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[MOD] Bailknight's Graphic Mod - Entrenchment 1.051 & Diplomacy 1.011 (2010 Feb 20th)

[MOD] Bailknight's Graphic Mod - Entrenchment 1.051 & Diplomacy 1.011 (2010 Feb 20th)

Bailknight's Graphic Mod is undoubtedly the highest quality graphical makeover for Sins of a Solar Empire.  The following screenshot will testify to that.  Unfortunately, Bailknight has been gone from the forums for some time now.  In his absence, I've updated this impressive mod to include the gameplay changes introduced since Entrenchment 1.02.  And so I shall attempt to maintain Bailknight's work until the man himself returns.

Download Bailknight's Graphic Mod:

Release 1 for Diplomacy v1.01/1.011:
Full Download  34MB  mirror
Patch from v1.00  5kB  mirror
checksum: 5276234

Release 1 for Entrenchment v1.05/1.051:
Full Download  34MB  mirror
checksum: 5275988

Don't forget to read the README.txt!

 

High Definition videos of the mod:

TEC vs. TEC Starbase *
Vasari vs. Vasari Starbase *
Advent vs. Advent Starbase (coming... maybe?)

 

Changelog:

Release 1 for Trinity / Diplomacy 1.01:
2010 February 20th

 - Merged the patch's changes to pirate ships & defense platforms

Release 1 for Trinity / Diplomacy 1.00:
2010 February 10th

 - Updated mod for Diplomacy compatibility & stats
 - Found & deleted a few more redundant files

Release 1 for Entrenchment 1.05:
2010 February 6th

- Integrated documented changes from the Entrenchment 1.05 patch
    - Note: Vasari heavy frigate recieved an undocumented DPS buff in the patch
    - Vasari mines now use the correct explosion effects
      (neither I nor Mansh00ter noticed this bug before 1.05 fixed it  =p)

Release 3 for Entrenchment 1.041:
2010 January 20th

- Integrated Mansh00ter's mod Volumetric Explosions v1.2:
      - Added Mansh00ter's new explosion sounds -- but did not replace existing Sins sounds
      - Ship explosions now colored differently by race (TEC: orange, Advent: purple, Vasari: green)
      - Optimization of explosion effects to eliminate game slow-down when lots of ships are destroyed
      - Bodies now only jettison after explosions, not after damage effects (fires, air leaks, electrical arcing)
 - More realistic planet cloud texture & pipeline shader incorporated from EvilleJedi's Sins of a Galactic Empire mod
 - Fixed bug with Vasari Nano Weapon Jammer that caused it to constantly autocast without any enemies in range
 - Removed Bailknight's TEC Capital Ship Factory mesh since its textures were applied incorrectly
 - Reduced duration of Advent Bomber's hit effect, as using these bombers in mass could cause very artificial-looking grids on shields
 - Other minor changes:
      - Removed Bailknight's TEC Light Frigate mesh since it was exactly the same as unmodded Sins
      - Merged unmodded-Sins' glossiness values into the remaining Bailknight meshes
      - Fixed shield meshes triggering debug messages in developer EXE
      - Removed two unneeded .PSD files in the Textures folder

Release 2 for Entrenchment 1.041:
2009 December 5th

- Fixed texture for TEC carrier's missile turret that caused excessive bloom
- Deleted Vasari Enforcer mesh (and its shield mesh) since the textures were applied incorrectly
- Reduced opacity of the shield hit effect from 6x unmodded Sins to 2x

Release 1 for Entrenchment 1.041:
2009 November 7th

- Integrated all gameplay changes since Ent 1.02 patch
- Changed Advent Adjucator weapon projectile effect
- Deleted several unneeded files

 

*Note: These videos are from Bailknight's original mod, so the reduced shield effect is not shown, the broken Vasari Enforcer mesh is present, and the enhanced planet shader is not shown.

