Pox Nora : A game the devs should look at.
One of the things I'm eagerly awaiting in the Elemental beta (which is, sadly, extremely far off) is the fully-fleshed out combat system. But, before we get there, I hope that the developers give Pox Nora a quick look - because the turn-based combat for Pox Nora is something that I think would work beautifully in a game like Elemental.
Put simply, Pox Nora stresses making intelligent, strategic decisions in combat. And, more than that, every unit is distinct, and serves a very specific purpose (even though there are something like half a thousand total units). In addition to this, it's also possible to craft your army exactly how you want it, and play exceedingly well under a plethora of different play-styles, rather than being pidgeonholed into the boring "balanced" groups that we see in most strategy games today (in games like Total War, Civilizations, Warcraft 3, etc).
While I understand that Elemental's combat isn't going to be strictly turn based (but more like a Baldur's Gate sort of Real-Time / Turn-based hybrid), I do think that the developers could gain a great deal of inspiration for what they want to do with their combat from Pox Nora.