragon hybrids, everyone should be aware that the Dragonlance Mod has a Race of them called "Draconians". Once we have the plugins to get them from Blender to a format the game will recognize we'll be releasing them as a stand alone race for people to download as a taste of what's to come in Dragonlance.

 

 

I'm looking forward to seeing how your project develops in the coming months Raven. Dragonlance is a GREAT series!

Reply #22 Top

Quoting AllegroMonkey, reply 21

I'm looking forward to seeing how your project develops in the coming months Raven. Dragonlance is a GREAT series!

Thank you my friend. It will be in coming Months, that's for sure. It's going to be a lot of work for us. I've got a team backing me up now so I expect once Stardock gives us the plug-ins we need and we get our hands on the 60 Day Modders Package things will start falling into place nicely. The hardest parts I think will be for our poor scripter, Dhuran, who will be trying to figure out how to change our core mechanics into what I have in mind for the mod. Here's the Team so far.

Raven X: XML Scripting, Skinner, Gameplay Concept Designer

Dhuran: Lead Scripter

Civfreak: Modeler, Animator

Admiral001: Modeler

James009D/Folcik: XML Scripting

Civ's and Admiral's work can already be seen in the modding section of the forums as can Folcik's. The Team is already turning out some very excellent stuff on their own and everyone is figuring out exactly what we can and can't do. It will take time for Stardock to expose the Python API's to XML and even then it'll challenging to figure out exactly what we can do with it. I have some very cool concepts in mind for how game-play can go hand in hand with the Dragonlance Storyline from the Chronicles but we won't be sure if they'll all be possible for a while still. I think realistically we're looking at a release 3 or 4 months from now give or take a month and Stardock's time-frame on getting us more tools. We will be keeping everyone on the forums updated in the modding section though ;).