Frogboy Frogboy

Elemental: Day 0 Preview

Elemental: Day 0 Preview

image

AUGUST 24th, 2010.

This is a day that the team has been waiting for for three years!

As some of you know, some retailers broke the street date and to make sure our beta testers and pre-order customers didn’t get the short end of the stick, we released an interim build of Elemental (internally called Gold Edition++).

It turns out that this was a blessing in disguise because we have gotten a tremendous amount of useful feedback from those of you who got the game before release. The results of this comes in two parts.

First, tonight we released a new interim build. This version is basically bug fixes and such based on player reports. You can see what’s new in it here. Looking at the change log gives you an idea of the complexities of making a new PC game in 2010 with a brand new engine. :-)

But tomorrow (or later today as I write this) is the big one. The official day 0 update that the team and I have been working on since Beta 4 (the beta group can go into more detail on this but in brief: After beta 4, the game tree was split in two. One version went on to be the gold version which is what those people who have it early are playing. The other tree went on to become day 0.  These two trees were merged today already and will be going up tomorrow.

So what can you expect?

Here’s a few highlights:

  1. The UI is updated to be somewhat more intuitive.
  2. The campaign is significantly updated (though only for those starting fresh).
  3. Resources are treated more like units. This is hard to explain but essentially the game will let you know of what resources you’re not using and how to make use of them.
  4. There’s a lot of performance improvements the day 0 build, particularly for those with lower end CPUs.
  5. The “day 0” AI is in it.
  6. There’s been a polish pass to the spell books and tactical battles.
  7. There’s been a general polish pass to the main game UI overall.
  8. There’s been a lot of balancing to monsters, units, etc.

The day 0 version, as most of you know, is the version that was originally expected to be the first version most people would ever play.  We’re definitely glad, however, that people got to play the pre-day 0 builds because we got a lot of very useful feedback and some crash reports that were not known about.

Now, a couple words on multiplayer.  The servers are up but we are not going to enable multiplayer until next week. Part of this is, to be honest, team exhaustion. The early release meant a lot of people who were expecting this weekend off to rest from the grueling last few weeks had to come in.  So we’re going to let them get a couple of days off later this week and open up the MP next week.

One piece of good news on MP. Originally we had planned to eliminate tactical battles from MP entirely because of balance. Some people correctly guessed the misguided (in hindsight) reason for this: We were approaching MP from a purely competitive point of view.  Based on the persuasive arguments made by our players, we have decided that tactical battles will be made available in MP – as an option – at a later date as a free update.

So that’s all for now.  After the day 0 update, I plan to take a day or two off too. I hear sleeping is the new “in thing” and you guys know me, I’m all about being cool and…um..what not.

516,689 views 161 replies
Reply #76 Top

What kind of opinion can I have about a game than crashes every four or five minutes? Perhaps "uncompleted"? I expect I'll be able to play even ten or eleven turns at the time I pay it...

Reply #77 Top

We didn't download Day 0? Well, that would seem to explain a lot of why the game seems so similar to the last Beta version. I guess I look forward to the next update and starting the campaign over again!

Reply #78 Top

Unfortunately, even with the 1.01 patch, it's extremely unstable on my Win7x64 box - and since I no longer have a Vista-32bit or Win7-32bit box, couldn't tell ya if it's just an issue with Win7x64 - I will say tha SINS, LotRO, TorchLight and other games work like a charm on that same box ... so ...

Symptoms so far:

  • Every game I start crashes after 3 turns
  • I can load the last save and continue some random number of turns until
    • 'end turn' no longer progresses the game (enter/click end turn) or
    • turn progression leads to a crash
  • I'm also getting odd gfx artefacts when I pop into options and out, even if I change nothing ... :/

In some ways this feels like a step back from the last Beta, on the other hand, it also, of course, feels like a build we've never seen before (obvious, I know) - maybe that final build should have gone out? Maybe not, it's a challenge, on the business side, I know.

Anyway, get some rest, then come back and fixit :) Let me know where to send my crash reports to :)

Reply #79 Top

When is the day 0 patch coming? I really want to play... and i did a bit unseriously yesterday... but i dont want to dive into the game full bore till I have the day 0 patch.

I want to play it as the developers intended.

Looks like another day of refreshing. LoL.

 

Reply #80 Top

You're seriously not giving us multiplayer until next week?

Reply #81 Top

Quoting MrManNo1, reply 1
You guys deserve the rest for going out of your way for us. Thanks again!

You can make new races in xml

Reply #82 Top

Quoting Polynomial, reply 81
You're seriously not giving us multiplayer until next week?

Appreciate the sleepless nights and work gone into getting the game up in time but this just seems like a repeat of Demigod all over again on the forums. Dates for seriously important things moving back. What if your general consumer walks into a store, picks up a copy of the game, and starts playing it then decides to jump on Multiplayer but haven no luck. Are they going to check the forum? Unlikely. Are they going to return it? Quite possibly. Again I really do appreciate the slog-work gone into getting the game up to go but Multiplayer is a pretty major feature!

