Starbases and the AI
Hi,
After reading some posts I got the impression that the AI is not capable of handling starbases. Is this true, does the AI not know how to attack them properly? Or is this already addressed in the Diplomacy mini-expansion?
Hi,
After reading some posts I got the impression that the AI is not capable of handling starbases. Is this true, does the AI not know how to attack them properly? Or is this already addressed in the Diplomacy mini-expansion?
To me they don't see the difference between a fully upgraded SB and a fresh SB.
And overall they generally underestimate the strength of a fresh SB too, getting one up early at the front lines plus repair bays and maybe some support ships is all you need and will free up your fleets for elsewhere.
Diplomacy doesn't seem to have fixed this, maybe they will later/soon.
ps depending on the map and difficulty AI, they will sooner or later bring a large fleet plus arty ships, your SB isn't invincible ![]()
The AI isn't really capable of handling competent players (period) because it is AI. It's just limited by virtue of what it is even though it might be pretty good as far as AI goes. It cannot micromanage its ships well. (Notice how some of its ships will charge forward, alone, towards your fleet and certain death without even scratching your fleet instead of staying bunched up together or just simply retreating?) It cannot prioritize which enemy ships and structures to destroy first. It cannot time when to use capital ship abilities properly, assuming that it even builds the most strategic capital ships and upgraded them properly. It cannot really weigh the value of choosing to build a certain structure at a certain location nor the value of certain types of research. It cannot develop a game plan. It cannot use creative strategies and tactics. This isn't a knock on the Sins AI which is pretty good as far as AI goes. Rather, it's a knock on AI in general.
I think the conventional wisdom is that you'll find the AI to be toughest in Regular Sins because that way it doesn't have to deal with the added complexities of starbases; it won't waste its own money and resources on them and won't suicide itself on upgraded enemy starbases.
If you end up feeling unsatisfied with the challenge the AI offers and desire competent opponents, and if you are brave, you can try the game in online multiplayer by clicking the <Ironclad Online> button. Note that you can play against AI online while having human teammates in games called Comp Stomps, which are pretty popular. It isn't at all uncommon to see 2-4 friends setting up games against 6-8 AI. (It's a chance to make friends with people and learn from what they do since you'll be able to watch their every move.) Online multiplayer also offers real locked team v. team games with up to 10 people, which is a very different experience from playing one man against 9 warring AIs in free-for-all-style. It's so good, in fact, that once you are competent and can hold your own against human competition, you won't want to play the game against the AI. The games are much more suspenseful, fulfilling, and intense, and you'll also find that the strategy is much more involved and deeper.
Taking down a starbase by brute force is extremely difficult. Your fleet either needs a ridiculous number of Ogrovs or absurdly overwhelming force. If you don't have that, entering weapons range of a starbase is quite suicidal, and even if you do win you'll often take so many casualties that the victory is entirely phyrric, but the AI is happy to do this. This is only complicated by the fact that the AI seems to vastly underestimate the power of starbases. I've seen them attack with forces that are less than a tenth of what I would even consider hitting the starbase.
Now, there are alternatives to bringing down a starbase by brute force. They require patience and caution, and the AI simply has neither. The only battle plan it knows is to throw all its units into close range with your fleet and hope it wins. This simply doesn't not work against a starbase. It will even move carriers into weapons range of the starbase - for absolutely no reason - and get them killed as a result.
It gets worse, unfortunately. The AI is very poor at using starbases as well. Bad location, too many or too few upgrades of the wrong type, and worst of all it won't fight with them. It will happily sally out with its fleet to meet you and you can fight as if the starbase wasn't there, and then after you win bring in a few Ogrovs to clean it up. The AI simply won't support its starbases, and worst yet it will never buy the "auxiliary government" upgrade. This lead to a silly situation in a comp stomp last night where the AI had starbased its homeworld, and I simply went past it and started bombarding. The starbase was sitting there doing nothing the whole time.
The game I played last night against a Vicious AI in Diplomacy actually did get Auxiliary Government. It also used a different Starbase to counter my culture which was annoying as I was trying to colonize a planet next to it and it would not allow me to because of that Starbase in the adjacent grav well (I had several caps parked there for a quite a long time).
So the diplomacy AI is finally getting other starbase upgrades. Good news.
I built a starbase in a plasma storm (whatever storm prevents strike craft launches) to control a choke.
The Hard AI assaulted me with 3 carrier cruisers, light frigs, flak, and two capital ships.
1) Shouldn't the AI have understood that "no strike craft" really meant "no strike craft" and left the carriers at home?
2) The AI suicided the entire fleet, including both capitals (levels 5 and 3) and the starbase survived with 4k hitpoints. The AI seems to understand retreating in fleet vs fleet fights, but not vs. starbases?
3) The AI knew that the ice planet next to the storm was a new colony with no defenses, and my fleet was busy dealing with pirates. The AI needs to learn to bypass choke points and hit soft targets at the rear, ESPECIALLY when the AI scouted me out, otherwise whats the point in the AI scouting me?
I realize that the AI isn't capable of planning ahead or remembering past events, but how hard would it be to prioritize a defenseless target with intel less than one minute old over a starbase w/o a planet that you could just fly past with acceptable losses?
Certainly, but more to the point it should never have moved those carriers into weapons range of the starbase. There's no reason for them to do this when they can keep their distance and be just as effective.
No, the AI will almost never retreat against a starbase. Defeat is never far off after this happens.
Definitely; this would make the AI supremely more dangerous.
I hope the developers are paying attention and will incorporate these experiences in the next patch/update.
@DirtySanchez: I've limited time to play the game and have only recently started with the original against the AI. I can now beat them at normal, and want to beat them at hard first before I try to play against you pro's. Are there also games in which only relatively new players play? In addition, I think it would be good to also learn to play as Advent and Vasari before I test my skills online.
There are still some new people online, but most of them are playing regular Sins. Your best bet for finding new players is on the weekends. (I would also assume that there are some new players for Diplomacy, folks who bought Trinity.) I think that waiting until you can consistently beat the Hard AI is a good idea and also until you've learned all three races. You really do want to feel very comfortable with the game and with your basic knowledge of it before you try human competition. (Sadly, it's much harder to start playing online today than it was in the first couple of months after the game's release.) However, you can come online right now if you want and play comp stomps, which might be a good way to see what other players do and to talk about the game.
human competition on sins isnt competition they paly it like C&C. spam one type of unit with 2 or so caps not even a fleet if i say so. learn how to play sins then u can call it compitition. i like the real experiance 20 up of each ship with 6 or so caps in each fleet going at it it not hard to control a sins fleet now . lol and diplomacys AI eats starbases for lunch and they also build the most powerful cruiser early game and come with a fully reasaerched fleet i like the new difficulty it actoully can kill me
pre diplomacy 1.00 ai cant handle the starbase the new ai from what i see builds the ships to wipe it out especailly on the new difficulties i have lost a whole starbase while the ai was kepping my fleet in check with theres they bring in the bombardment ships and clean the grav well out with them they also come with 5 capship 6 capship fleets and all the cruisers to support them reminds me of the originals ai when they would send massive fleets at me lol something is wrong if they are not sending enough ships maybe turning the diffy to normal or higher
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