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A plea for Hotseat multiplayer

A plea for Hotseat multiplayer

I've been following the development of Elemental eagerly for the last months. While I haven't pre-ordered the game yet, due to lack of time to do something constructive in the Beta, as per my latest searches it seems that Stardock will probably not ship the game with a hotseat option.

I think this is a big mistake and I got to break a lance for hotseat right here. Over the years, hotseat multiplayer has been the source of some of my most memorable evenings with friends. I can't count the evenings I've spent with one to three friends playing a game of Master of Orion II before one of our PC's.

I own Galactic Civilizations II and its two add-ons. And, for all my ranting about their greatness to my friends, I couldn't persuade not one of them to buy the game. Their reason: Lack of tactical battles, lack of multiplayer,  and very specifically lack of a hotseat option.

I would plead with the developers to include hotseat, since I am sure that this would sell quite a few more units of the game. Even if my friends don't buy the game initially, seeing it in action while they play it would surely move them to wanting to own it, if the game is as good as the developers want it to be. If there is fear of pirated copies, make it also be necessary for hotseat gamesto be hosted on the Stardock servers.

For obvious reasons, hotseat players don't care too much about anything like secret diplomatic negotiations ( although that is theoretically feasible ). They care about playing the game together, in the same room, and talking a bit trash to each other about how their empire is much more magnificent that the others ones.

So, once more, please include the option for hotseat multiplayer in the game. It opens up another category of costumers and its implementation should really not be that difficult, with an already exisiting multiplayer infrastructure.

30,682 views 46 replies
Reply #26 Top

Quoting Tridus, reply 21

Over time, opportunity cost goes down. Right now that someone implementing hotseat could be implementing improvements to the Empire tree, or intelligent AI, or flashy spells, etc. In 6 months, what they'll have left to add won't be as major, at which point hotseat would be higher on the list.

Yeaaah... I don't know. My best guess is that Frogboy will have a list of features he really, really, really wants to get into the next expansion/patch and that "further multiplayer support, i.e. hotseat" will be down on the list with the items marked "if we got the time".

I'd rather lobby now for hotseat, how else am I gonna get it included?

Quoting Gorstagg, reply 25
I wasn't going to respond, as this option would of 0% impact on me and my enjoyment of this game.

But I think what Kryo is trying to point out. This would require significant time to properly develop and implement. As much as Multiplayer. I believe he said.

So, just take that into account, when talking about it and don't really expect it to show up, until sometime down the road after release, when their development window is open again.

To clarify I'm not saying I'm not for this option. I just haven't used this style of play since 1988 or so with a friend, when we took turns, literally taking turns controlling whatever guy we were playing, in between turns. Back before .. you know actual multiplayer even existed, in any meaningful way.

Not to put too fine a point on it, but then why is PBEM support a goal for release, as Frogboy stated himself ( as can be seen in the thread Wintersong linked upthread )? PBEM essentially is hotseat, only that you send a savegame to your friend instead of him sitting beside you.

And as I said, if the feature isn't in the initial game, my fear is that it will always slide to the bottom of the priority heap for any patches/expansions. We all know that Frogboy doesn't like multiplayer.

Reply #27 Top

If a multiple installation LAN works (read works) I don't really care about hot-seat. The only times it would be better would be when you have a limited number of computers. For example, when we go to our summer house we only have my laptop and hotseat is really nice then, but otherwise we have so many comps that either works.

Reply #28 Top

Well, it's good to know that you and your friends are so affluent, but my set of friends do not all own laptops and I got my desktop and one pretty old laptop.

Reply #29 Top

Quoting magnuskn, reply 28
Well, it's good to know that you and your friends are so affluent, but my set of friends do not all own laptops and I got my desktop and one pretty old laptop.

In my circle of friends (and our families since most computers are shared to an extent) we have one laptop, and four comps that run the game smoothly. I am sorry if I offended you in any way. I simply stated my situation.

Reply #30 Top

Sorry, I took it for a more generalized statement of "Of course everybody owns a laptop or two nowadays!".

Reply #31 Top

Yes I fail to see how it would be difficult to put in Hot seat. Just look at AGe of Wonders. WE are not talking about some damn console split screen thing. Be sides Hot Seat also allows us to play multipule empires at once which I do a lot in TBG that allow hotseat. Yes multipul instalations at home is fine but some of us only have one PC.

Reply #32 Top

Quoting KillzEmAllGod, reply 24

but it might be also worth developing it further for people with duel monitors, then it would be almost no need to call the feature hot seat you would need to set it up so the game can use two different mouses maybe even keyboards, maybe even use two different key boards and mouses on the one sreen removes to need to swap make sure it knows whos keyboard is the right person.

That would require so many changes to how the UI, game input, and even the turn system work that it's not even remotely viable.

Reply #33 Top

Quoting Bellack, reply 31
Yes I fail to see how it would be difficult to put in Hot seat. Just look at AGe of Wonders. WE are not talking about some damn console split screen thing. Be sides Hot Seat also allows us to play multipule empires at once which I do a lot in TBG that allow hotseat. Yes multipul instalations at home is fine but some of us only have one PC.

Reason #1:

How do you make Hotseat work with simultaneous turns? In MP, turn advances for everyone, when everyone hits End Turn (or an amount of time after the first person hits it). Basically, Player 1 does his thing at the same time as Player 2, and they both advance to the next turn at the same time.

This is inherently opposite of what's required for Hotseat, which is Player 1 does his thing, passes turn to Player 2 who does his thing, passes turn back to Player 1, and so on.

Substantial engine modification would be required to implement Hotseat.