My major concern is reviewers will not even be able to play the Multiplayer properly. I dont believe many sites will be waiting til next week to publish their reviews. I'm expecting to see much like Demigod where reviews were riddled with 'multiplayer currently not working' comments, a similar thing. Although Multiplayer is not as major of a component for Elemental as it was for Demigod, it's still pretty important.

Reply #83 Top

I hate digital downloads >.< I am going to USA for holiday next summer guess ill pick it up at the stores :/ I prefer a solid copy much more :/

Reply #84 Top

Quoting Lucifon, reply 83

Quoting Polynomial, reply 81You're seriously not giving us multiplayer until next week?

Appreciate the sleepless nights and work gone into getting the game up in time but this just seems like a repeat of Demigod all over again on the forums. Dates for seriously important things moving back. What if your general consumer walks into a store, picks up a copy of the game, and starts playing it then decides to jump on Multiplayer but haven no luck. Are they going to check the forum? Unlikely. Are they going to return it? Quite possibly. Again I really do appreciate the slog-work gone into getting the game up to go but Multiplayer is a pretty major feature!

 

Hate to say it. But i agree. I know all the reasons behind the decision. . . but someone who hasn't kept up with the game and buys it it based on a preview or simply seeing the box isn't going to give a rat's ass.

 

Reply #85 Top

Quoting KellenDunk, reply 82

Quoting MrManNo1, reply 1You guys deserve the rest for going out of your way for us. Thanks again!
You can make new races in xml

Thanks for that, but I didn't ask how to make new races...

Reply #86 Top

Quoting Kira_The_Sinner, reply 84
I hate digital downloads >.< I am going to USA for holiday next summer guess ill pick it up at the stores :/ I prefer a solid copy much more :/

It'll be a lot better of a game then anyway, with all the mods and stuff you'll get to choose from |-)

Reply #87 Top

Quoting Kira_The_Sinner, reply 84
I hate digital downloads >.< I am going to USA for holiday next summer guess ill pick it up at the stores :/ I prefer a solid copy much more :/

This doesn't make sense.

But whatever, Stardock gives you the option of having physical copy of the game mailed along with the digital copy.  You have to pay for shipping, obviously.

(it doesn't make sense because you need Impulse to even update the game.  So by the time you install a single patch, you're already running the same exact software as everyone who bought the digital version.  You won't even need the DVD in the drive to play)

Reply #88 Top

Quoting Elvisman2001, reply 85

Hate to say it. But i agree. I know all the reasons behind the decision. . . but someone who hasn't kept up with the game and buys it it based on a preview or simply seeing the box isn't going to give a rat's ass. 

Thats my point exactly. I completely understand the reasons and accept them personally. But, like Demigod, I can see the game getting hurt significantly because of it. We can all act macho on the internet and say about how reviews mean nothing to us, but the fact of the matter is often metacritic scores / reviews can directly (and significantly) affect sales. More sales = more money to stardock = more post-release support.

Reply #89 Top

Quoting the, reply 69
Congratulations on release day! (although a lot of work remains to get the game into the shape we want it).

Two important points (of view) on the tactical combat: 1. like many have said, please lower the spread of damage possible, it is just too random, which sooner or later becomes seriously annoying when bad luck messes up your master plan.

2. I find the retaliatory attacks to be slightly annoying as implemented also. I know this is not a bug, but I think the game would be much more fun to play if the retaliatory attacks where either only available as special ability (e.g. through training, and for certain monsters) or if they did considerable less damage in general. As it stands now, often you take more damage when attacking than you deliver - not fun IMPOV. It makes you wish you could just press skip turn button for all your peasants and bad soldiers. Let the attacks be the moment you deal out some damage (and maybe taking some, lesser), for both sides. As it is now, ranged weapons and magic becomes overpowered too. It's not really firstly about balance, just about the feeling of having to kill off your own troops by your own mouse clicking ...    

Retaliatory attacks should stay in the game as is with one exception, Unit should only be able to retaliate if it still has action points left and these attacks should cost action points.

Damage spread should have at lest a min damage after all we already have a Miss mechanic in the game so what is the point of having a hit do '0' damage.  If a unit can do 0-6 dam it should actully be 1-6 (or d6 in D&D terms.) There should be a Random roll still.

 

Reply #90 Top

Quoting be0wulfe, reply 79
Unfortunately, even with the 1.01 patch, it's extremely unstable on my Win7x64 box - and since I no longer have a Vista-32bit or Win7-32bit box, couldn't tell ya if it's just an issue with Win7x64 - I will say tha SINS, LotRO, TorchLight and other games work like a charm on that same box ... so ...

