Filthgrinder Filthgrinder

Do we have to build?

Do we have to build?

Am I understanding correctly that I don't HAVE to build an empire? Can I be a "Mystical Wanderer" doing quests and growing in personal power? Become a "god" if you will?

I was under the impression you could. But everything I read mentions building.

17,612 views 35 replies
Reply #26 Top

you could - you'd probably want to hire a few researcher npcs and have them raise up your adventure levels though

Reply #27 Top

I'm really glad they changed that part.  Because losing power to build cities is contrary to the general feel of most of these games, from AoW: shadow magic to Master of Magic to Dominions.  Do you sill lose power permanently to empower heroes or to create artifacts?

Reply #28 Top

Well I have to think about Civilization where if you wander around for say 20 turns without founding a city you put yourself at an enormous disadvantage because your essentially giving every other player a 20 turn head start. If elemental's AI is anywhere decent it should be almost impossible to come back from something like that.

Reply #29 Top

I say try it, tape it and put it on youtube.

Big respect if you make it far before you get killed. :)

Now at the start of the game you might want to walk around a bit and look for a sweet spot to put your first city at, but then i think you will need that city to back you up.

Now with a mod on the ather hand...

You could probably make a mod that enables you to play the way you want to.

Do not think it would be that hard to do even...

Food for thought... Moders?

Reply #30 Top

I wasn't in the beta so I haven't seen the modding tool but I'd imagine it wouldn't be too hard to make an ability that gives your sovereign a tech/magic research income of 2^(your level) per turn or something like that.

Reply #31 Top

Quoting Annatar11, reply 11

But the game isn't specifically designed to support it.


But it is, since all the required resources needed for solo adventuring (gold, research, spell research) can be acquired without building a single city.

The Sovereigns have magical pockets of holding for carrying around all that gold and research materials :). Hey look here comes the Sovereign and he's got an iron mine in his pocket!!!

Reply #32 Top

Quoting Raven, reply 32

Quoting Annatar11, reply 11
But the game isn't specifically designed to support it.


But it is, since all the required resources needed for solo adventuring (gold, research, spell research) can be acquired without building a single city.

The Sovereigns have magical pockets of holding for carrying around all that gold and research materials . Hey look here comes the Sovereign and he's got an iron mine in his pocket!!!

 

Hah, yeah gotta love them massive pockets!

"Hang on! Let me pull out my trusty Catapult! Boo-yah!" XD

Reply #33 Top

Quoting Verkinix, reply 3
I, for one, look forward to an in depth building mechanic. Building in strategy (and simulation) games is my all time favorite thing to do (which is why Dawn of War 2 doesn't appeal to me very much at all).

 

I too am more of a base-builder in strategy games (which is why I absolutely loved entrenchment), yet I still really enjoyed DoW2. If you find it anywhere cheap, I would recommend picking it up, but be aware it is as much RPG as RTS, and the Last Stand mode (the good part of multiplayer) is pure ARPG, no RTS pretence there. That doesn't make it a bad game, but I wouldn't label it as an RTS as such.