files in keymap moddable?
perhaps i did something wrong but can it be that these files arent moddable?
Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time but expect delays in responses during this time.
perhaps i did something wrong but can it be that these files arent moddable?
I believe the front end UI is currently not moddable. Mods are not actually loaded until a game is launched.
They may allow this modding in the future.
You can manually override all the keys by entering them directly into your Game.prefs file.
Example:
In user keymap section i entered:
F1 = 'show_skills',
['1'] = 'control_minions_all',
['2'] = 'control_minions_allplushero',
['3'] = 'control_minions_regroup',
['4'] = 'use_summon_1',
['5'] = 'use_summon_2',
['6'] = 'use_summon_3',
A = 'use_inventory_1',
S = 'use_inventory_2',
D = 'use_inventory_3',
F = 'use_achievement',
Q = 'use_ability_1',
W = 'use_ability_2',
E = 'use_ability_3',
R = 'use_ability_4',
['Shift-Q'] = 'rotate_left',
['Shift-E'] = 'rotate_right',
['Shift-W'] = 'pan_up',
['Shift-A'] = 'pan_left',
['Shift-S'] = 'pan_down',
['Shift-D'] = 'pan_right',
Z = 'control_minions_priests',
X = 'control_minions_archers'
what i wanted to achieve was that one of my own luas is loaded dynamically by an import. i dont think that this is possible through editing the gameprefs.
well then i think i have to look for another way if its possible at all (what i currently doubt)
Welcome Guest! Please take the time to register with us.