Misc questions before I order
I've lightly been following elemental since the days of SoaSE. Reading the wiki and planned features made me amazed every time at what this game was offering. It has so many features that would make gaming news if SC2 or CoD adopted a single one. Stardock's policy (piracy/drm, customer base, updates) is another reason why I was following this. No other game on the market is like elemental. So some random questions I haven't seen yet on the forums..
1 : How is the AI? Is it hard to exploit (Hmm, AI doesn't attack me in force. Guess I can just turtle forward to win!) or will it adapt to the player? In short, will it be a challenge without it cheating?
2: Do we know if AI can be used online, mixed in with people?
3: When the online beta was up, how casual was it? RTS online has always stressed me, making it not fun. Playing with friends in SoaSE was extremly fun, because I knew I didn't have to be on the edge of my seat. Playing public games..not quite.
Basically will there be communities that set an occasional game? 16-32 multiplayer sounds like it could be really fun if the people were relaxed.
4: Moving into tactical combat : Do we know how it will play out online? Will it be automatic -- will both players (or 1) have to agree to do it manually? Will other players have to view manual battles as well?
5: Looking at tactical combat stats, they seem open to exploiting (1 stat to rule them all!) or just blandness (jack of all trades, master of none). I don't mean to sound rude. Could a player carve a niche for himself (hmmm, he has really fast units. I should plan/exploit for that) or will players react to most things in the same fashion?
6: During the online beta, how did turns progress? "You have X seconds before the turn ends." "You have X actions to partake in!"
That's all I can come up with, I really appreciate it!