Where is Campaign Book 2

So I finished Book 1 and there is a video at the end of it that sounds like the intro to the next chapter of the Campaign yet it drops to menu and there is still only Book 1 in the Campaign menu. All the build talk and build up during the campaign I thought it was gonna be like Gal Civ 2 where you have several missions over different maps.

So like the title says where is Book 2 and the rest of the Campagin? Is it locked till Day 0 release patch?

37,384 views 31 replies
Reply #1 Top

 

Book 2 is the next chapter coming out soon, its only available if you buy the Book Elemental: Destiny's Embers though. There is a registration code in the books.

 

The tutorial, erm campaign is really mainly just an entertaining way to teach you the basics of the game.

Reply #2 Top

I don't think the book is related to the campaign but i could be wrong.

Reply #3 Top

Quoting Xan, reply 2
I don't think the book is related to the campaign but i could be wrong.

 

Yea, I don't think so either, the Campaign of the Book, is specifically related with what the book is telling, at least that is my understanding.

Reply #4 Top

When you put in the code in the book it gives you a breakdown of what's coming, it mentions Book 2 is broken into three sections, with each section referenced with two characters from the book.

Reply #5 Top

The book's bonus campaign is not related to the War of Magic.

Elemental: War of Magic - book 2 is in the future.  The meat of Elemental is the sand box game. The campaign (book 1) is basically a glorified tutorial.

Reply #6 Top

So, by default, we get a campaign weigh in at about an hour, that doesn't even count as a full tutorial since it doesn't go in depth with magic, or even mention research?

 

We have to spend more money to get something that could remotely resemble a campaign? Nice...

Reply #7 Top

It's simple, stardock doesn't place much faith in campaigns.  So they don't care about them.  Honestly, that's what I personally buy games for, and a game set as an TBS-in an RPG world should have a fairly STRONG campaign mode.

 

but that's my two cents.

Reply #8 Top

Hm...

I don´t care much for a campaign either. And I´d much rather have Stardock working on the game in general than "wasting time" on a second campaign.
I almost never even play a campaign or tutorial, and I didn´t play EWOMs campaign.
So, if it should be so that this "tutorial-campaign" doesn´t cover magic or research, then perhaps it should be extended as to encompass them.
But I really don´t think that making bigger and better campaigns should be the focus.

And I don´t think that not caring that much for a campaign was a sign of ignorance, I rather think that a very big percentage of EWOM players plays the game because of its "sandbox mode", that is, for me, the real game.

Reply #9 Top

Sandbox is the important part.

Reply #10 Top

Quoting Ryilan, reply 7
It's simple, stardock doesn't place much faith in campaigns.  So they don't care about them.  Honestly, that's what I personally buy games for, and a game set as an TBS-in an RPG world should have a fairly STRONG campaign mode.

 

but that's my two cents.

I agree I like a detailed story for my games since I dont play online and sandbox gets old pretty quick. I like to have a prupose with background info and whatnot.

Reply #11 Top

Quoting Polistes, reply 10



Quoting Ryilan,
reply 7
It's simple, stardock doesn't place much faith in campaigns.  So they don't care about them.  Honestly, that's what I personally buy games for, and a game set as an TBS-in an RPG world should have a fairly STRONG campaign mode.

 

but that's my two cents.



I agree I like a detailed story for my games since I dont play online and sandbox gets old pretty quick. I like to have a prupose with background info and whatnot.

I agree. I like Campaigns over sandbox why can't we have both like GalCiv2 did? 

If Stardock dislikes Campaigns so much why not just call it a Tutorial then? I mean lotsa games don't have Campaigns and that is fine. But don't advertise one if there ain't one. I think they just wanted the word Campaign on the press releases and Box because it sounds better then "Oh yeah, it's also got half a Tutorial which we might add to later if we feel like it."

 Like most things, Campaigns need to be looked at again. But, unlike oh, say TC or Magic it won't, they've already said as much. Pity, but, I do understand that in order to make the overall game better some things need to be trimmed.

Beakie

Reply #12 Top

sandbox gets old pretty quick.

You honestly baffled me.
Now I can relate to many a users priorities, but THIS simply is out of my range of comprehensible values.
Even where I play the campaign, the "sandbox" mode easily gets played 20, 50, hundrets of times more often.

Reply #13 Top

Sandbox is fine by me.  I haven't played on line before - since Internet hookup is new to me.  Sandbox playing is also story-writing for me.  Perhaps role playing might be a better descriptor?  I'm all for a quality campaign.  But if its a choice of one over the other, please work on making the sandbox better.

Besides, i think the enchantress is going to be like a big campaign, At least I hope so.

 

Reply #14 Top

Quoting Infantes, reply 12

sandbox gets old pretty quick.


You honestly baffled me.
Now I can relate to many a users priorities, but THIS simply is out of my range of comprehensible values.
Even where I play the campaign, the "sandbox" mode easily gets played 20, 50, hundrets of times more often.