923,370 views 273 replies
Reply #176 Top

ok im sorry i have to ask this but i went ahead and downloaded this mod and followed to the path given. i have entrenchment and am dieing to see it on my big screen, but its not showing up in the mods section in options. i have version 1.051. if i have to unzip it can someone tell me how i do that. i havnt done the mod thing since starwars outcast lol thank you

Reply #178 Top

This doesnt work since the update of sins to 1.2, however i have found that it still works if you copy the mod into the new mod folder, but rename the "GameInfo" folder or delete it. this will probably be updated for the new game anyway but until then, thats how it can work.

Absolutely fantastic mod by the way

thanks

DarkWolf V

Reply #179 Top

You just need to replace the Player.entity files.

Reply #181 Top

hmmmmmmm.....

That was the only issue we found with Distant Stars and it incorporates this mod. Will examine further.

Reply #182 Top

Closed

Reply #183 Top

I keep getting this error.

 

 

Saved MiniDump:

C:user\owner\appdata\local\temp\sindump\sins-diplomacy v1.2-2011-03-21-12-53-33-3820-2144.dmp

Reply #184 Top

Quoting Constatine, reply 183
I keep getting this error.

 

 

Saved MiniDump:

C:user\owner\appdata\local\temp\sindump\sins-diplomacy v1.2-2011-03-21-12-53-33-3820-2144.dmp

When does the minidump occur?

What Version of the Game?

What Version of the Mod?

Sorry but we are unable to read minidumps (strictly a dev thing) so we need more info as listed above.

May ask more later.

Reply #185 Top

 

When does the minidump occur? right after i press apply this mod

What Version of the Game? Soase diplomacy v1.2

What Version of the Mod?  [MOD] Bailknight`s Graphic Mod for Entrenchment ver 1.02

think i see my mistake. i was trying to use this mod for diplomacy.

Reply #186 Top

Downloaded and installed as instructed but I keep getting the same error as users above.  My game version is 1.2, I just bought it off Impulse (the Trinity package)...  Did the same thing with the Star Wars Requiem mod.  Perhaps a compatibility issue since some small update?

 

[EDIT]

 

I realized I was using an out-of-date version of the Star Wars Requiem mod and when I downloaded the latest version everything was fine, so this must no be optimized for v1.2...  I am using the version posted several posts above mine and I still get the error :(.

Reply #187 Top

@sccooter - yeah, that maybe the issue

@Sentinil - Check to see if Trinity was properly downloaded. Your version number is in the lower right hand corner at the beginning menu. Also check to make sure you are playing Diplomacy version vs the Original version. Trinity gets kinda confusing for some.

Reply #188 Top

Yep, did all that before.  I'm playing Diplomacy v1.2 and as far as I can tell Trinity downloaded without a hitch.

Reply #189 Top

so whats the deal with Diplomacy v1.2 and Bailknight's mod?

do i need to be patient and wait for a new patch?

Reply #190 Top

Closed

Reply #191 Top

Quoting Ryat, reply 190
Go to Reply 182 though I might just open up a new thread here soon.

i was reading this thread earlier and thought that that post was it but just wanted to make sure.

thanks for the response!

Reply #192 Top

If  game is crushed when use 182 , you should be delete  MOD's 'GameInfo' and "Mesh' .

Reply #193 Top

Quoting Flexscan123, reply 192
If  game is crushed when use 182 , you should be delete  MOD's 'GameInfo' and "Mesh' .

Or you could post up your issue and I can see what I can do to help.

Reply #194 Top

Currently delete the gameinfo folder for now. Am trying to isolate it to fix it.

Reply #195 Top

Yep, I deleted gameinfo and all is fine with 1.2 using bailknights. I got minidumped anytime I tried to activate when the gameinfo folder was present.

Reply #197 Top

Quoting Ryat, reply 196
Found the problem.

More pirate issues.

Arrr!

New Download

http://www.mediafire.com/file/uh3hl9iekacpamp/Bailknight%27s%20Graphic%20Mod.zip

 

works great!

thank you so much.

Reply #198 Top

There is an issue with the new communal labor in conjunction with this mod (Reply #196). Once researched, the construction drones won't start construction of newly queued buildings.

Reply #199 Top

Okay, will get to it when I can. RL (job) gets in the way.

Reply #200 Top

Is there any vanila sins version?