ZombiesRus5 ZombiesRus5

[SotF] Sins of the Fallen

[SotF] Sins of the Fallen


 

Sins of the Fallen

Sins of the Fallen


Overview

Sins of the Fallen is a massive enhancement for the critically acclaimed Sins of a Solar Empire.

Major Features

New Races with new strategies
New Planets
Gameplay Enhancing Addons
AI Enhancements

Journals: [SotF] Diplomacy Pacts & Bonuses, [SotF] Improving the AI, [SotF] Cosmos Ad Infinitum

  Addons   Factions  
  Cosmos Ad Infinitum Logo







Frequently Asked Questions

What version of Sins of a Solar Empire is supported?
Sins of the Fallen is a modification for Diplomacy and Rebellion. 

How do you install Sins of the Fallen?
Please read How to install Sins of the Fallen.

Why does your mod have so many folders?
As Sins of a Solar Empire is a 32bit game it is restricted to 2GB of ram utilization as well as other various hard coded limitations. The stacking structure used with this mod allows more than 2GB of content by allowing portions of the mod to be loaded.

Will you support Entrenchment or Vanilla?
No, I did have previous versions that supported Entrenchment (See Release History), but have decided the it was too much effort for one person to try and maintain both.

  Fall of Heaven: Plague and Nephilim
Fall of Transhumanity
Fall of Kobol
 

 

 

4,031,934 views 1,320 replies
Reply #176 Top

Don't forget some great ideas like the culture/trade center. Also, my progress increased substantionally once you got involved and alexrose helped too with his model contributions. :thumbsup:

+1 Loading…
Reply #177 Top

Ah yes, I'm also the idear person besides Zombie here lol how could I forget that

Reply #179 Top

Diplomacy version 1.011 is correct. Please answer the questions below and we should be able to figure out the problem.

Did you follow the guide for placing the mod?

Does the mod show up as an available mod?

If so, what happens when you try to enable the mod?

Is the checksum 0 (zero)?

Any other information you can provide?

Reply #180 Top

Oh sry guys for the hassle. I extracted the file to the wrong place. Thanks for helping :)

Reply #181 Top

Cool, glad you got it sorted out.

Reply #182 Top

Sins of the Fallen (E) Alpha 0.2 release for Sins of Solar Empire: Entrenchment only. The Entrenchment version is up to date with the diplomacy version, thus no patches are required for Entrenchment with this release.

Sins of the Fallen Nephilim Logo

Sins of the Fallen (E) Alpha 0.2 Release
Entrenchment Version Only
Entrenchment Version TBD
See readme.txt included in download for more information

 
Warning: Do not install patches for (D), diplomacy, over (E), entrenchment, releases or vice versa. Entrenchment and Diplomacy releases are version specific and cannot be mixed.

Please report any issues found here or as comments associated with the correct patch or version on moddb.

Synopsis of Alpha 0.2 (same as diplomacy)
This version of the mod introduces the Nephilim race including custom ship and planet modules, custom abilities, custom research, ship and module icons including main view icons when zoomed out or viewing in the empire tree.

A demo version of the Plague race is included but with limited models and abilities. It may be played but is not guaranteed to be issue free.

Thanks, ZombiesRus5

Reply #183 Top

Quoting EternalRequiem, reply 175
lolz funny's

eh Zombie is the one who does all the patch work, me I just made the models and supplied them to Zombie, he really likes the way I do the ships I guess even though my skills are amateur at best (still can't texture and skin, thank zombie for the good texture jobs on the ships.) Still I'm proud to supply them as they look so fantastic in a game. Other thing I do is test the game when I'm not too busy and see if I can find anything that is broken

Speaking of testing... Want to try a version with Sins Plus/Volumetrics/and Bailknights graphic mod?

I don't have the research in place for the new races for colonizing Gas Giants and graveyards, but the new planets work.