Reply #34 Top

Quoting Annatar11, reply 33

Reason #1:

How do you make Hotseat work with simultaneous turns? In MP, turn advances for everyone, when everyone hits End Turn (or an amount of time after the first person hits it). Basically, Player 1 does his thing at the same time as Player 2, and they both advance to the next turn at the same time.

This is inherently opposite of what's required for Hotseat, which is Player 1 does his thing, passes turn to Player 2 who does his thing, passes turn back to Player 1, and so on.

Substantial engine modification would be required to implement Hotseat.

So why is Frogboy saying that PBEM will be hopefully in the game for launch, then?

Reply #35 Top

"Hopefully", "maybe" and such isn't quite the same as "Yes, we're doing it".

Reply #36 Top

PBEM essentially is hotseat, only that you send a savegame to your friend instead of him sitting beside you.

Not really. I expect PBEM would basically be handled as async client-server (manual save handoffs via email would require internet anyway and just adds a cumbersome extra step). You log on, do your turn, toggle ready-up for the turn to advance, and come back later. Once the wrinkles are worked out in that, then we could look into hotseat since a little bit of that infrastructure might apply, but there'd still be a lot of work to do.

 

Reply #37 Top

Quoting kryo, reply 36

Not really. I expect PBEM would basically be handled as async client-server (manual save handoffs via email would require internet anyway and just adds a cumbersome extra step). You log on, do your turn, toggle ready-up for the turn to advance, and come back later. Once the wrinkles are worked out in that, then we could look into hotseat since a little bit of that infrastructure might apply, but there'd still be a lot of work to do.

 

Ah, okay. Sorry, my expectations were as with other games, which handled turns on a "you press turn and the other guy has his go" basis, instead of simultaneous turns.

Well, I said my piece. I've cited the reasons why I think including hotseat will result in better word-of-mouth, which probaböy still is very helpful for a game like this from a company which is not super well-known like EIDOS, Bioware, Creative Assembly, etc.. And I've given evidence for people who won't buy the game without multiplayer ( anecdotal, but still... ).

That's the best I can do and I've gotten at least another "we'll try our best, if the resources are there" commitment, which is probably the best I can expect at this point of development. So I rest my case for now. Of course I'd love to see more voice their support for hotseat. :)

Reply #38 Top

Hotseat would be nice, but PBEM is more important for me. I'm playing some Age of Wonders (both the original and Shadow Magic) PBEM games, and I like it a lot - I have all the time that I need to play a turn, and don't have to use semi-RTS elements like turn timers and simultaneous turns. The games can last for years, and often subs are needed to replace players that are no longer active, but it's still a great way to enjoy the game. We write our turn logs at the forum, so anyone can "watch" these games.

Of course I understand that PBEM doesn't have to be in the first release, but please add it in a later version.

Reply #39 Top

here is a thought... (and if its a bad idea ignore it heh...) since the goal for elemental is ultimately for it to be a low sys resource hog,as a simpler way to  create/allow a hot seat game is it  possible to have 2 instances running on the same machine logged into same game?I know this would limit hot seat to 2 players but i Am just brain storming here.

like i said if this is more work then building in hot seat never mind. heh heh

Reply #40 Top

Apologies for threadomancy. Please bear with me.

Elemental multiplayer is intended to be simultaneous, right?

Why not take advantage of it. Implement a branch of Tech called "Intelligence" or "Surveillance" or "Spy Network" or something. The higher you've developed the tech the later you will get to act in a turn.

So, for example, a player who hasn't researched this Tech at all will go first during a turn, then lock in his moves. A player who has researched this tree will go after him -- he has the possible advantage of responding to the opponent's move.

If there's a tie in tech level between two players, resolve randomly.

Hope that makes sense. It'll solve whatever issues simultaneous turns bring to hot seat, and do so in a fluffy manner.

Reply #41 Top

Hotseat doesn't require much different work from PBEM.

Also, hotseat allows a kind of MP that LAN does not: Playing against oneself, which is great for checking strategies.

Please include hotseat.

Also consider that LAN only works if you have several computers, which may not be the case if you want to play with your daughter.

Reply #42 Top

Quoting kryo, reply 16
Hotseat actually requires as much or more work than standard multiplayer, as you've got to account for differences in diplomacy, combat resolution, switching which faction the player is controlling on the fly, etc. And there are fewer people who would use it compared to standard multiplayer (even more so since as others have said, we typically allow multiple installations in the buyer's home).

I concur with this. There's no need to make all kinds of multiplayer avenues. Just make online and I guess LAN type and that is all that is needed. I might play an online game from time to time if they are fast and quick like the old MYTH series of games. I'd never play a long term 800 turns or probably even 300 turns game though.

Initially though I'd rather see Stardock and Brad et all focus on the SINGLE Player game and get that in order before tackling anything in multiplayer. There's things to refine and I guess improve from the single player standpoint and that's going to take 6 months to a year I would imagine to get it like a GC2 Twilight of Arnor. :))

Reply #43 Top

I still think a hotseat mode is needed. I'd like to play with someone who is in my home and we have only one computer that can run Elemental. I suppose such situations happen quite often, and I think of hotseat as a "basic" mode that should be implemented in every TBS game that has multiplayer.

Btw I don't understand why it causes differences in "combat resolution". The only thing that should need some work is diplomacy, "switching which faction the player is controlling on the fly" shouldn't be that hard :)

Reply #44 Top

Honestly, there are a 1000 far more important things that need to be addressed before new multiplayer features are added.

Reply #45 Top

Quoting TheProgress, reply 44
Honestly, there are a 1000 far more important things that need to be addressed before new multiplayer features are added.

Well, it's your opinion. Concerning myself, I NEED to have a Hotseat multiplayer option in a turn based game. F***, it's a must!

Reply #46 Top

screw giving up my game time for my "friends" or "family", ill play Elemental, they can go play solitaire.