ioticus

How long is the campaign?

How long is the campaign?

Just wondering if there is an estimate on how long the campaign takes to complete?

32,043 views 57 replies
Reply #27 Top

Quoting AllegroMonkey, reply 28
 

How are your boys enjoying the game thus far?

 

They like it but I don't think their standards are as high as ours (my oldest is 13).  I watch him play and wince constantly as I see him play in a very foreign way (there's no real time constraint on the game so he's trogging around with a massive MASSIVE army -- think 50+ units).

The day 0 version limits players to only 12 units per army (my sons are playing the gold version) so that could be an interesting difference.

Reply #28 Top

One other thing I noticed they're doing -- they name every single person they train. Every guy. 

Reply #29 Top

Quoting Frogboy, reply 29

Quoting AllegroMonkey, reply 28 

How are your boys enjoying the game thus far?
 

They like it but I don't think their standards are as high as ours (my oldest is 13).  I watch him play and wince constantly as I see him play in a very foreign way (there's no real time constraint on the game so he's trogging around with a massive MASSIVE army -- think 50+ units).

The day 0 version limits players to only 12 units per army (my sons are playing the gold version) so that could be an interesting difference.

 

LOL! that's great. 50+ units... I can imagine the swath of destruction. I love watching how younger generations take to games like Elemental as we quickly find new ways to approach things (both good and bad). Thanks for sharing Brad!

Reply #30 Top

Quoting Frogboy, reply 30
One other thing I noticed they're doing -- they name every single person they train. Every guy. 

 

Interesting. So an army of 50+ named toons? That'd be rather comical!! Bob, Jim, Tony, Tim, GO TAKE THAT CAVE!

Reply #31 Top

Edit: Never mind... looks like the post I was replying to got deleted. 

Reply #32 Top

Quoting Frogboy, reply 30
One other thing I noticed they're doing -- they name every single person they train. Every guy. 

How does that work for squads? I'm guessing the entire squad then shares the same name? Makes for a more sentimental attachment to one's army I guess if they take the time to name each guy.

I'm assuming the army limit is applied to groups and not the number of individual units in an army?

Reply #33 Top

I love the posibility of additional (I am going to call them modules) modules / campaigns both retail and non... this gives us as users the ability to make and trade them.. Can you imagine what a kind of a module a Stardock staffer or seasoned fantasy write could do given time?

 

he is an interesting question how long/many man hours did it take to make the campaign?

Reply #34 Top

@

i think he means the book

 

 

Reply #35 Top

Quoting Storm, reply 31

The day 0 version limits players to only 12 units per army

 

Why the decision to limit the number of units in an army?  Was it purely for 'fun' or a technical reason?

 


Well if it makes you feel better, people will be able to make and trade their own campaigns with you. The whole campaign was made with the included modding tools.

 

Oh I know, I've watched the videos 3 times each. I'm planning on remaking my denthor.com campaign into an Elemental Campaign.

 

It was for fun reasons. The AI was migrating towards a strategy of a single massive army which just isn't very good IMO. Not fun.

The campaign tools you guys will be using are way way way better than they were when we made the campaign.  The trigger system is mature now for instance.

Reply #36 Top

Quoting AllegroMonkey, reply 34

Quoting Frogboy, reply 30One other thing I noticed they're doing -- they name every single person they train. Every guy. 

 

Interesting. So an army of 50+ named toons? That'd be rather comical!! Bob, Jim, Tony, Tim, GO TAKE THAT CAVE!

 

It's even more comical because they named them after characters from other game.  Mario, Zelda, etc.

Reply #37 Top

Initially I wanted to play a random map to learn how to play Elemenal.  But since the campaign is short, should I start with the campaign or continue with my first idea?

Reply #38 Top

Quoting Twohawks, reply 37
I love the posibility of additional (I am going to call them modules) modules / campaigns both retail and non... this gives us as users the ability to make and trade them.. Can you imagine what a kind of a module a Stardock staffer or seasoned fantasy write could do given time?

 

he is an interesting question how long/many man hours did it take to make the campaign?

Hard to say how long it took to do the campaign because Random House wrote much of the text.

Right now, they're working on the additional campaigns for buyers of the book.  But when you get the game, AFTER you beat the campaign, open up campaign.xml and you can see the whole thing. They stuffed it all into one file.

Reply #39 Top

Just a thought: if the campaign is supposed to ease players into the game and explain game mechanics, won't it be terribly out-of-date?

Reply #40 Top

Quoting Frogboy, reply 40

Quoting AllegroMonkey, reply 34
Quoting Frogboy, reply 30One other thing I noticed they're doing -- they name every single person they train. Every guy. 