Reply #184 Top

I'd love too if I could get the time... been job hunting which is taking up a lot of my time. I honestly have not having a job lolz

Reply #185 Top

Wish I could help on that front... Good luck with the job hunting. Definately better to get a handle on real life, then come back and play ;)

Reply #186 Top

Yes, been out of work for almost a year, don't wanna even try to qualify for unemployment... I don't need a crutch and I don't want to be another leecher.  Honestly a person needs variety in their life and if they do something like play games all the time they will certain start to find it getting dull and boring, even if you have a large collection of games and things to keep you busy... you will still get bored and notice things starting to get a bit stale. When I was working I noticed that when I got home for cool down time and played games, I enjoyed them a lot more.

Right now top priority is getting a job and it's very close to December and that's a time where all places are hiring

Reply #187 Top

Thanks myfist0! I finally got to adding multiple race selection and fixing the relationship and player screens. I added my own little tweak to the relationship screen though.

Reply #188 Top

Very nice  :thumbsup: . I like what you did for the Relationships Window.

Not sure yet if the SoA team wants to keep it but I put the Pirates and NPCs in the 6th slot.

If you have any questions about weird behavior our have any improvements be sure to let me know.

Reply #189 Top

Thanks! I did note one thing on the weebly which is not correct based on my testing...

After much trial and error I found which races will be listed 1st are in the order they are in the entity.manifest. The original order was...

What I found was this is driven by selectable priority with the higher value listed first in race selection.

I made my Nephilim race 4 and Plague race 3 and TECH which is already 2. Then I used your technique and put Psi as the race below Nephilim and Vasari as the race below Plague.

Not sure yet if the SoA team wants to keep it but I put the Pirates and NPCs in the 6th slot.

I plan on adding a third race as a human based faction so I left out the NPC for now.

Reply #190 Top

I messed with that priority level for a long time. I even tried on the plain reference files with no races added. 

OK wait a bit, I need to double check this.

Hmmm I guess you're write. I don't know what the hell was happening before when I could not get the pics to switch places. I will update the page soon.

 

Reply #191 Top

cool, here is the texture file I did. It's not compressed yet as I'm trying to get my source uncompressed textures lined up and then batch convert them later. I've also provided a link to the relationships screen window I did.

http://dl.dropbox.com/u/5790092/Temp/RelationshipsScreen.window

http://dl.dropbox.com/u/5790092/Temp/RelationShipUnderlay.dds

Reply #192 Top

Thats awesome bud. Can I put them on the Weebly when I fix the page (because of you <_< ) ?

Reply #193 Top

sure, I consider those two open use, feel free.

Reply #194 Top

One of the best mod's I've played! 

What would make it more exciting is doubling the fleet/caps sizes and perhaps different types of planets...plans in the future I hope...:andrew:

Thanks for this mod!

Reply #195 Top

Quoting Vardunetj3, reply 194
One of the best mod's I've played! 

What would make it more exciting is doubling the fleet/caps sizes and perhaps different types of planets...plans in the future I hope...

Thanks for this mod!

Thanks, there are lots of other good mods for you to check out too.

I probably won't be changing fleet sizes as that can be a major source of late game lag.

Now the different planet types is covered by the SinsPlus addon. Follow the links above and you'll find the instructions detailing the site with SinsPlus as well as links to a bunch of other great mods.

I have more planned with this mod, just been very busy with the end of year work and holidays.

Have a Happy New Year!

Reply #196 Top

Hello everyone.

I have been looking for the answer to this question with out success so I decided to put it up here.  When I install the mond and I click apply Mod it Immediately does a Mini Dump and exits the game.  How do I Fix this?

Thanks

 

Reply #197 Top

This mod or any mod?

What version of Sins are you using?

What version of the mod are you using?

Reply #198 Top

Im trying this Mos, with Version

Diplomace v1.011

Sins of the Fallen(D) Alpha 0.2.4

Thanks for the prompt reply

 

Reply #199 Top

Ok, next question...

What is your checksum when you enable the mod?

Edit- My checksum is 91932145 with Sins of the Fallen (D) Alpha 0.2.4 enabled.