Spell Effects (Not Multiple Damage Types)
Effects Could make ALL the difference
With the news that magical damage has been boiled down to one type I was worried that all spells that do damage will be exactly the same only with cosmetic differences. I don't think any of us want that and I'm pretty sure Stardock is smart enough to know that spells need to be different to have strategy. As such I'm hoping that spells that do damage will also have "Effects" or "Ability Tags" of some kind. The only way to know for sure is to ask, so....
A Question for SD Staff:
Will Spells that do damage have Different Effects?
Example:
Fireball does 3 Arcane Damage. Iceblast does 3 Arcane Damage. As it stands both those spells do exactly the same thing only they have a different name and animation. If these spells have "Effect Tags" however they do drastically different things.
Fireball can have a burning effect that catches it's target on fire doing damage over multiple rounds in combat.
Iceblast can cause it's target to move slower from intense cold and freezing effects, thus slowing the targets movement speed.
Frogboy, Boogie, Anyone....will spells that do damage and come from different Elements have different Effects?
Please say yes. If they will have different effects then I don't think anyone here will have any problem at all with only one magical damage type. ![]()
**Note for the Comprehensively Impaired: I'm not talking about spells with Obvious effects like "Sleep", "Slow" or "Haste". I'm talking about spells that deal Direct Damage.