Questions

I was reading about how a given city's growth will be dependent on food resources and was wondering: Will you be able to transfer food from a city with a surplus to another city that has fewer local food resources?  In Civ4 for example, you cannot do this - if you find a city location with lots of strategic resources but little local food potential, it is VERY hard to get that city to grow to a decent size.  Other similar games allow you to transfer food between cities by building caravans or whatever, which seems like a cool idea because this allows you a chance to make specialized cities instead of being forced to make each city more or less elf-sufficient.

Another question: Is there any chance of there being a "dungen level" being included on the map (a subterranean world with exits to the surface).  Many fantasy games have used this successfully and I would love to see something like that.  Master of Magic (this games spiritual predecessor from what I understand) had an alternate plane of magic instead of a dungeon level, but the effect on gameplay was quite similar.

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Reply #1 Top

If the cities are connected by roads, caravans will automatically transfer resources between them. That includes food. I think the one with the resource is still a bit better off, but you won't have a settlement stuck at outpost if your empire has extra food just because the food is elsewhere.

There are supposed to be dungeons of some kind in a later beta, but they're not in the game yet.

Reply #2 Top

If roads exists, then each city will get a bonus in resources from the other city.

For instance : City A has 30 food city B has 10 lumber.

Each road will bring 10% from the city. So city A will have 30 food and 1 lumber and city B will have 3 food and 10 lumber.

So you absolutley need to connect all of your cities.

EDIT: about the dungeon level : Devs said they will only use one "plane" of existence. But it will be moddable.

Reply #3 Top

Even though there is only one plane of existence, I hope certain places, like the Calebethon for instance, are smaller mini-maps with at least one level below or above the surface of "the outside world".

For instance, a grand castle on the map takes up one square ... and entering the castle, instead of merely be a one-time tactical battle, would be a serparate map, at a different scale, representing the Trek through the Castle Halls. With several potential tactical battles at least.

Same could be done for caves and dungeons. Usually a different scale than the overland Strategy Map, with various quest items and tactical battles within. (A quest item could also result in a tactical battle).

Reply #4 Top

WOULD BE EPIC TO HAVE AN UNDERDARK

so far the trade between citys needs its own screen to make it easier for knowing where X is going and what X is coming back or if it is at all, so you could send all your extra food to the capital like a greedy person would do to max out the city or give it what it really needs instead of it being a bit uncertain like it is now.

 

edit: added do to make it sound better around would ^ to max