Weapon Types Questions

Hi -I'm a new player. For weapon types (auto-cannon, laser, ect.), does anything matter other than average damage per second? Do these various weapon types have different ranges, rates-of-fire and other attributes? Thanks in advance 

8,907 views 2 replies
Reply #1 Top

There are many other differences. Each weapon has "damage type" (anti- light, anti-heavy etc.), each ship class have different armor too (light, heavy etc). Real damage done to ship type is based on damage type - armor type interaction (of course there also exist other things reducing damage like general armor, shield mitigation etc).

 

More details here:

https://forums.sinsofasolarempire.com/177682

Reply #2 Top

The weapon types indicate which research upgrades affect them.  TEC have autocannon, laser, missile, and beam (entrenchment only) upgrades.  Vasari have pulse, wave, pulse-beam, and phase missile upgrades.  Advent has laser, plasma, and bream upgrades.  In general most players will focus on one or two types of upgrade.  This varies for each faction and unit type. 

Aside from this, there's also damage types as described by Arthanis.  All heavy cruisers (regardless of faction) have composite damage and very heavy armor, meaning they counter units with light armor (long range frigates) and are countered by units with anti very heavy damage (bombers).