Scope/ Time span

Quick question: with all this talk of dynasties and such do we know yet what the scope of this game is going to be? Are we talking decades? Centuries? Millenia? Eons? How much time will a turn represent? How many turns will an average game last?

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Reply #1 Top

How much time a tull represents it's totally useless. It could never be precise enough.

How many turns will an average game last will depend of the game mode, number of players...

Scope? No one really knows. I'd vote for some centuries so there is room for some generations in the dinasties and to show how the Sovereign lives a lot more than everyone else.

Reply #2 Top

Unless of course you get wiped out early in the game }:)

Reply #3 Top

During the beta some people has lost during their first turn.:P

Reply #4 Top

The question of scope is a very important one that needs to be answered. My question is whether it will be balanced or not, as in things happening accordingly based on time. However, in game, i don't really see any possible way of it working out. If we are going to have sons and daughters who age, then shouldn't my units age as well? But I probably wouldn't be too happy when my elite paladins suddenly "die of old age". Now if the scope were long enough, it might not be an issue for my soldiers to die of old age (as long as I knew it were coming). It might provide some interesting "old and wise teacher" scenarios where old units can give bonuses to younger ones through training. Yet, then I'd probably be upset for having to wait so long for my children to come of age... :S  So I think this topic needs to be given up on, although it's hard to do... I'd sure like to see a balanced scale of time progression but unfortunately Winter is right, it will never be precise enough. So whatever they decide to do, we will just have to be happy with.

Reply #5 Top

I think an appropriate solution to soldiers dying of old age is to assume that new soldiers are automatically being recruited into the army at the same rate that the old soldiers retire. It doesn't really hold up under close inspection, but honestly it's good enough for me.

Reply #6 Top

Troops aging is solved the same way as "gender in population and gender in armies and how they won't be never unbalanced no matter how you recruit": a channeler did it.

Without elements for the aging of the population and its renovation, aging for troops wouldn't make sense at all (at least I see it as a "all or none" element). Heirs are an isolated and very concrete element that doesn't have anything to do with the populations and/or armies so in this case it's fine (and needed if you want dinasties of heirs).