Phoon: The big problem is that when DesktopX was created, it was assumed the community would create the plugins, not Stardock.
In the "old days" of skinning, the skinning community made this kind of stuff.
But now, it's largely end users who expect us to make all this stuff. I can tell you right now, there's no economic justification for us to make new plugins for DesktopX to deal with Windows 7.
I can happily open source as much of our plugins as possible so others can start playing with it but the idea of hiring a full time C++ developer to work on DesktopX plugins is just not economically viable.
If we had that kind of budget, we'd still have Zubaz here full-time which, as you have seen in this thread, the consumer desktop enhancement market isn't large enough to sustain that kind of thing anymore.
I've talked about this in the past -- the evolution of the skinning community from being skinners to consumers.
It was never sustainable for us to be making all the plugins and such for these programs, that's why they were plugins and not native to the core program -- the idea was the community would do it.