 

FWIW I've played over 100 turns on my Win 7 x64 system without a single crash.

Reply #91 Top

Quoting diamondspider, reply 70
So.. No tactical battles in MP until "at a later date"? Honestly, auto-resolve ruins these kinda games, making them utterly uninteresting to play since you are basically just throwing your entire hard work building your kingdom into the hands of a dice, deciding if you live or die.
Wont be bothering with MP then, i hope the AI gets swift updates.

When i used to play AoW:SM with my friend, we always used tactical battles, even when fighting the npcs. Yes we had to sit and watch eachothers fights, but it was still fun. It took a long time but it was fun. Auto-resolve *dice roll* You Win! isnt fun.

I play AOW:SM excatly the same way both SP and MP. I never auto resolve in a game that has a tactical combat element and I will never use it in Elemental even when doing mop up.  For me there is no point to Auto resolve. Tactical combat is one of the most important elements in games like this at lest IMHO.

 

Reply #93 Top

Quoting elmo3, reply 91

Quoting be0wulfe, reply 79Unfortunately, even with the 1.01 patch, it's extremely unstable on my Win7x64 box - and since I no longer have a Vista-32bit or Win7-32bit box, couldn't tell ya if it's just an issue with Win7x64 - I will say tha SINS, LotRO, TorchLight and other games work like a charm on that same box ... so ...

 

FWIW I've played over 100 turns on my Win 7 x64 system without a single crash.

 

Hello, would you mind sharing the graphic card/driver used? Having terrible crashes here on W7 x64 can't seem to figure the reason. Do you have any antivir realtime software enabled when playing?

Reply #94 Top

Quoting MrManNo1, reply 86



Quoting KellenDunk,
reply 82

Quoting MrManNo1, reply 1You guys deserve the rest for going out of your way for us. Thanks again!
You can make new races in xml


Thanks for that, but I didn't ask how to make new races...

Actully you did, You just don't realize you did :)

Reply #95 Top

Quoting epmode, reply 88

Quoting Kira_The_Sinner, reply 84I hate digital downloads >.< I am going to USA for holiday next summer guess ill pick it up at the stores :/ I prefer a solid copy much more :/

This doesn't make sense.

But whatever, Stardock gives you the option of having physical copy of the game mailed along with the digital copy.  You have to pay for shipping, obviously.

(it doesn't make sense because you need Impulse to even update the game.  So by the time you install a single patch, you're already running the same exact software as everyone who bought the digital version.  You won't even need the DVD in the drive to play)

 

Im just old school i prefer the CD then digital even if u dont need the disk to play and the shipping bills are not too small lol im saving money for a new pc so ever euro counts and since im goin on holiday to america in a year why not buy it then not like im paying to go there :/

Reply #96 Top

Please add a list of Hotkeys to the Hiergamenon, so they are available in-game!

 

 

 

Reply #97 Top

Quoting Darrosquall, reply 93



Quoting Kira_The_Sinner,
reply 72
Too bad the game is not in Europe   I guess I will never get this >.< F**K U EUROPE U ARE S**T


 

www.impulsedriven.com 

Very expensive for us UK gamers :( Can pick up alot of PC new releases for £18-£20 off sites here, Elemental is £32 for the digital download, probably a tad more when you get to the final price - stuff usually is on Impulse. But no retail version of the game over here.

Reply #98 Top

I'm also curious about the ETA of that patch :).

I guess I'll just train my modding skills 'til then. (Damn having nothing to do at work :p)

Reply #99 Top

Quoting Lucifon, reply 98
Very expensive for us UK gamers Can pick up alot of PC new releases for £18-£20 off sites here, Elemental is £32 for the digital download, probably a tad more when you get to the final price - stuff usually is on Impulse. But no retail version of the game over here.

£18-20 for a newly released boxed PC game sounds extremely low. Most new PC games cost double that amount or more. Where do you buy your games?

 

Reply #100 Top

Quoting ddem1, reply 94



Quoting elmo3,
reply 91

Quoting be0wulfe, reply 79Unfortunately, even with the 1.01 patch, it's extremely unstable on my Win7x64 box - and since I no longer have a Vista-32bit or Win7-32bit box, couldn't tell ya if it's just an issue with Win7x64 - I will say tha SINS, LotRO, TorchLight and other games work like a charm on that same box ... so ...

 

FWIW I've played over 100 turns on my Win 7 x64 system without a single crash.




 

Hello, would you mind sharing the graphic card/driver used? Having terrible crashes here on W7 x64 can't seem to figure the reason. Do you have any antivir realtime software enabled when playing?

I'm running the following and the performance has been great. 0 crashes and I've played up to around 100 turns.

Win 7-64bit

Core i7-920 Factory clock

Radeon 5870 (Catalyst 10.7 drivers) @1920x1080

8GB RAM

Using Microsoft Security Essential for AV