How do I research/build apartments?

Forgive me for asking, but I've tried searching the forums and even looked at pages and pages worth of topics with no luck.  I've noticed mention of 4-tile apartments that can hold more people than the houses, but I've had no luck discovering which tech unlocks it.  So can someone please tell me what needs to be researched to unlock apartments specifically, and the prereqs?  Without it, I'm having trouble getting beyond villages.

 

Also, is there a smarter way of getting food to towns/villages that have only one farm to help them expand, or do I need to keep researching improved farming several times?

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Reply #1 Top

To get appartment, you need a tech in civilization (don't remember the name). And I'm not sure the apartments are shown on the list iof available buildings in the tech (but you still get the buildings to build)

To get enough food you need one or two cities devoted to it. Find good places, build roads and a lot of advanced farming.

Reply #2 Top

I'm pretty sure the settlement has to level up two or three times before you can build them, too.  I believe Apartments are bundled together with Houses, like how Apiaries are with Orchards.

Reply #3 Top

Can you be more specific?  I've upgraded civic and housing/estates several times and didn't see it.  I was wondering if anything else may need to be researched?  Or if I have to destroy all houses before I can build apartments, something buggy like that?

Reply #4 Top

No, nothing like that : your cities need to be at level 4 if I remember right.

Reply #5 Top

Jon, what I mean is that you GET the ability to build apartments when you research Housing.  I double checked this earlier; you get both Houses and Apartments with the Housing advancement. Apartments aren't an upgrade for the houses (although perhaps it should be!); it's a different structure.  You can't build the apartments in a city until it reaches a certain level, probably 4 according to Vieux.  And even then, the city must have four plots free because it's a big structure, like an Orchard.  As of Beta 1G, houses are never upgraded, AFAIK. Sometimes I have trouble building a second one, but usually not a first, try it again! :grin:

Or just wait until 1Z...it'll probably work differently anyway haha!

Reply #6 Top

Since I don't want to clutter the forums with silly threads, I have a same kind of a question about farms. I've played two games now and I've never been able to build a farm, even after researching farming. The farm city improvement just doesn't appear on the building list. Is there something I'm not getting?

Reply #7 Top

Farms are built on fertile land tiles.  You need to build your towns very close to such tiles to build a farm.  Same goes for apiaries and orchards (when researched).

 

Edit: But supposedly where the city is established won't matter as much in the coming new build as food will be a global resource shared by all your towns.  You will send pioneers out to establish farms on the tiles you find.

Reply #8 Top

Currently it seems that if you have a nearby copper deposit (too far away to build upon with city), you get +0 copper ore per turn. Then if you use a pioneer to build a mine you get +3 copper per turn. Then if its captured the same mine gives you -3 copper per turn? Wuzza?? Wouldn't it make more sense to simply remove the +3 copper per turn? Instead of stacking +3s with -3s, or even WORSE to REDUCE your stockpile for losing resources?

For instance, you build two copper mines via pioneers. You get +6 copper per turn. Lets say you store 36 copper over 6 turns. From what I have heard so far, if you lose both mines, you now have zero copper mines, and its giving you -6 copper per turn!? So after 6 turns your Supply runs to zero and then you get negative Copper? So even if you recapture the mines youll only have +0 output, and if you lose it again you might have -3 per mine or you might have -6 per mine!? And then if you recapture mine you only have -3. You could be running at a -200 or -300 stockpile (if its allowed to go into the negatives). Maybe I simply hear incorrectly, although I would like for a captured +3 mine to turn into a +0, instead of a subtractor.

Reply #9 Top

Quoting JonSarik, reply 7
Farms are built on fertile land tiles.  You need to build your towns very close to such tiles to build a farm.  Same goes for apiaries and orchards (when researched).

I just played 2 games and researching Farming and having the nearby tiles built (with huts i.e.) doesn't seem enough. Sometimes I can build orchards but not farms, otherwise neither...for a long time. When I pass my cursor on the fertile land tile, it still says in white "Needs Farming researched" when I already have Farming, Orchards and even Refined Farming.

And then I can build them.

I didn't exactly looked when and how it became available but: do farms and orchards require that the city be at level 2, or should I report this as bug next time I encounter this problem?

Reply #10 Top

Bug. But probably no need to report until 1Z is released.

Reply #11 Top

Yep it's a bug. Each game I play, I research civilization first to be able to build farms on turn 4 (or 5, I don't remember), and I always can build them the turn I get the tech.

Reply #12 Top

Quoting Mandelik, reply 9
I didn't exactly looked when and how it became available but: do farms and orchards require that the city be at level 2, or should I report this as bug next time I encounter this problem?

I've had cities that where I couldn't build the farm because I didn't have the required four build tiles.  Sometimes if you build a couple of things, before trying to build a farm, you can't.