 

Interesting. So an army of 50+ named toons? That'd be rather comical!! Bob, Jim, Tony, Tim, GO TAKE THAT CAVE!
 

It's even more comical because they named them after characters from other game.  Mario, Zelda, etc.

 

nice!! Did they at least name one Frogboy?  :thumbsup: (had to ask)

Reply #41 Top

Wait wait wait, if you buy the book, you get an additional campaign?

Is it a disc in the hard-copy or would an e-book+ download code be possible? Sorry if this has been answered, but it's the first I've heard of the additional campaign at all. I wouldn't be able to buy the hard copy but I could do an ebook version. But I really probably would be buying it for an additional campaign and less for the book itself, since I don't enjoy reading much.

Reply #42 Top

Quoting SumoX, reply 46
Wait wait wait, if you buy the book, you get an additional campaign?

Is it a disc in the hard-copy or would an e-book+ download code be possible? Sorry if this has been answered, but it's the first I've heard of the additional campaign at all. I wouldn't be able to buy the hard copy but I could do an ebook version. But I really probably would be buying it for an additional campaign and less for the book itself, since I don't enjoy reading much.

 

An ebook version will be available on August 24 on Amazon.com in the Kindle format for $9.99.  As for an extra campaign (with the purchase of the book), this is the first time I have heard of this.

 

You can find the book @:

http://www.amazon.com/gp/product/0345517865?ie=UTF8&tag=joeusercom-20&linkCode=as2&camp=1789&creative=390957&creativeASIN=0345517865

Reply #43 Top

^^well thats intriguing... :)

out of curiosity, is there any connection between the campaign and the rest of the game? will my coveted items from one, be accessible in the other?

Reply #44 Top

Quoting Mobella, reply 48
^^well thats intriguing... 

out of curiosity, is there any connection between the campaign and the rest of the game? will my coveted items from one, be accessible in the other?

Yes, will I be able to bring my adventuring party of friends carrying all my barrels of gold and magic jewellery along? Not to mention my precious recently aquired knowledge of siege mechanics...

Reply #45 Top

Quoting Storm, reply 45

The campaign tools you guys will be using are way way way better than they were when we made the campaign. The trigger system is mature now for instance.
 

I'm eager to get my hands on it and start working.  With Tiles and things we create for campaigns, will these automatically be allowed into random maps or can we restrict them to the campaign only?

 

In this thread reply 37 brad answers this question.

Quoting Frogboy, reply 37

Quoting Thizzbaby, reply 33Quick question, will the book have a download code in the back which we use to get the bonus campaign?

Also will the extra campaign be based on the books characters? As i understand it the book is set in the future of the game.

 

Thanks in advance and great job with all your hard work, i hope it all pays off.
 

Yes to both.

As to this.

Quoting Mobella, reply 48

out of curiosity, is there any connection between the campaign and the rest of the game? will my coveted items from one, be accessible in the other?
in another thread Brad explained that the book takes place after the game, so that while some things may be familiar (it is the same world after all) its a separate story line in that same world..

Reply #46 Top

my worry about a download code in the back of the book would be that some unscrupulous fellow might just pop by a book store and copy down the code without buying it so that when i got the book home, i find the code has already been used.  Unless the book is shrink wrapped or isnt available brick and mortar or something.

Reply #47 Top

Quoting Frogboy, reply 6


 

It took me about 5 hours to complete it.  That's with me knowing how to play the game of course.  I'd expect a typical user it would take them about 8 hours.
8 hours only ? That's too short for a TBS .

Reply #48 Top

Quoting lackoo1111, reply 52
8 hours only ? That's too short for a TBS .

It'd be short if that's the only mode that the game offered, but the real game is the "sandbox" mode.

Reply #49 Top

I always like to play the campaigns, I even played the "terrible" GalCiv2 one. So I'd like more than one 8-hour campaign, preferably multiple campaigns for different factions. Hopefully mods and expansions will add more of them.

Reply #50 Top

Quoting Mtn_Man, reply 53

Quoting lackoo1111, reply 528 hours only ? That's too short for a TBS .
It'd be short if that's the only mode that the game offered, but the real game is the "sandbox" mode.

indeed as Brad mention in a post some where current campaign is designed to get folks into the game and help them understand the world and mechanics.. Its a tutorial with out being a tutorial heh heh..

Now I am excited about what future campaigns we will see because the mod tools are out outrageous.. if done right Stardock could themselves release really cool campaigns of various length for a few bucks here and there (if they don't chuff out a bunch of free ones themselves)..  while the modders toss out all kinds of free ones..