Some people like to play a game within the structure of a well-crafted story.  Others like a more free-form, open-ended experience.  Why is that baffling?

I always found SimCity baffling.  Why should I build a city?  What's the motivation?  Just because it's there??  I suppose some people see sandbox mode in that same light.

 

Reply #15 Top

@Stuie_:

Ok, so, as I understand it, you like to have a frame that fills the game with meaning.
I can relate to that. Almost every game at some point made me think "What am I doing here, what am I wasting my time on?", and that was when that meaning diminished.

I guess I was baffled because for me the meaning of games such as EWOM or Master of Magic or Civilization or Master of Orion is to play the "sandbox" game.
I always write "sandbox" in quotation marks because the word gives me the association of exactly this - ambiguity, absence of meaning.
As I said, this isn´t true to me, this "sandbox mode" for me IS the game.
And I wonder how anyone would buy a (4X) game like that when he only wanted to play the campaign.
For me this would seldomly be worth the money, and when it comes to the developer, wouldn´t be worth the effort of building an extremely complex game.

 

PS: And it´s even more than that.
For me such a game is about making my own story, not playing the story that some other has made for me.
I recall an 18-hours hotseat session of Master of Orion 2 with a good friend of mine.
All the time administrator Kimbuzzi came and wanted to work for me, so in the end I hired him.
This session was extremely much fun, because we imagined how the actions would look like in our game-universe and how they would appear in the historybooks of our game-universe. There really was immersion in the gameworld for us and we made our own story.
A campaign doesn´t give me that.

Reply #16 Top

Quoting Infantes, reply 15
@Stuie_:

Ok, so, as I understand it, you like to have a frame that fills the game with meaning.

Actually I only play sandbox mode.  Just pointing out how others might feel.  :)

Reply #17 Top

hummm did anyone notice this "campaign" was inspired by the book Chronicles of Dragonlance I: The Return of the Dragons??

 

anyways, I was ok with the first book, but I imagine stardock will give space to ppl to develop ideas for the other books, if they ever come out...

 

nonetheless it was cool, loved the feel of Dragonlance that this game has :D

Reply #18 Top

Quoting gradeajohn, reply 6
So, by default, we get a campaign weigh in at about an hour, that doesn't even count as a full tutorial since it doesn't go in depth with magic, or even mention research?

 

We have to spend more money to get something that could remotely resemble a campaign? Nice...

You should never buy these types of games for the campaign. Campaigns in thes games usally suck. The sandlot parts of the game are what you should be getting the game for.

Reply #19 Top

Quoting Infantes, reply 12

sandbox gets old pretty quick.


You honestly baffled me.
Now I can relate to many a users priorities, but THIS simply is out of my range of comprehensible values.
Even where I play the campaign, the "sandbox" mode easily gets played 20, 50, hundrets of times more often.

Sandbox game play in these types of game are different each time. You can't say that about a liner campaign. I aften find campaigns to be boring and very limiting in the choices a player can make due to the fact that have to Adhear to the story. And personally I don't like that.

Reply #20 Top

Well, can't we have good both?  I would like a campaign that introduces and teachesbasic game mechanics, and makes me understand and feel the motivations of the other characters and gives me a strong sense of the "world" I am playing in.  And I want the Sandbox to be bitching with options too.  At least now from the campaign, I got the feeling that Queen Porcupine is a cold bitch, and that makes the world a little more interesting, to have some depth to the characters. 

Reply #21 Top

I would like to see a series of campaigns.  I go to play online and there is no one there.  I have struggled to learn this game and now there is no outlet to play other than competing against the AI.

Reply #22 Top

The reason you don't see anyone online to play is that the Multiplayer part of this game is really bad.

Reply #23 Top

People actually play the campaign? Thought it was more of a tutorial?
Isnt the meat and potatoes of the game in the sandbox mode? Like Dawn Of Discovery and Tropico3

Reply #24 Top

Quoting katalist, reply 23
People actually play the campaign? Thought it was more of a tutorial?
Isnt the meat and potatoes of the game in the sandbox mode? Like Dawn Of Discovery and Tropico3

Campaigns don't have to be like that, though. All three AoW games had lengthy campaigns that basically let you play as nearly everybody and try out a lot of stuff. Sandbox was more fun afterward, but the campaign more then did its job. But they invested more time into building them.

 

Reply #25 Top

I think when you're having such a deep strategy game, it wouldn't hurt if the lore would be represented much better. especially, when it is claimed that there's loads of written material about the world. I like that Elemental does not have elves, dwarves and orcs and uses its own original racial classification, but It would add so much flavor to the gaming process, if more was known about the differences between the trogs, urxen, wraiths, quendar and the nations of humans. hope it will be explored somehow. and I don't think its the most difficult part of making the game.